Genji nerfs could be coming as Overwatch hero's win rate skyrockets - Dexerto

Genji nerfs could be coming as Overwatch hero’s win rate skyrockets

Published: 8/Jul/2020 19:37

by Michael Gwilliam


Ever since his massive buffs, Genji has been dominating the Overwatch scene in both ranked and pro play. With his pickrate and winrate now the highest out of any DPS hero, players are wondering if the cyborg ninja will be nerfed in the near future.

Genji’s buffs have turned him into a lethal killing machine lately. Changes to Deflect’s duration, primary fire damage and secondary fire spread have made the hero far deadlier and capable of building Dragon Blade faster.


In pro play, the Paris Eternal emerged victorious in the Overwatch League Summer Showdown tournament largely thanks to prodigy Yeong-han ‘SP9RK1E’ Kim’s performance on Genji.

While SP9RK1E told Dexerto he wants Blizzard to balance the hero “very fairly” and not implement nerfs just because of his skills alone, there’s no disputing how Genji has taken over the ranked environment.

Overwatch's Genji uses Dragon Blade
Blizzard Entertainment
Genji has been destroying the Overwatch ladder.

Genji’s stats reach new highs

According to the stat-tracking site Overbuff, Genji has the highest pickrate out of any DPS hero when all ranks are factored in at 4.76% and a winrate of 51.72%.

The only heroes with a pickrate higher are Reinhardt, Ana, Zarya, Moira and Mercy. However, when you look only at Grand Master ranks, Genji looks even more impressive with a 56.99% winrate – the third-most in the game.

While all these stats are for the past month, things get even crazier when we hone in on this past week alone. When honing in on the week of July 1 – July 8, the Shimada brother has a whopping 8.05% pickrate in GM – even beating out the likes of Reinhardt.

Overwatch stats for July
Genji’s pickrate and winrate are extremely high.

Additionally, his winrate reaches an absurd 57.76%. Now that players have had time to play around with the Genji buffs, it’s clear that he may be slightly overtuned and the devs may try to reel him in a touch.

There’s no telling on what the developers will do, seeing as the hero was given several major buffs at once, but it’s possible that they adjust either the Shuriken damage or the spread. It’s unlikely they will revert the ability to manually cancel Deflect as that has been a long-requested quality of life change.

Regardless, we’ll have to wait and see just how Blizzard decides to approach balancing Genji and if they have something up their sleeve.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.