Wild Rift patch 3.4 notes: Four new champions, 1v1 game mode, support overhaul

Terry Oh
Wild Rift Patch Notes

Wild Rift patch 3.4 drops on September 15, and will be the game’s next big update. Dropping four new champions, a brand new 1v1 game mode, and bringing in support gold items. Check out the full patch notes here.

Wild Rift patch 3.4 is on the way — and Riot is pulling no punches with the upcoming content drop. Going live on September 15, there’s an abundant amount of content to allow players to experiment with the upcoming new meta. The most notable changes being the champion additions, new game mode, and support income item implementation.

Gwen, Warwick, Vex, and Yone join throughout Wild Rift Patch 3.4, as in they’ll release on the secondary patches throughout as well. However across the patch there’ll be plenty in the way of new game modes, a Wild Pass, and plenty of balance changes.

Here’s what you need to know about Wild Rift patch 3.4.

Wild Rift Patch Notes 3.4
Wild Rift patch 3.4 will bring a whopping four new champions into the mobile MOBA, including Yone.

Contents

When is Wild Rift patch 3.4?

Wild Rift patch 3.4 is expected to go live on September 15, 2022. However much like other cycles for the game, players can expect mini-updates across the following weeks and months.

Yone in League of Legends
Yone releases on September 22

What’s changing in Wild Rift patch 3.4?

Yone, Gwen, Warwick, and Vex officially revealed

New champions help develop the meta, effectively adding more variables to the ever-growing roster. Of course, the new additions come directly from League PC. But for those unfamiliar with these champions, here’s a brief summary of their kits.

Yone is Yasuo’s brother, and thereby plays rather similar to him. His first ability is essentially the same as Yasuo’s, but on the third hit he flings himself forward — throwing out a tornado as well. Then his second ability grants a fat shield, bigger for the more enemies hit. This makes life steal essential on him.

Instead of launching to an airborne enemy for his ultimate though, Yone knocks up all enemies in an area, dealing massive damage.

Gwen is a solo lane champion, who utilizes her scissors to slash down the enemy. She deals AP damage, and creates an area of effect where she becomes essentially immune to outside the area of effect. This makes the champion an excellent dualist.

Wild Rift Gwen
Gwen debuts in the Wild Rift patch 3.4 cycle.

Warwick is a bruiser who loves to run into the enemy, especially low health targets. Walking towards weakened enemies increases his movement speed, allowing him to easily close the gap. He also has very mobile abilities alongside CC to help him get picks and sustain to survive skirmishes.

As for Vex, she’s a mid lane yordle who plays as a castor mage. Her biggest asset is easily her engage from her ultimate, where if she hits the area of effect skill shot, she can dash in and fear all nearby enemies.

According to Riot’s social media posts, they’ve set the release dates for every new champion to release in the patch. Gwen’s release date is on September 15, standing as the very first champion for the Wild Rift patch 3.4 cycle.

Then Yone releases on September 22, around a week after Gwen releases. Gwen releases on Wild Rift a solid month after on October 27, and Warwick on November 4.

Support item overhaul coming

Easily the biggest item update in Wild Rift Patch 3.4 is the addition of support items – which allow supports to gain extra gold through the laning phase. There’s one that allows executes minions, and shares gold and heals. The other deals extra damage to champions or structures, granting gold upon hit.

Essentially, they’re the same items taken from League PC. These new support items will help the role provide more direct impact on the game from early on.

Other item changes in this Wild Rift patch 3.4 notes include updates to some AP items, attempting to make mages feel more relevant in the meta.

New 1v1 ARAM game mode

The new Wild Rift game mode is a 1v1 ARAM, also known as “Duel Mode.” This is exactly as it sounds, where the game mode will allow players to 1v1 each other. But instead of picking their own champions and seeing who they’re against, they’ll be provided a random champion.

And since they cannot see their match up, it’ll definitely require some luck. Get ready for some intense fun!

To win the game mode, you must:

⦁ Kill enemy champion 2 times before the shrinking circle appears.
⦁ Kill the enemy champion 1 time after the shrinking circle appears.
⦁ Destroy the first enemy turret.

The game mode has all champions unlocked – thereby having little barriers of entry. Check out the official patch notes for more details.

Wild Rift Mastery System

To add onto the personalization options in Wild Rift, the developers are implementing an update to the Mastery system. This allows players to acquire mastery points for each role they play, rather than only the specific champions.

  • There are five different tiers (1 – 5).
  • Each tier will have a different color icon.
  • The score will be displayed on your profile page.
  • Hovering over it on your profile will also show your top three champions in that role.
    • For example if you hover over the Support role it will also show the three champions you have highest Mastery on in Support.
  • You’ll be able to share your role score to your teammates in your lobbies!

Ranked Season 7 will also start with a new skin reward: Glorious Crimson Draven.

You can find the early Wild Rift patch 3.4 notes below, courtesy of Riot.

Wild Rift patch 3.4 notes

Champions

Akali

Base stats
⦁ Base health: 570 → 600

(2) Twilight Shroud
⦁ Energy gain: 80 → 100
⦁ Max energy gain: 80 → 100

Jayce

Base stats

  • Mana recovery: 9 → 12

(3) Acceleration Gate (Ranged/Cannon)

  • Cooldown: 16s → 14s

Jhin

(2) Deadly Flourish

  • Cast time: 11 frames → 9 frames
  • Root duration: 1.5/1.75/2/2.25s → 1.25/1.5/1.75/2s

Kayle

(P) Divine Ascent

  • Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power

(2) Celestial Blessing

  • Heal: 60/100/140/180 → 70/110/150/190

(3) Starfire Spellblade

  • Passive hit damage: 12/16/20/24 + 15% Ability Power → 12/15/18/21 + 15% Ability Power

(4) Divine Judgment

  • Cooldown: 95/80/65s → 100/90/80s

Leona

(4) Solar Flare

  • Slow and Stun duration: 1.5s → 1.75s

Samira

Base stats

  • Base health: 570 → 610
  • Health per level: 105 → 115
  • Health at level 15: 2080 → 2220

(P) Daredevil Impulse

  • Base bonus magic damage: 2 – 14 (Based on level) → 6 – 20 (Based on level)

(1) Flair

  • Attack Damage ratio: 75%/85%/95%/105% → 75%/90%/105%/120%

Sett

(2) Haymaker

  • Active Attack Damage ratio: 15% Bonus Attack Damage → 20% Bonus Attack Damage

Shyvana

(4) Dragon’s Descent

  • While in Dragon Form: Gain bonus 100/150/200 health → Gain 15% Omnivamp

Sion

(P) Glory in Death

  • Bonus health gain from killing minions and small monster: 6 → 5
  • Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 → 15

(1) Decimating Smash

  • Monster damage modifier: 150% → 120%

(4) Unstoppable Onslaught

  • Movement speed capped at 800 during Unstoppable Onslaught

Tristana

(1) Rapid Fire

  • Cooldown: 16/15/14/13s → 18/17/16/15s

(3) Explosive Charge

  • Controls: Tap casting will now prioritize turrets over minions.
  • Controls: Tristana will now prioritise targets with her bomb.

Varus

Base stats

  • Attack Damage growth: 2.65 → 3.6

Yasuo

Base stats

  • Attack Damage per level: 2.65 → 3.6
  • Attack Damage at level 15: 96 → 109

Yuumi

(P) Bop ‘n’ Block

  • Cooldown: 12/10/8/6s → 18/15/12/9s
  • Shield value: 60 – 410 + 35% Ability Power → 60 – 410 + 25% Ability Power
  • [REMOVED] Mana restoration

(1) Prowling Projectile

  • [ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only.
  • Empowered threshold: 1s → .75s
  • Magic damage: 60/100/140/180/220 + 30% Ability Power → 60/100/140/180/220 + 25% Ability Power
  • Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target’s current health → 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target’s current health
  • Cooldown: 9/8/7/6/5s → 7/6.5/6/5.5/5s

(2) You and Me!

  • Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage → 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage
  • Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power → 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power

(3) Zoomies

  • Mana cost: 40/45/50/55 + 15% maximum mana → 80/90/100/110
  • Movement speed: 15% + 10% Ability Power → 15% + 5% Ability Power
  • Heal value: 80/120/160/200 + 40% Ability Power → 20/30/40/50 +10% Ability Power
  • [NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached.

Item Changes

[New] Spectral Sickle, Harrowing Crescent, and Black Mist Scythe

Spectral Sickle

  • Cost: 500g
  • PASSIVE – Versatile: 6 Attack Damage or 12 Ability Power (Adaptive)
  • UNIQUE PASSIVE – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
  • UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Harrowing Crescent (this item only upgrades while out of combat).

Harrowing Crescent

  • 5 Ability Haste
  • PASSIVE – Versatile: 12 Attack Damage or 25 Ability Power (Adaptive)
  • UNIQUE PASSIVE – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
  • UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Black Mist Scythe (this item only upgrades while out of combat).

Black Mist Scythe

  • 10 Ability Haste
  • PASSIVE – Versatile: 20 Attack Damage or 40 Ability Power (Adaptive)
  • UNIQUE PASSIVE – Tribute: Earn 2 gold per 3 seconds.
  • UNIQUE PASSIVE – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

You are limited to only 1 Support Quest item at a time.

[New] Relic Shield, Targon’s Buckler, and Bulwark of the Mountain

Relic Shield

  • Cost: 500g
  • 100 Health
  • UNIQUE PASSIVE – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
  • UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (this item only upgrades while out of combat).

Targon’s Buckler

  • 150 Health
  • 5 Ability Haste
  • UNIQUE PASSIVE – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.
  • UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Bulwark of the Mountain (this item only upgrades while out of combat).

Bulwark of the Mountain

  • 200 Health
  • 10 Ability Haste
  • UNIQUE PASSIVE – Spoils of War: Earn 2 gold per 3 seconds.
  • UNIQUE PASSIVE – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%.

You are limited to only 1 Support Quest item at a time.

[Removed] Hextech Megadrive

[New] Meteor Enchant

Total cost

  • 500g

Effect

  • Target a location within 30 range. After a 2.5 second delay, a meteor will fall from the sky at the targeted location, dealing 25% of each enemy’s health as magic damage. 90 second cooldown
    • Against monsters, this deals a maximum of 500 damage.
    • Can not be casted while dead

[New] Protect Enchant

Total cost

  • 500g

Effect:

  • Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power). 90 second cooldown.
    • 0 – 20s cooldown: 100% increased heal and shield power
    • 20 – 40s cooldown: 50% increased heal and shield power
    • > 40s cooldown: 25% increased heal and shield power
      • Protect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste.

[Removed] Athene’s Unholy Grail

[New] Imperial Mandate

Combine Path & Cost:

  • Kindlegem (1000g) + Fiendish Codex (1000g) + 500g
    • Total cost: 2500g

Stats

  • Ability Power: 40
  • Ability Haste: 20
  • Health: 200

Passive

  • Coordinated Fire: Abilities that slow or immobilize a champion deal 47 – 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 – 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds.

[Removed] Hextech Gunblade

[New] Cosmic Drive

Combine Path & Cost

  • Aether Wisp (950g) + Fiendish Codex (1000g) + 950g
    • Total Cost: 2900g

Stats

  • Ability Power: 70
  • Haste: 30
  • Movement speed: 5%

Passive:

  • SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds.
    • Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.
    • Only Haste from items contributes to Spellweaver’s Movement Speed.

[New] Riftmaker

Combine path & Cost

  • Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100g
    • Total cost: 3200g

Stats

  • Ability Power: 70
  • Health: 150
  • Ability Haste: 15
  • Omnivamp: 15%

Passive:

  • UNIQUE – VOID CORRUPTION: For each second in combat with champions, deal 3% bonus damage, stacking up to 3 times for a maximum of 9%. While this effect is fully stacked, convert 100% of the bonus damage into true damage.

[Removed] Umbral Glaive

[New] Serpent’s Fang

Combine Path & Cost

  • Build path: Serrated Dirk (1000g) + Caulfield’s Warhammer (1200g) + 800g
    • Total cost: 3000g

Stats

  • Attack Damage: 50
  • Armor penetration: 12
  • Haste: 10

Passive

  • Shield Reaver: Dealing damage to an enemy champion injects them with venom for 3 seconds, reducing any shields they gain within the duration by (Melee: 50% | Ranged: 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.

Frozen Heart

  • Ability Haste: 25 → 30

Ixtali Seedjar

  • Growth time: 3s → 1s

Locket Enchat

  • Shield: Changed from generic → Magic damage shield

Protector’s Vow

  • Cooldown: 30s → 20s
  • Shield: (125 + 20% Bonus Health +15% Ability Power) for 1.5s → (125 + 30% Bonus health) for 1.5s
  • Shield priority: Closest ally → Lowest Health ally
  • Movement speed: 20% for 1.5s → Removed

Redemption Enchant

  • [REMOVED] Damage to enemies
  • Delay: 2.5s → 1.5s

Repulsor Enchant

  • [NEW] After knocking back a champion, gain 30% Movement speed for 3s.
  • Cooldown: 90s → 60s

Sunfire Cape

  • Bonus damage to minions and monsters: 25% → 15%

Haunting Guise

Total cost

  • 1300g → 1100g

Stats

  • Ability Power: 25 → 30
  • Health: 200 → 150

Passive

  • UNIQUE – MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% → REMOVED

Infinity Orb

Total cost

  • 3150g → 2900g

Stats

  • Ability Power: 65 → 85
  • Health: 200 → 0
  • Other stats remain the same

Liandry’s Torment

Combine Path & Cost

  • Build Path: Haunting Guise (1100g) + Blasting Wand (900g + 1000g
    • Total cost: 3000g

Stats

  • Ability Power: 70 → 70
  • Health: 250 → 250

Passive

  • UNIQUE – MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% → REMOVED
  • UNIQUE – TORMENT: Ability damage deals 1% of target’s maximum health magic damage over 3 seconds. This damage doubles if they are slowed or immobilized. → Dealing ability damage burns enemies, take 20 + 1.5% Ability Power + 1.5% of target’s max health bonus magic damage per 1s, for a total of 3 seconds.

Morellonomicon

Total cost

  • 3000g → 2700g

Stats

  • Ability Power: 70 → 65
  • Health: 300 → 150

Prophet’s Pendant

Total cost

  • 1250g → 1000g

Stats

  • Ability Power: 25 → 30
  • Health: 25 → 0
  • Passive: 15 Magic penetration→ 12 Magic penetration

Rabadon’s Deathcap

Combine Path & Cost

  • Needlessly Large Rod (1400g) + Needlessly Large Rod (1400g) + 700g → Needlessly Large Rod (1400g) + Blasting Wand (900g) + 1100g
  • Total cost: 3500g → 3400g

Stats

  • Ability Power: 120 → 110

System Changes

Domination: Conqueror

  • Tooltip update: When fully stacked, gain bonus Physical and Magic vamp against champions → When fully stacked, gain bonus Omnivamp (against any valid target).

Minions

  • The first minion wave in Baron and Dragon lane gain bonus movement speed

Omnivamp

  • Gain Health when dealing Physical or Magic damage → Gain Health when dealing Physical, Magic or True damage

Passive Gold

  • Player with the least gold on the team gains 2 gold per second → Removed

Scryer’s Bloom

  • Spawn Time: 0:25 → 0:45

Smite

  • Smite will prioritize epic monsters while casted by a quick swip/flick.

ARAM Changes

  • The existing ARAM game flow is unchanged: you can use rerolls only in champion select.
  • The free re-rolls still recharge as they always have and you store up to two ARAM rerolls like always.
  • After you use up all your free rerolls, you’ll be offered the option to purchase extra rerolls with Poro Energy.
  • You cannot use more than 2 rerolls (including free and extra) per game, and you have to use the free ones first.
    • That means: If you entered the lobby with 2 free rerolls, you cannot purchase more for that game.
  • Extra purchases of rerolls are limited to 3 per day.
  • They reset each day.
  • The first reroll you will purchase will cost 50 Poro Energy, the second 100 Poro Energy, and the third 200 Poro Energy.
  • You cannot store-up extra rerolls.
  • Extra rerolls are just the same as free rerolls: rerolled champions are still pickable by allies.

In addition to these updates, last patch we launched titles for ARAM seasons and we heard your feedback and have made some updates to the title names:

  • ARAM Brawler
  • ARAM Warrior
  • ARAM Elite
  • ARAM Royalty
  • ARAM Legend

ARAM Balancing

Hullbreaker

  • Updated description: Howling Abyss, Boarding Party: Howling Abyss is a Boarding Party-free zone! Hullbreaker has been adjusted to grant Armor and Magic Resist to replace Boarding Party
  • Armor: 10
  • Magic Resistance: 10
  • This change will also be active in Duel as it takes place on the Howling Abyss.

Tristana

  • Damage received: 0% → 5%

Samira

  • Damage dealt: 0% → 5%
  • Damage received: 0% → -10%

Sion

  • Damage received: 0% → 5%

URF balance changes

Akali

  • Damage dealt: 5% → 10%

Corki

  • Damage dealt: 5% → 10%

Darius

  • Damage dealt: 5% → 10%

Fiora

  • Damage received: -5% → -10%

Katarina

  • Damage dealt: 5% → 10%

Kennen

  • Damage dealt: 0% → -5%
  • Damage received: 0% → 5%

Lulu

  • Shield granted: 0% → -10%

Nami

  • Healing done: 0% → -15%

Orianna

  • Damage dealt: 0% → -5%
  • Damage received: 0% → 5%

Pantheon

  • Damage received: 0% → -10%

Pyke

  • Damage dealt: 0% → 10%
  • Damage received: 0% → –10%

Renekton

  • Damage dealt: 0% → 5%
  • Damage received: 0% → –5%

Senna

  • Damage dealt: 5% → 10%

Tristana

  • Damage received: 0% → 10%

Yasuo

  • Damage dealt: 5% → 10%
  • Damage received: -10% → –15%

Yuumi

  • Damage dealt: -10% → -15%
  • Damage received: 10% → 15%
  • Healing done: 0% → -20%

Rift Herald

  • First spawn time: 4 minutes → 5 minutes
  • Refresh time: 4 minutes → 5 minutes
  • Attack Damage: 200 → 250

Smite

  • Bonus gold and experience from monsters: 20% → 30%

Turrets

  • Outer Turret plating gold: 200g → 180g

Related Topics

About The Author

Terry is a former Dexerto writer from South Korea. He spends his spare time grinding competitive team games, and loves creating content for a wide variety of games, especially Wild Rift and League of Legends.