TFT patch 11.24 notes: Chemtech rework, Katarina & Vex nerfs, b-patch nerfs Cho’Gath

Lissandra in TFT Set 6Riot Games

Thye TFT patch 11.24 notes are here and Riot is making some big changes after a relatively small first Set 6 update. The Chemtech trait got reworked, units like Fiora were buffed, and reroll Katarina, Trundle, and Vex have been nerfed, among others ⁠— here’s everything to know about the December 8 update.

The good times keep rolling with TFT Set 6. Gizmos & Gadgets has landed well with players and Riot, but with the meta now settling in, Riot wants to add even more diversity.

Step aside Samira, Yone, and Urgot: New carries like Lissandra and Fiora are on Riot’s buff list for TFT patch 11.24. So too is the Chemtech trait, and specific Augments.

Here’s what we know about TFT patch 11.24 so far, due to launch on December 8.

Seraphine in League of LegendsRiot Games
Innovator is getting a decent nerf in TFT patch 11.24.

What’s in TFT patch 11.24?

TFT patch 11.24b nerfs Cho’Gath & Syndicate, buffs Chemtech

After TFT patch 11.24b, two comps have reigned supreme in-game: Cho’Gath Mutant and Syndicate. Heading into the holiday break, Riot are dropping the power of both with some big nerfs.

For Cho’Gath, the three-cost Colossus is having his health and AD cut, and maximum mana increased. Kassadin and the Unstable Evolution Augment are also being hit with nerfs. Syndicate-wise, the recently-buffed Akali is being reigned in a bit, with changes to her spell damage and execute.

There are some winners in the b-patch though. Vex is getting some power back after the original update kneecapped the Yordle. Samira buffs are being shipped, and so too Chemtech buffs to entice players to push for 7 or 9 Chemtech.

cho'gath in League of LegendsRiot Games
Cho’Gath and the Mutant trait are the big losers in TFT patch 11.24b.

New Heart, Crest, and Soul Augments buff up traits

While the new Augments system is strong ⁠— especially some of the trait ones ⁠— it can come at un-opportune times. You can be locked into a comp early on with one of the Heart, Crest, and Soul buffs, and then just not hit later on.

This is a big issue in Riot’s eyes, and one they’re tackling with some buffs. “We’re buffing almost all of the trait augments so they will be more appealing choices, especially at 1-4 and especially Prismatic versions,” developer Stephen ‘Mortdog’ Mortimer told players on November 17.

Now, some of the Heart, Crest, and Soul Augments will offer champions and gold alongside so you can more effectively build out your desired trait. There is also a new Crown Prismatic Augment set, which will give you two Emblems you can equip onto units (great for traits like Chemtech).

Chemtech gets rework after just two patches

Chemtech is the first trait in TFT Set 6 primed to get a major rework. In an attempt to “open up new options and build paths”, Riot are changing Chemtech from being a time-based upgrade to a stat-based one.

The rework is similar to changes made to Divine in Set 4. The flat eight second boost will now give bonus attack speed and health regen, maxing out at a bonus 100% attack speed and 10% health per second at 9 Chemtech. The Chemtech Augments will likely be adjusted to fit the reworked trait too.

While Urgot and Warwick have been somewhat popular, Chemtech as a trait overall hasn’t been popular. These changes might make the trait somewhat more desirable as a vertical though, with a big stat boost at higher tiers.

Urgot's splash artRiot Games
Urgot has been by far the most popular Chemtech carry, but the rework might entice players to try other units.

Katarina and Trundle reroll nerfed hard, Vex also targeted

Although nerfed in TFT patch 11.23b, Katarina reroll still sits atop the TFT meta tier list. Two-cost reroll has been the name of the game this patch (as well as Innovators and Arcanists, but more on that in a second), as Katarina and Trundle have dominated lobbies.

However, the two reroll carries will be nerfed in TFT patch 11.24 again to try and quell their influence. Vex, arguably the best tank champion in the set, is also primed for nerfs, as well as the all-powerful Innovator comp.

Jinx, Viktor, Taric, Ekko, and Garen are all primed to face Riot’s nerf hammer in the update too.

Lissandra and Fiora buffs planned to diversify carry selection

While the early days of TFT Set 6 have been characterized by a few specific carries ⁠— Samira, Urgot, and Yone to name the big ones ⁠— Riot wants to add to that list.

More three and four-cost carries are getting buffed in TFT patch 11.24, including Lissandra, Fiora, and Seraphine. “We’ll be focusing on increasing diversity amongst carries that aren’t currently working as carries,” Mortdog said.

Pulsefire Fiora splash art for League of LegendsRiot Games
Fiora has played second fiddle to Yone when it comes to four-cost Challenger carries in TFT Set 6.

You can find the full TFT patch 11.24 notes, and the newly-released TFT patch 11.24b mini-update, below courtesy of Riot Games.

TFT patch 11.24b mini-update notes




  • Mana: 50/100 ⇒ 70/120


  • Spell damage reduction: 35% ⇒ 30%
  • Bug fix: Kassadin’s damage reduction no longer stacks on itself



  • Health: 1400 ⇒ 1300
  • Mana: 100/150 ⇒ 100/165
  • AD: 100 ⇒ 90


  • Spell AD%: 165/170/180% ⇒ 175/180/190%


  • Spell shield stacking: 10% ⇒ 15%
  • Spell shield: 500/600/750 ⇒ 550/675/850



  • Spell % heal: 15% ⇒ 20%


  • AD: 75 ⇒ 90
  • Attack speed: 0.8 ⇒ 0.85
  • Bug fix: Yone’s clone no longer double-benefits from Challenger and Academy’s stat buffs



  • Health: 850 ⇒ 800
  • Spell damage: 300/375/2000 ⇒ 275/375/2000
  • Spell execute threshold: 20/25/90% ⇒ 15/20/90%


  • Health: 1900 ⇒ 1800
  • AD: 120 ⇒ 110



  • Attack speed: 25/50/75/100% ⇒ 20/50/80/125%
  • Health regen: 3/4/6/10% ⇒ 3/4/7/12%


  • Shield duration: 6 seconds ⇒ 4 seconds


Ascension (Tier 1)

  • Damage increase: 75% ⇒ 65%

Underdogs (Tier 1)

  • Heal: 12% ⇒ 10%
  • Healing cap: 200 ⇒ 150

Unstable Evolution (Tier 2)

  • Bonus health: 600 ⇒ 500
  • Bonus AD/AP/AS: 40 ⇒ 30

Windfall (Tier 3)

  • Gold: 15/25/35 ⇒ 15/30/45


Archangel’s Staff

  • Stack interval: 4 seconds ⇒ 5 seconds

Bramble Vest

  • Total armor: 80 ⇒ 70


  • 6 Sniper no longer grants its bonus damage to the entire team
  • Archangel’s Staff no longer stacks AP during combat while equipped on benched units

TFT patch 11.24 notes


Tier 1


  • Mana increased from 0/50 to 0/60


  • Max Mana nerf: 50/95 ⇒ 50/100
  • Decimate healing: 125/150/175 ⇒ 120/140/160


  • Decisive Strike missing Health damage percentage: 20% ⇒ 15%


  • Null Sphere Mana reave: 35/50/65% ⇒ 50%

Tier 2


  • Rocket Grab Damage: 150/300/1337 ⇒ 150/300/900
  • Katarina

    • Shunpo Damage: 180/225/300 ⇒ 160/200/250


    • Barrage target max health bonus Damage: 6/7/10% ⇒ 7/8/9%


    • Chomp Attack Damage steal percentage: 20/30/50 ⇒ 20/25/40
    • Chomp Attack Speed slow: 50% ⇒ 25%


    • Delay between her cast and stun has been slightly reduced

    Tier 3


    • Health: 1300 ⇒ 1400


    • Parallel Convergence ally bonus Attack Speed: 40/50/75% ⇒ 35/40/50%


    • Rocket Swarm Damage: 70/100/150 ⇒ 70/95/140


    • Iron Maiden damage: 250/350/575 ⇒ 225/300/500
    • Iron Maiden Attack Damage reduction duration: 5 ⇒4 second
    • Iron Maiden Attack Damage reduction: 40% ⇒ 30%


    • Attack Damage: 80 ⇒ 75


    • Health: 650 ⇒ 700
    • Max Mana buff: 50/90 ⇒ 40/80
    • Deceive base Damage: 75/100/125 ⇒ 90/110/130


    • Starlight Bastion Healing: 375/475/600 ⇒ 325/425/600


    • Personal Space stacking shield bonus upon being destroyed: 25% ⇒ 10%
    • Personal Space Shield: 550/700/900 ⇒ 500/600/750
    • Personal Space Damage:125/200/275 ⇒ 100/135/175

    Tier 4


    • Attack Damage: 70 ⇒ 75
    • Blade Waltz Attack Damage scaling: 160% ⇒ 170%


    • Max Mana buff: 0/80 ⇒ 0/70
    • Attack Damage: 95 ⇒ 90
    • Curtain Attack Damage scaling: 150/225/344% ⇒ 150/200/344%


    • Final Spark Mana Refund on Kill: 30 ⇒ 20


    • Mana buff: 80/180 ⇒ 50/140
    • Command: Shockwave stun duration: 1.5/1.5/4 ⇒ 1/1/4 seconds


    • Health: 1750 ⇒ 1850
    • Decimating Smash: 2/2.5/5 ⇒ 2/3/6 seconds


    • Max Mana buff: 0/60 ⇒ 0/50


    • Attack Damage: 80 ⇒ 75

    Tier 5


    • Health: 800 ⇒ 850
    • Perfect Execution initial dash Damage 275/375/2000 ⇒ 300/375/2000


    • Health: 1800 ⇒ 1900
    • Attack Damage: 150 ⇒ 120
    • Colossal Entrance Damage:150/250/2000 ⇒ 200/300/9001
    • At 3-stars now makes an even larger entrance, with a greater crash zone radius and diameter.


    • Armor and Magic Resist: 40 ⇒ 30
    • Melee form Shield Amount: 400/600/3000 ⇒ 350/500/3000
    • Ranged form Attack Damage Gain: 35/60/1000 ⇒ 45/70/1000


    • Attack Speed: 1.05 ⇒ 1.0
    • Rocket Launcher Attack Damage scaling: 190/210/888% ⇒ 190/200/888%


    • Mana: 0/140 ⇒ 0/150
    • Chaos Rays Damage: 350/450/1500 ⇒> 325/425/1500



    • AP and AD increased from 18/35/50/70 to 18/40/50/70
    • AP and AD Per Cast increased from 3/5/8/12 to 3/5/10/15


    • Team AP increased from 20/20/50/120 to 20/20/50/145
    • Arcanist Total AP increased from 20/65/100/125 to 20/60/100/145


    • Bonus HP increased from 125/225/350/700 to 125/225/400/700


    • Attack Speed reduced from 30/60/90/145% to 30/55/80/130%


    • Now always lasts eight seconds
    • Attack speed increased from 50% to 25/50/75/100%
    • Health Regeneration increased from 4% to 3/4/6/10%


    • Base Attack Speed increased from 10/30/55% to 10/35/70%


    • Non-Turant Bonus Damage increased from 0/50% to 0/75%


    • Bear AD/AP Buff reduced from 25% to 20%
    • Dragon Crit Damage Buff reduced from 75% to 40%


    • Chance for extra attacks increased from 33/66% to 40/75%


    • Armor and MR increased from 50 to 60
    • Syndicate 7 Bonus Increase reduced from 50% to 33%


    • Bonus AD increased from 5/30/60 to 5/40/80


    Broken Stopwatch (Gold)

    • Reduced from Tier 3 to Tier 2
    • Stun duration: 5 ⇒ 4 seconds

    Bruiser Crest (Gold)

    • Reworked: Gain a Bruiser Emblem and a Trundle.

    Chemtech Crown (Prismatic)

    • Reworked: Gain 2 Chemtech Emblems.

    Chemtech Heart (Silver)

    • Reworked: Your team counts as having 1 additional Chemtech. Gain a Zac.

    Cram Session

    • Mana Restore increased from 80% to 90%

    Duet (Silver)

    • NEW: Now in addition to granting a second spotlight, gives bonus 500 HP to spotlighted champions.

    Enchanter Soul (Prismatic)

    • Reworked: Your team counts as having 2 additional Enchanters. Gain 8 gold.

    Featherweights I/II/III

    • AS and Movement Speed reduced from 35/50/70% to 30/40/60%

    Gold Reserves

    • Per Gold increased from 1% to 2%
    • Damage is still capped at 60%

    Innovator Heart (Silver)

    • Can no longer be offered on the first choice (Stage 1-4)

    Innovator Soul (Prismatic)

    • Can only appear as the third choice (Stage 4-6)

    Item Grab Bag I (Silver)

    • No longer grants Reforger(s)

    Item Grab Bag II (Gold)

    • No longer grants Reforger(s)

    Knife’s Edge I/II/III

    • AD reduced from 30/45/60 to 25/40/55

    March of Progress (Prismatic)

    • Can now only be offered on the 1st choice. Tier 2 to Tier 3.
    • XP per round increased from 4 to 5
    • Level Up can no longer be offered after choosing March of Progress

    Spellblade (Gold)

    • REWORKED: After casting their ability, Arcanists’ next attack deals bonus magic damage equal to 200% of their AP.

    Stand United

    • AD and AP per Trait increased from 2/3/4 to 3/4/5

    Windfall (Prismatic)

    • Gold reworked from 20/25/30 to 15/25/30


    Blue Buff

    • New: Now grants an additional 20 Starting Mana

    Death’s Defiance

    • Death’s Defiance Attack Damage: 15 ⇒ 30
    • Death’s Defiance Attack Speed: 15% ⇒ 30%
    • Death’s Defiance Ignore Pain Percent: 60% ⇒ 70%

    Gold Collector

    • Gold drop chance: 100% ⇒ 75%

    Frozen Heart

    • Attack Speed Slow: 25% ⇒ 35%


    • Starting Mana: 15 ⇒ 50

    Rocket Propelled Fist

    • Will now ignore Blitzcrank’s hook target when decided which unit to hook. This means Blitzcrank and Rocket Propelled Fist will always have two different targets

    Zhonya’s Paradox

    • Ability Power: 15 ⇒ 45
    • Armor & Magic Resist: 25 ⇒ 35

    System Changes


    • Most Heart Augments now also grant a champion from their trait
      • Assassin Heart now also grants a Talon
      • Bodyguard Heart now also grants a Leona
      • Bruiser Heart now also grants a Trundle
      • Challenger Heart now also grants a Warwick
      • Clockwork Heart now also grants a Zilean
      • Enchanter Heart now also grants a Taric
      • Enforcer Heart now also grants a Vi
      • Imperial Heart now also grants a Swain
      • Mutant Heart now also grants a Kog’Maw
      • Protector Heart now also grants a Blitzcrank
      • Scholar Heart now also grants a Lissandra
      • Scrap Heart now also grants a Ekko
      • Sniper Heart now also grants a Tristana
      • Syndicate Heart now also grants a Zyra
      • Twinshot Heart now also grants a Graves
    • All Augments that grant one Emblem have been renamed to Crests, and many of them also grant a champion from their trait
      • Arcanist Crest also grants a Twisted Fate
      • Assassin Crest also grants an Ekko
      • Bodyguard Crest also grants a Leona
      • Bruiser Crest also grants a Trundle
      • Challenger Crest also grants a Warwick
      • Chemtech Crest also grants a Zac
      • Imperial Crest also grants a Talon
      • Mutant Crest also grants a Kog’Maw
      • Scholar Crest also grants a Heimerdinger
      • Scrap Crest also grants an Ekko
      • Sniper Crest also grants a Tristana
      • Syndicate Crest also grants a Zyra
    • Some Soul Augments that give traits that buff units have been changed to Crowns and grant two Emblems instead. Some other Soul Augments now also grant gold in addition to their benefit.
      • Academy Soul is now Academy Crown and gives 2 Academy Emblems
      • Arcanist Soul is now Arcanist Crown and gives 2 Arcanist Emblems
      • Assassin Soul is now Assassin Crown and gives 2 Assassin Emblems
      • Bodyguard Soul is now Bodyguard Crown and gives 2 Bodyguard Emblems
      • Bruiser Soul is now Bruiser Crown and gives 2 Bruiser Emblems
      • Challenger Soul is now Challenger Crown and gives 2 Challenger Emblems
      • Chemtech Soul is now Chemtech Crown and gives 2 Chemtech Emblems
      • Imperial Soul is now Imperial Crown and gives 2 Imperial Emblems
      • Mutant Soul is now Mutant Crown and gives 2 Mutant Emblems
      • Protector Soul is now Protector Crown and gives 2 Protector Emblems
      • Sniper Soul is now Sniper Crown and gives 2 Sniper Emblems
      • Syndicate Soul is now Syndicate Crown and gives 2 Syndicate Emblems
      • Clockwork Soul also grants eight gold.
      • Enchanter Soul also grants eight gold.
      • Enforcer Soul also grants eight gold.
      • Scholar Soul also grants 8 gold
      • Scrap Soul also grants 8 gold

    Bug Fixes

    • Champions will no longer randomly swap targets after casting their spells
    • Scouting scouting: Tactician scouting has been reactivated in Double Up now that we have fixed a bunch of bugs
    • Lissandra GA buff: Lissandra no longer fizzles her cast on both self and enemy units while affected by Guardian Angel stasis
    • Lissandra buff: Lissandra now correctly retargets a new unit if her original target dies during the spell cast time
    • Units can no longer instantaneously be moved to the bench and then back to the battlefield instantly with the “Deploy to Battlefield/Return to Bench” hotkey
    • Miscalculated: Calculated Loss will no longer give a reroll on 2-1 when taken as your first augment
    • Soldier for hire: Fixed an issue with the 7 Mercenary Soldier payout not working
    • OOM: Fixed an issue where the mana reduction from Mutant Spat would sometimes not work correctly
    • Secret extrovert: Fixed an issue where there is a second secret Socialite Hex that can be used even without the Duet augment
    • Twin talons: Fixed an issue where 2 Talons were refreshing each other’s bleed stacks when attacking a unit at the same time
    • Uninvited to the party: Fixed situations where certain champion visual effects would continue to show during the victory sequence even after the champion was hidden
    • Incompatible fleshlings: Blitzcrank’s allies will no longer attempt to target his Rocket Grab target if they are immune to crowd control and did not get hooked
    • Monsoon season: Fixed Kai’Sa failing to fire her Icathian Monsoon missiles after dashing if she was stunned or in Guardian Angel stasis
    • Reinforcing: Enforcer 4 now properly stuns the enemy unit with the highest damage dealt last combat
    • Clarity: The Clear Mind augment no longer considers Tome of Traits a unit
    • Tooltips wait for no one: Zilean’s tooltip now properly shows a 25% Attack Speed reduction at 1-Star (was showing 20% when it was slowing by 25%)
    • Dog years: Underdogs now correctly ticks every second instead of ticking every other second for twice the heal amount.
    • Ezreal no longer fails to gain mana on his first attack after casting his Ability if he has a high amount of attack speed
    • Rocket Propelled Fist from the Portable Forge augment will now fire its hook even if the holder is stunned (Zephyr, Enforcer, etc.)
    • Malzahar no longer fails to gain mana on his first attack after casting his Ability for the first time in combat
    • We’re all winners here: The Double Up victory sequence will no longer pick an empty board to display as the winner of a game
    • Built same same, but different: Fixed an issue where some trait augments would still show up after the Built Different augment was taken (some trait augments that grant teamwide bonuses, such as Enchanter Soul or Enforcer Soul can still show up)