Incredible details of Bastion transformation revealed by Overwatch replays - Dexerto

Incredible details of Bastion transformation revealed by Overwatch replays

Published: 27/May/2019 11:56 Updated: 27/May/2019 12:27

by Joe O'Brien


The Overwatch replays feature has enabled players to get a closer look at the incredible details in the animations for Bastion’s transformations.

The new Overwatch Replays system allows players to watch back their recent games with a full set of observer tools.


One of those tools is the ability to speed up or slow down the game’s playback, and u/Owlero used that feature to take a much closer look at some of the more complicated animations in the game – Bastion’s transformations between different modes.

Obviously, being able to ignore physics does mean that the transformation can happen quickly and seamlessly, along with the ability to subtly rearrange and resize parts so that more can fit into a particular space than would realistically be possible.


Blizzard EntertainmentBlizzard paid incredible attention to detail for Bastion’s animations.

That being said, Blizzard have clearly gone to a lot of trouble to ensure that the animation holds up to a close inspection, despite the fact that most of the time in-game it occurs so quickly that taking short-cuts with animation would be easy to get away with.

Being able to view the transformation in slow motion reveals just how much thought and detail Blizzard put into the animation. You can follow as his hand and submachine gun fold inwards, how his “knees” drop forward to act as supports and his “shoulders” expand and move to become the front armor plating.

Bastion’s head is even distinctly visible at the end of the transformation above the barrel of his turret, having been dipped inwards and then rotated along with the top half of his body as the turret moves to the front.


I now fully understand how Bastion transforms. from r/Overwatch

Bastion’s “Configuration: Tank” transformation for his ultimate ability takes more advantage of the lack of physical restrictions that animation affords, however, with the treads blossoming as if from nowhere.

via Gfycat

This isn’t the only example of the game’s animations featuring incredible details that go largely unnoticed. Ashe’s weapon animation, for instance, features a movement of her grip that lines up with exactly when the weapon’s precision accuracy resets.


While such details may not be often noticed and don’t affect the game’s functionality, they do add up to giving Overwatch a greater feel of quality and care.


Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney


Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.


Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.


Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.