Absurd Overwatch door glitch is completely ruining games for players - Dexerto
Overwatch

Absurd Overwatch door glitch is completely ruining games for players

Published: 16/Jul/2020 23:59

by Michael Gwilliam

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A new glitch has been making Overwatch payload rounds a living hell for some players on both attack and defense, with doors opening and closing at will.

On escort and hybrid maps, players often find themselves at a point where, after reaching a checkpoint, a door must open for the payload to pass through.

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While this is standard, bizarrely, the doors are now behaving in strange ways, with gates opening for a brief moment and then closing shortly thereafter.

What makes this a huge problem is that players can be hit by abilities during this time frame – and potentially waste Ultimates.

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Ashe fights Junkrat on Route 66
Blizzard Entertainment
The door bug is creating issues on Route 66.

This very instance happened during a Route 66 match featuring Philadelphia Fusion DPS Phillip ‘ChipSa’ Graham.

Caught on stream, the Doomfist main was playing the tank role with the enemy team having captured the first checkpoint. Out of nowhere, the doors leading into the streets phase opened, leaving ChipSa and his team vulnerable to attack.

During the short instance with the doors open, the enemy Zarya fired her Graviton Surge – a very expensive Ultimate – in hopes that her team would be able to follow-up on it and frag out.

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However, while ChipSa’s team was caught in the Ultimate, the doors slammed shut mere seconds later, completely preventing any sort of follow-up damage.

“What just happened?” the British player mused, baffled by what transpired.

This glitch isn’t just happening on Route 66, either; fellow streamer Holiwhirl experienced it on Watchpoint: Gibraltar, although it wasn’t nearly as crazy as ChipSa’s ultimate fiasco.

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Thus far, the developers have yet to comment on the bug, but hopefully it’ll be fixed by the time a new patch rolls out.

Until then, it’s something to be careful of when you’re attacking and defending and make sure not to waste your Ultimates carelessly.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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