Teamfight Tactics 9.22 patch notes – Rise of the Elementals, hexes, more

Alan Bernal

Teamfight Tactics is out of beta with the Rise of the Elementals 9.22 patch notes that indicated a major shift in how players interact with the game.

Loosely mirroring the upcoming changes to the Rift in League of Legends, Riot Games will introduce a major shift to the characters in TFT that “fully replaces the champions, origins, and classes” from Set 1.

That just scratches the surface of the changes coming in 9.22, as there’s still buffs and changes to items, and a wider field of play seeing as the board is going to get larger in the new era of TFT.

Riot GamesElements are going to change how champions like Lux changes from match-to-match, among other things.

Rise of the Elementals

Instead of Origins, players will sift through champions’ elements to compose their army. When done correctly, champions of the same element will dish out powerful trait bonuses.

To say this is going to be a game-changer is an understatement, as every element brings with it new bonuses to form strategies around.

For example, Volibear, Ornn, and Zed will offer the Electric element bonus which “causes them to damage adjacent enemies whenever they critically strike or are critically struck.”

The Inferno bonus sounds particularly menacing as it “temporarily ignites the ground beneath their targets, damaging enemies standing in the fire.” And the burn scales depending on how many Inferno champs are deployed.

Elemental Hexes

If there weren’t enough elemental forces at play, “each Rise of the Elements game will randomly feature one element: Inferno, Ocean, Mountain, or Wind.”

Depending on the element, it’ll change the type of Dragon encountered, Qiyana’s elemental type, and the match’s Elemental Hex.

These hexes will grant a buff to different spaces on the board, with a second space being hexed at stage 3-1.

Riot GamesDon’t get caught off-guard with all the Elemental changes happening throughout the Convergence.

Elemental Hexes grant the following effects:

  • Inferno: Gain attack speed for the duration of combat
  • Ocean: Start combat with additional mana
  • Mountain: Gain permanent health that stacks between rounds and remains even if the champion is moved off the Elemental Hex
  • Wind: Gain dodge chance for the duration of combat

Board size increasing

With so many new changes happening in the game’s meta, the TFT devs are increasing the size of the Convergence’s board.

There will now be more hexes for players to put champs. Previously there were three rows of seven hexes on each side.

That’s going to increase by one row on each side, for a total of four rows of seven hexes for a total of 28 spots on each side.

With the second set of TFT changing everything from champion effects to item changes, there’s a ton to dissect from the 9.22 patch notes.

Teamfight Tactics patch 9.22 notes


Greetings Tacticians!

The Elements are here, and they are rising. The All-new Elemetal Hex system, new champions, Origins, Classes, and Abilities are shaking up the Convergence. The new set also brings a new ranked season to Teamfight Tactics, study up and get ready to climb on patch 9.23. Last, but certainly not least, we’ve decreased the number of each champion in the pool making forced team compositions more difficult and opening more paths to victory.

Take this portal if you’re looking for League’s patch notes!

Let’s get into it!

 Blake “Riot Beernana” Edwards

Rise of the Elements

  • Explore! the new Elemental Hexes, Champions, Origins, and Classes.
  • Read this! for our learnings from the Beta Set and our goals for the new set.

General Game Changes

We made a few systemic changes in preparation for Rise of the Elements. The board size change will allow for additional options and decisions to make the optimal formation for any given situation. Many of the other changes account for the champions and synergies in the new set.

  • Board size: 3 rows of 7 hexes ⇒ 4 rows of 7 hexes.
  • Player Damage: 3/3/3/4/5/6 ⇒ 2/3/4/5/6/7
  • Summoned units don’t deal player damage by themselves, but they count as as if their Summoner was alive if at least 1 of them survives the round.
  • Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
  • Once you pick up a champion from the carousel, your Little Legend will no longer collide with your opponents.

Ranked Changes

New season, new rules.

  • Ranked is off during patch 9.22, it will return with patch 9.23.
  • Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP.
  • We’re slightly decreasing the number of challenger and grandmaster slots in many regions in order to make sure that the master to challenger ranks have the appropriate distribution of players.
  • Korea, Vietnam, China: 300 Challengers, 700 Grand Masters.
  • EU West and North America: 200 Challengers, 500 Grand Masters.
  • All other regions: 50 Challengers, 100 Grand Masters.

Champion Pool Changes

We’re decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.

  • Tier 1: 39 ⇒ 29
  • Tier 2: 26 ⇒ 22
  • Tier 3: 18 ⇒ 16
  • Tier 4: 13 ⇒ 12
  • Tier 5: 10

Mana Generation

  • 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack
  • 2 star champions: 10 Mana per attack
  • 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack
  • Mana generated from taking damage reduced by 15%.


Recipe Changes

  • Cursed Blade has been removed
  • Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
  • Spatula + Needlessly Large Rod = Inferno’s Cinder
  • Spatula + Tear of the Goddess = Mage’s Cap
  • Spatula + Chain Vest = Warden’s Mail
  • Spatula + Negatron Cloak = Talisman of Light
  • Spatula + Sparring Gloves = Berserker’s Axe

Stat Changes

  • All Spatula Items: No longer give double stats
  • Chain Vest Armor: 20 ⇒ 25
  • Deathcap Ability Power: +50% ⇒ +75%
  • Dragon’s Claw Magic Reduction: 75% ⇒ 50%
  • Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage
  • Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive
  • Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50
  • Ionic Spark True Damage: 125 ⇒ 100
  • Luden’s Echo Damage: 180 ⇒ 150
  • Luden’s Echo now always goes off once per spell cast
  • Negatron Cloak Magic Resist: 20 ⇒ 25
  • Recurve Bow Attack Speed: 20% ⇒ 15%
  • Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%
  • Runaan’s Hurricane now grants one extra bolt per copy on a Champion.
  • Thieves Gloves: Increased Average value of items at Level 8 & 9.

Item System

  • Uncommon orbs average gold value reduced very slightly.
  • Gold orbs average gold value reduced very slightly.
  • Spatula drop rates reduced.
  • Reduced the chances of getting combined items slightly.
  • Dragons now drop two common orbs in addition to their carried item.
  • Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.

Trait UI Tooltip Update

  • Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip.
  • Champions that are active on the battlefield will have their portraits highlighted

Freljord Arena Skins

Bring your armies to the frozen lands of the Freljord with three all-new arena skins.

  • Find out more about the three new boards and potential future boards here!.


  • Red Buff & Morellonomicon tooltips are now correct.
  • Fixed a bug where 3-Star Tier 3 units were doing 1 more player damage than intended.

About The Author

Alan is a former staff writer for Dexerto based in Southern California who covered esports, internet culture, and the broader games/streaming industry. He is a CSUF Alum with a B.A. in Journalism. He's reported on sports medicine, emerging technology, and local community issues. Got a tip or want to talk?