Emongg drops another hint about upcoming Overwatch update - Dexerto

Emongg drops another hint about upcoming Overwatch update

Published: 23/Jan/2020 1:01

by Bill Cooney


Overwatch streamer Jeff ‘emongg’ Anderson gave viewers another clue about an update for the game that’s slowly been hinted at over the last few weeks.

Rumors about an Overwatch update have been circulating all week, and at first people were saying some kind of hero ban system was coming.


Players and fans have been divided about the prospect of the bans coming into the game, but while previous signs pointed to them being included in an upcoming patch, Overwatch director Jeff Kaplan has come out and flatly denied the rumors.

Blizzard - OverwatchJeff shot down the idea of hero bans coming to Overwatch, so what will be in the new update?

Emongg hinted at some kind of update coming up during a stream on January 20, and he again teased a new patch in a game with fellow Overwatch streamer Moxy on Jan. 22.


“You know what it is? Maybe Overwatch just isn’t as fun as it used to be,” emongg suggested before being shot down by Moxy. “Yeah the game’s fun still, OK, that’s not it.”

“Do you think anything might be coming in the next week or so, possibly, that would change that?” the streamer asked before winking to his side cam quickly. “Because I wouldn’t know.”

Moxy definitely seemed interested in what emongg was saying, and the latter streamer indulged him and the viewers with some more speculation.


“What could this game use that would be more exciting?” emongg asked a contemplative Moxy, but without revealing any further details.

If he is correct and some kind of update is arriving within the next week, players should look to Thursdays and Tuesdays as possible days for an update to possibly hit the PTR.

Blizzard - OverwatchEven though emongg hinted at an upcoming update, he didn’t say exactly what would be included.

Emongg isn’t the only one in the community talking about an upcoming patch, Jeff Kaplan has also said a new Developer Update would be arriving by the end of January, but again, he hasn’t provided too many details apart from saying hero bans won’t be included.


While we may not know exactly what’s coming to Overwatch for 2020, it’s clear developers have plenty in store as the game enters its fourth year.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.