League of Legends developers Riot Games have responded to a bug that has likely affected the game for over a decade, that sees the Red side Siege Minions have a lower attack range than the ones on the Blue side.
LoL players will be well accustomed to seeing minions perched on top of a cannon running down the lanes, defending their respective teams’ towers, and dealing damage to opponents in hopes of helping the Champions secure victory on Summoner’s Rift.
After 11 years, it’s hard to imagine that these Minions have had a monumental flaw since their introduction in the game’s alpha, but some investigative work by both League fans and Riot developers has revealed that players on the blue side of the map have had a distinct disadvantage this whole time, thanks to a simple setting involving the Cannon Minions.
Siege Minions can often be seen trundling down the lanes of Summoner’s Rift.
In a post on the League of Legends subreddit on July 27, user Caenen_ revealed that while searching through the game’s files for research, he discovered a difference in the code between the red and blue Cannon Minions.
Unsurprisingly shocked by his discovery, Caenen_ included the proof taken straight from the game’s code, which shows the blue Minions having a range of 300, while the red team’s Cannons only have a range of 280.
After discovering this fact, the user went back through every build that they were able to get their hands on to see just how long this has been an issue, discovering that it has been in the game all the way since Alpha, which lasted from February to April 2009.
A GIF showing the differences between the Red and Blue Siege Minions range.
The good news for fans is that the game’s developers are already on the case, with RiotPhlox commenting to say that they had discovered the same thing just last week, and had spent hours double and triple-checking to make sure those values actually controlled the range of the characters.
“Anyways, the very fabric of League of Legends is probably going to break,” they joked in the comments, “And Minions will never be the same after this.”
Of course, over the years there’s always been discussions about how the blue team would generally win in a match where no player-controlled Legends took part, and over the course of the game, the blue team has had a higher overall win rate.
Whether this is because of the Minion ranges is hard to tell, but at least the playing field will be truly even when teams jump onto Summoner’s Rift in 10.16.
The League of Legends 10.21 patch notes has arrived, and we’ve got all the details, balance changes, and more for LoL fans to dig through ahead of the new October 14 update.
This time around, it’s spooky season! The Halloween season brings with it new “Bewitching” skins, as well as a new set of “Odyssey” variants to join the space-faring collection.
Ominous buffs have also been delivered to high-skill cap marksman Aphelios, while Graves and Nidalee are paying the price for their huge dominance at Worlds 2020. Here are all the details on League of Legends patch 10.21.
League of Legends patch 10.21 has a hefty Halloween theme to celebrate the October holiday.
Graves, Nidalee pay price for Worlds dominance
Deadly jungle duo Graves and Nidalee are on the chopping block in patch 10.21, after the duo have run riot at Worlds 2020.
Nidalee, the Bestial Huntress, has had a 92% presence at the year-end tournament group stage so far. Nine of her fifteen games have been wins, and the jungle pick has averaged a huge 4.6 KDA. Graves comes close too with a 90% presence.
Their domination in Shanghai, which has warped the meta around the jungle role, won’t live for much longer in solo queue. All three will be nerfed in the next patch, Yetter revealed in his fortnightly LoL update.
Camille and Pantheon support are two more carry picks that have had a solid spin at Worlds so far. The pair have been played in nearly half the group stage games so far, with a ‘modest’ 75% win rate showing their potential.
Finally, new Season 10 bot lane champion Samira will be nerfed again too.
Samira has been dominating League of Legends solo queue since her patch 10.19 release.
Aphelios, back from the dead
It seems to fit ‘spooky season’ well that Aphelios, the bane of many ADC’s existences in the bot lane, could rise from the dead in League of Legends patch 10.21.
The Weapon of the Faithful will be getting multiple buffs. His lethality passive, ultimate mark damage, and “Gravitum” root are all getting minor boosts this update.
He will be joined by fellow AD carry Corki, as well as Karma, Udyr, and Trundle.
High skill-cap jungler Lee Sin is also in line for boosts. He, alongside Udyr and Trundle, should spike back into LoL’s jungle meta with their Oct. 14 stat increases.
Aphelios is finally getting a buff, after multiple nerfs dropped him into the lower competitive tiers.
Patch 10.21 debuts new Halloween, Odyssey skins
League of Legends patch 10.21 is actually bringing two new sets of skins to the game. One is based around Halloween, and one is even more futuristic Odyssey cosmetics.
Fizz will be getting a “Little Devil” skin, similar to Teemo’s 2016 cosmetics. Amumu will be handed a “Pumpkin Prince” variant, and Elise will become the next League champ to get a “Bewitching” skin alongside Miss Fortune, Morgana, and more.
All three new Halloween skins will be available for 1350RP next patch.
Halloween is here, and that means more Bewitching skins, and even a Pumpkin Prince!
Five champions will also be getting new Odyssey skins in patch 10.21.
This includes Kha’zix, Aatrox, Sivir, Twisted Fate, and Karma. The five cosmetics will be added to LoL’s already popular futuristic skin line during the Oct. 15 update.
Karma is among five champions joining the Odyssey skin line this update.
The final new skin set to be added in patch 10.21 is a new ultra-rare Hextech skin. Kassadin will be given the new blue-steel cosmetic, which can be unlocked for rare Purple Gemstones in the League of Legends loot store at any time after release.
Kassadin is getting his very own Hextech skin in LoL patch 10.21.
Here’s the full League patch 10.21 notes, courtesy of Riot Games.
League of Legends Patch 10.21 patch notes
Passive -The Hitman and The Seer
Lethality 2/4/6/8/10/12 ⇒ 3/6/9/12/15/18
R – Moonlight Vigil
Calibrum Additional Mark Damage: 20/45/70⇒40/70/100
Severum Heal: 200/300/400⇒250/375/500
Gravitum Root Duration: Targets marked by Moonlight Vigil are rooted for 1 second⇒Targets marked by Moonlight Vigil are rooted for 1.25 seconds
Infernum Splash Damage Ration: 75% of initial damage⇒85% of initial damage
Volibear: -5% damage dealt⇒-5% damage dealt & +5% damage taken
Yuumi: -20% damage dealt, +10% damage taken -30% healing, & -100% E cooldown⇒-20% damage dealt, +20% damage taken -30% healing, & -100% E cooldown
Zed: -10% damage dealt⇒-10% damage dealt & +5% damage taken
Bugfixes / QoL Changes
League Client: Fixed an issue where the in-game settings menu was not loading if a game had not been played since the previous patch
League Client: Debug text will no longer appear during promotion ceremonies
League Client: Fixed an issue where gift notifications would appear even after being acknowledged or dismissed
League Client: League taskbar icon should now light up when notifications/messages are pending
League Client: Restoring Default Hotkeys out of game no longer unbinds “Area Is Warded Ping” in the Options Menu
Changed how emotes are sized to make them more consistent across various resolutions and have fixed positions relative to the health bar
Added an option in the in-game settings to change the size of emotes to “Normal” or “Small”, so players can choose how they appear
Added an “incoming health” UX addition to health bars, so players can see how much health they will receive from delayed health recovery sources like Redemption’s active, ARAM healing packs, and Vladimir’s R – Hemoplague
Fixed an issue where Mac players would see unusual fullscreen brightness when certain champions would appear on screen
Fixed a bug where Amumu would not apply Passive – Cursed Touch through AoE damage abilities
Corrected Nami’s W – Ebb and Flow‘s AP ratio in the tooltip from 1.5 AP to 0.5 AP
PsyOps Sona now correctly plays her transformation animation even when moving while leveling up R – Crescendo
Added a yellow ring under targets affected by Zed’s Passive – Contempt for the Weak to match similar passive indicators on Jarvan, Ekko, and Shaco.