TFT patch 12.13 notes: Aurelion Sol rework, Sy’fen & Shi Oh Yu nerfs

Andrew Amos
Riot Games

TFT patch 12.13 is here and Dragons are the big talking point. Aurelion Sol got reworked while nerfs to Sy’fen and Shi Oh Yu landed since the beasts ravaged the meta. Here are the patch notes.

After an extended break, the regular Teamfight Tactics balance cycle is back with TFT patch 12.13. Mortdog and company took a week off to enjoy the US holiday week, but are now hard at work to sort out any meta issues arising following the last update.

Thankfully there’s not too much on the radar ⁠— at least in terms of oppressive comps. Aurelion Sol’s long-awaited rework is here as the Dragonlands meta settles in.

Read up on all the TFT patch 12.13 information here, including the patch notes and when the update is going live.

Bard Bard in League of LegendsRiot Games
TFT patch 12.13 is on its way.

What’s changing in TFT patch 12.13?

Aurelion Sol rework removes Mage reliance

Aurelion Sol has been a troublesome unit for Riot to balance in TFT Set 7. When Dragonlands went live, he was arguably the most broken in the game’s history forcing the developers to come out with a Day 1 hotfix that nerfed the Astral dragon as well as fix a big mana bug.

Since then he’s never really been the same, lacking the punch compared to something like Ao Shin. However, Riot are hoping he can become more meta once again with a rework to his kit that reduces reliance on the Mage Emblem in TFT patch 12.13.

Aurelion Sol’s Black Hole will no longer scale based on number of casts but rather the duration of combat. If combat goes for longer than 20 seconds, his Black Holes will increase in size and deal 30% more damage. With this Riot has been able to buff his kit to have a better baseline in all comps, not just in Mage builds, and should make him a healthier addition to the roster.

Balance changes incoming for meta comps

The big two nerfs coming in TFT patch 12.13 are for Sy’fen and Shi Oh Yu. The eight-cost carry dragons have been tearing up the meta with numerous strong boards revolving around them. Nerfs to their damage could be in line to try and bring other champions into the meta.

Outside of those two, Riot attempted to rebalance Revel or Guild ⁠— but we will have to wait and see what the developers have in store.

Take a look at the full TFT 12.13 patch notes below, courtesy of Riot Games.

TFT 12.13 patch notes

Champions

Tier 1

Nidalee

  • Primal Surge bonus Attack Speed: 45% ⇒ 40%
  • Primal Surge 3rd hit Attack Damage ratio: 250% ⇒ 225%

Vladimir

  • Mana buff: 0/70 ⇒ 20/70

Tier 2

Braum

  • Tooltip now specifies that he raises his shield towards the largest group of enemies

Lillia

  • Health: 700 ⇒ 750
  • Attack Damage: 50 ⇒ 40
  • Attack Speed: 0.65 ⇒ 0.7
  • Watch Out! center bonus Damage: 150/225/350 ⇒ 215/275/350

Nami

  • Mana: 50/90 ⇒ 25/75

Tristana

  • Attack Speed: 0.75 ⇒ 0.7

Tier 3

Swain

  • Health: 650 ⇒ 600
  • Attack Speed: 0.75 ⇒ 0.7

Varus

  • Attack Speed: 0.75 ⇒ 0.7

Volibear

  • Relentless Storm number of enemies: 3/4/5 ⇒ 4/4/4
  • Relentless Storm Damage per enemy: 160/175/190 ⇒ 110/155/215
  • Relentless Storm total Damage: 480/700/950 ⇒ 440/620/860

Tier 4

Corki

  • Attack Speed: 0.75 ⇒ 0.7

Daeja

  • Windblast wave Damage: 225/350/1500 ⇒ 250/375/1800
  • Windblast passive Magic damage: 30/45/200 ⇒ 25/40/150

Hecarim

  • Max Mana buff: 75/120 ⇒ 60/105

Neeko

  • Inherent Glamour Shield: 275/400/1200 ⇒ 275/400/2000

Shi Oh Yu

  • Jade Form Combo Attack Damage Ratio: 325/350/1000% ⇒ 265/275/1000%
  • Jade Form Stun duration: 1.5 ⇒ 1.25 sec

Sy’fen

  • Rampage Charge Attack Damage ratio: 225/235/500% ⇒ 150/150/300%

Talon

  • Attack Damage: 65 ⇒ 60

Xayah

  • Attack Speed: 0.75 ⇒ 0.7

Tier 5

Aurelion Sol

  • Mana: 40/90
  • Black Hole Damage: 350/475/5000
  • At 3-Stars creates a cosmically large black hole
  • Reworked: Aurelion Sol now summons an unstable black hole underneath a random enemy. After 2 seconds it implodes, dealing magic damage to all enemies in the area and increasing their damage taken by 20% for 10 seconds. Black holes generated after 20 seconds of combat are larger and deal 50% more damage.

Bard

  • Tempered Fate Stun Duration: 1.5/2/15 ⇒ 1.25/2/15

Pyke

  • Health: 800 ⇒ 900

Shyvana

  • Mana buff: 45/75 ⇒ 30/60
  • Armor & Magic Resist: 60 ⇒ 55
  • Flame Breath max Health percent burn Damage: 45/60/300% ⇒ 50/66/500%

Soraka

  • Starfall Heal per star: 100/150/1000 ⇒ 120/180/1000

Yasuo

  • Attack Damage: 90 ⇒ 85
  • Will now reliably execute the last enemy alive, even if they have gigantic Health pools

Traits

Assassin

  • Critical Strike Damage: 15/30/50% ⇒ 5/25/45%

Astral

  • Players must field Astral units before they can receive Astral Shops and orbs. A new Refresh button with a counter helps you track your progress towards Astral Shops. It also reflects the quality of your Astral orbs.
  • Ability Power: 5/30/70 ⇒ 10/40/80
  • Emblem has been removed

Cannoneer

  • Attack Damage explosion Damage: 150/210/280/350% ⇒ 125/225/325/425%

Evoker

  • Mana: 3/6/10 ⇒ 3/7/12

Guild

  • New: Added a new 7 Guild trait: 250% Guild Bonus

Mirage

  • Dawnbringer’s Determination max Health heal percentage: 40/70/70(heals twice)/125(heals twice) ⇒ 40/65/65(heals twice)/110(heals twice)

Ragewing

  • Attack Speed: 50/125/225 ⇒ 50/135/250%
  • Omnivamp: 30/50/70% ⇒ 25/50/75%

Revel

  • Firework Damage: 140/170/225/300 ⇒ 130/160/210/280

Shapeshifter

  • Bonus max Health on transformation: 45/90/135% ⇒ 40/90/145%

Shimmerscale item

  • Crown of Champions Health: 200 ⇒ 100
  • Determined Investor Health: 300 ⇒ 150
  • Diamond Hands Health: 300 ⇒ 200
  • Diamond Hands Immunity Duration: 2 sec ⇒ 1 sec
  • Draven’s Axe base Attack Damage & Attack Speed: 20 ⇒ 10
  • Gambler’s Blade base Ability Power & Attack Speed: 20 ⇒ 30
  • Goldmancer Staff base Ability Power: 20 ⇒ 30
  • Needlessly Big Gem Health: 300 ⇒ 500
  • Mogul’s Mail stack cap: 30 ⇒ 40
  • Mogul’s Mail Armor & Magic Resist per stack: 1.5 ⇒ 1
  • Mogul’s Mail Health per stack: 15 ⇒ 5

Tempest

  • Attack Speed: 25/50/80/150% ⇒ 20/50/100/200%

Trainer

  • Base Health: 500 ⇒ 400
  • Fireball Damage: 100/125/150/175 ⇒ 100/130/160/200
  • Fireball now causes burned enemies to suffer 50% reduced healing for the duration of the burn (8 seconds)

Warrior

  • Increased Damage on enhanced attack: 120/200/350% ⇒ 120/220/420%

Items

Archangel’s Staff & Urf-Archangel’s Staff (Radiant)

  • Now have stack counters

Bramble Vest

  • Total Armor: 60 ⇒ 80

Rosethorn Vest

  • Total Armor: 100 ⇒ 130

Jeweled Gauntlet

  • Total Ability Power: 20 ⇒ 40
  • Critical Strike Damage: 30% ⇒ 10%

Glamorous Gauntlet

  • Total Ability Power: 20 ⇒ 60
  • Critical Strike Damage: 75% ⇒ 40%

Guinsoo’s Rageblade & Guinsoo’s Reckoning (Radiant)

  • Now have stack counters

Infinity Force

  • Removed 30% Crit Chance

Muramana

  • Mana granted after cast: 150 over 4 sec ⇒ 200 over 5 sec

Obsidian Cleaver

  • Attack Damage: 30 ⇒ 20

Rocket Propelled Fist

  • Health: 500 ⇒ 400

Zz’Rot Portal

  • Now works more reliably with and against Assassins

Augments

Best Friends

  • Bonus Attack Speed: 15/25/35% ⇒ 10/20/30%

Blue Battery

  • Now sets the units’ Mana to 20 after casting instead of granting 20 Mana after casting.

Cluttered Mind

  • XP if your bench if full: 3 ⇒ 4

Combat Training

  • Starting Attack Damage: 5 ⇒ 8

Cybernetic Implants

  • Attack Damage: 10/20/30 ⇒ 8/15/25

Double Trouble

  • Armor/Magic Resist/Attack Damage/Ability Power: 30/40/50 ⇒ 22/33/44
  • Now grants a 2-star copy of units you have 3-starred before acquiring the Augment

Hallucinate

  • Damage reduction buff duration: 5 ⇒ 6 seconds

Living Forge

  • Can no longer grant Ornn Artifacts that it already granted you

March of Progress

  • XP each round: 4 ⇒ 5

Makeshift Armor III

  • Armor & Magic Resist: 60 ⇒ 65

Ricochet (Cannoneer)

  • Will now prefer to bounce to farther targets rather than nearby targets

System Changes

Game time

  • Stage 2-1, 3-2, and 4-2 (Augment Rounds) shortened by 10 seconds.
  • Stage 4-7 (Treasure Dragon) shortened by 10 seconds.
  • Stage 5-1 (After Treasure Dragon) shortened by 10 seconds.

Player damage

  • Player damage in Stage 8 has been increased to 150 in Standard and Double Up

Modes

Double Up

  • Pick order is now visually represented on the scoreboard
  • Pick order groups updated. In order of release, first to last: 4th and 3rd, 4th and 2nd, 3rd and 1st, 2nd and 1st.
  • Pick order groups after the 4th place team has been eliminated has been updated. In order of release, first to last: 3rd and 2nd, 3rd and 1st, 2nd and 1st.
  • Pick order groups after 4th and 3rd place teams have been eliminated has been updated. In order of release, first to last: 2nd and 2nd, 1st and 1st.
  • If reinforcements are canceled the portal countdown, VFX will now cancel immediately instead of playing out for the full 3 second timer.
  • The release timers during Shared Draft (timers that let you know when you can start moving for an item/unit on Carousel) have updated VFX that are more noticeable.

Hyper Roll

  • Trainer chance to double-feed Nomsy in Hyper Roll: 65% ⇒ 50%
  • Starcaller (Soraka) Tactician Heal: 1/2/15 ⇒ 1/2/20

Bug fixes

  • Shoot from the hip: Varus’s arrows now visually fire out of his bow instead of slightly below it.
  • Legend units can no longer fail to gain their stat bonuses from a sacrificed unit if they’re affected by Zephyr
  • Legend sacrifice now occurs before Zephyr triggers, so Zephyr can’t hit a unit that’s then immediately sacrificed (making it appear that Zephyr hit nothing)
  • Tahm Kench’s ability damage is now correctly blocked by Banshee’s Claw
  • Shapeshifter Soul now correctly states that it grants a Sunfire Cape, not a Hand of Justice
  • Fixed an issue that allowed Preparation I to be offered on 4-2
  • Ashe now cast their spell at their attack targets rather than the nearest target
  • Ghost armies that have Augments with multiple tiers (Luden’s, Build Different, etc.) will now always work as intended
  • Fixed an issue causing Shimmerscale items to pop off in combat in specific situations
  • Who is the hottest shot: Hot Shot will now attribute its burn damage more accurately when multiple Cannoneer cannon shots hit the same target (only affects the damage recap; no actual change to its damage)
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