Here’s why Overwatch should add a story mode - Dexerto

Here’s why Overwatch should add a story mode

Published: 8/Jan/2019 14:27 Updated: 8/Jan/2019 15:47

by David Purcell


Overwatch has numerous different heroes and fans have always been very interested in their potential backstories, so why doesn’t Blizzard add story content to the game? 

This has been a question looming in the minds of some players since day one, when the game was first released as a multiplayer-only game back in May, 2016. 

Since then, the popularity has not only increased by an incredible amount for Overwatch, but the fanfare of its characters has skyrocketed as well. People love playing with their favorite heroes and there’s a serious interest in fan concepts or backstory theories, which is a real incentive for what’s about to be proposed. 

Blizzard EntertainmentOverwatch’s incredible heroes deserve more backstory.

There is a craving among a good section of the game’s community for more information about these characters. You can see that in the popularity of the short stories that have been released, with the latest revealing Soldier: 76’s sexuality

But, it’s a shame to think that Blizzard haven’t taken the next step in giving people a better understanding of the awesome characters that they’ve put together. There is so much potential. 

One fan proposed a Co-Op story mode be added to the game and despite some strong support for the idea, it would be disingenuous to suggest that the idea is not polarizing – to some extent. 

Suggestions for the developer to stray away from making the current gameplay better and investing time into another project is, of course, going to attract some criticism. 

“I don’t imagine I would be alone in being extremely pissed off if Blizzard announced they are throwing resources into a PVE story mode when the game I actually paid for is in such a stale state,” jesterkris commented. 

Blizzard EntertainmentSoldier: 76’s sexuality was revealed in recent Overwatch short.

However, the proposal does goes some way in showing that this is something on people’s minds. There’s clearly a demand for a campaign mode, or a story mode for Overwatch, but the size of that market is quite unknown. 

One strategy, which would allow fans to delve further into the heroes’ backstories and allow Activision to assess just how worthwhile going down this road would be, could be to adopt a similar approach to another game developer. 

A tried and tested model, which has been used by Telltale Games, could work for Overwatch. If Blizzard isn’t fully committed to investing in a complete story mode, which is likely the case, they could create episodic adventures which reveal more about each of the heroes and offer that as downloadable content. 

Blizzard EntertainmentMoira, one of the playable Overwatch Heroes included in the Archive mission Retribution.

The developer did add two standalone missions at the Overwatch: Archives event last year, both Uprising and Retribution, and they proved to be very popular indeed. Now, based on that fanfare, they should be looking to take the next step. 

By creating a pilot episode and a trial season, Activision could explore just how lucrative this type of content would be for them – without a commitment for more to come – and potentially build even more interest in their characters, which may ultimately increase the longevity of the game – if it’s a success. 

Surely, it’s worth a shot. 


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large