League of Legends: Riot Games share new details on new 'Position Ranks' system - Dexerto
League of Legends

League of Legends: Riot Games share new details on new ‘Position Ranks’ system

Published: 17/Jan/2019 19:38 Updated: 18/Jan/2019 5:12

by Alan Bernal

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A new ranking system for League of Legends will soon find its way to clients in North America and Korean servers, as Riot Games hopes to make matches more rewarding for players.

League of Legends has provided one of the most competitive gameplay environments for the better part of the last decade, and it’s done so by constantly implementing game-changing elements both in and out of the Rift.

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On January 17, Riot Games’ Ed ‘Sapmagic’ Altorfer and Primus ‘Gortok’ Majda hosted another entry to the dev diaries to break down the new position rankings that will influence matchmaking queues for the new season.

Riot GamesLP splash will boost ranks of all positions, regardless of which role a player filled in their game.

The new system will give “a matchmaking rating and a rank for each position [someone] plays.” Position ranks are meant to be an answer to providing more balanced gameplay experiences that stem from the struggles of autofill.

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At the end of every match, League Points (LP) will be awarded for whatever position you played, but some LP will “splash” into all the other positions.

The devs clarified that every position will be splashed with LP as a player climbs with their main position, which will help bring up all other ranks as close to that player’s true rank to make the grind less intensive.

As such, NA and Korean servers will preview the system at the start of the new season to gauge how well it works and to fix any problems that may come up.

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Getting rid of autofill in the game would see queue times “tripling, or in some cases quadrupling” for a lot of players, so the team devised a way to create more fair matchmaking, according to Sapmagic.

Although the premise is simple, there is a lot that can go wrong which is why the developers made clear that they are willing to get rid of the system as a whole if it doesn’t work out.

League of Legends

League Patch 10.22 to feature Annie rework, Seraphine release

Published: 20/Oct/2020 7:47

by Isaac McIntyre

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Riot Games has revealed another big League of Legends patch coming at the end of this PBE cycle, with an Annie rework and Seraphine’s release headlining the LoL Patch 10.22 changes. Here’s all the early notes for the Oct. 28 update.

There’s a few big changes coming in the Oct. 28 update. The biggest is that champ 152, new sorceress Seraphine, will be arriving in all her glory on Summoner’s Rift during the patch.

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Fiery youngster Annie will also be getting some big reworks to one of her abilities in an effort to “shift her to support” ahead of Season 11. Brand, Nasus, Jinx, and Ionian brothers Yone and Yasuo are also in line for changes in the next patch.

Here’s all the details on League of Legends Patch 10.22, coming next fortnight.

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Seraphine arrives in LoL Patch 10.22

League champion 152, songstress support mage Seraphine is set to arrive in League Patch 10.22 ⁠— which Dexerto tipped back in August ⁠— after nearly two months of viral marketing on Twitter and through LoL K-pop group K/DA at Worlds.

Seraphine is already on the PBE ahead of her Oct. 29 release date.

Her ability kit is loaded with stuns, musical healing, and a “notes” passive that lets her stack power. Catch up on all things Seraphine in our dedicated release hub.

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KDA All Out Seraphine Indie in League of Legends
Riot Games
League of Legends champions 152, Seraphine, is arriving in Patch 10.22.

Annie gets mini-rework in Patch 10.22

Annie, one of the original characters in League of Legends, is the headlining champion for Patch 10.22, outside Seraphine of course. The Dark Child is finally getting a mini-rework that Riot hopes will boost her support playstyle slightly.

The main change comes for her E ability, Molten Shield. The mana cost is spiking slightly for her defensive spell (40, up from 20), but the trade-off is she can now give the shield to one of her allies, similar to Morgana’s iconic Black Shield.

The new Molten Shield reflects magic damage (20/30/40/50/60) and grants 30-60% movement speed over a 1.5 seconds decay following the cast.

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Annie has finally come under the microscope ahead of the Oct. 28 update.
Riot Games
Annie has finally come under the microscope ahead of the Oct. 28 update.

Samira slapped with more nerfs

The biggest nerf coming in League patch 10.22 is for new-release ADC marksman Samira, who only recently arrived on Summoner’s Rift.

The Desert Rose was released in patch 10.19, and has been dominating solo queue ever since. According to League stats website Lolalytics, the Season 10 champion has a 51.98% win rate with a 12.93% play rate ⁠— a hefty coupling.

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The kicker, though, is her whopping 74.95% ban rate across all ranks.

“She’s still climbing in power as players are mastering her,” Riot dev Mark “Scruffy” Yetter said of the notoriously-strong ADC. “Previous nerfs weren’t enough.”

The ADC already had a rushed hotfix to try and bring her in line, before her Wild Rush ability was hit by minor nerfs in patch 10.21. Riot appears to be going down a similar road with her to Aphelios, so expect more nerfs in her Season 11 future.

Samira was dominating League of Legends solo queue after her patch 10.19 release.
Riot Games
Samira has been dominating League of Legends solo queue since her patch 10.19 release.

Patch 10.22 drops second K/DA skin set

The latest K/DA skin line, “ALL OUT,” is set to arrive in LoL Patch 10.22. All five members of K/DA ⁠— Ahri, Akali, Evelynn, Kai’Sa, and newcomer Seraphine — will be getting skins. Seraphine will be getting an Ultimate version of her skin.

Kai’Sa is also lucky enough to get her own special variant. The ADC champion will have a “Prestige” edition alongside her normal ALL OUT skin option.

All of the new ALL OUT skins will be available for at least 1350 RP next patch. Seraphine’s Ultimate skin will cost 3250 RP, while Kai’Sa’s K/DA Prestige skin will cost 2000 event tokens. All six skins are already being tested on the PBE.

On top of these changes, Karthus, Lulu (top lane), and Zed are all expected to be nerfed in the next update. Xayah, LeBlanc, Sejuani, Nasus, and Brand will all get hefty little boosts on Oct. 28, however, when the next LoL patch hits live servers.

Mark Yetter described the Zed changes ⁠— which headline the nerfs bundle ⁠— as “small nerfs to bring him in line,” due to the fact he’s “the strongest mid.”

League of Legends Patch 10.22 will drop on Wednesday, October 28. Dexerto will continue to add all planned balance changes as Riot reveals specific numbers.

League of Legends Patch 10.22: all planned changes

Champions

Annie

  • E damage reduction ⇒ 40-240 (+40% ability power) shield for three seconds, mana cost 20 ⇒ 40. Shield can now be cast on self or ally within 800 range.

Ashe

  • W fires 9 ⇒ 7-11 arrows (by rank).

Brand

  • Passive explosion damage 12-16% (1.5% per 100 ability power) ⇒ 10-14% (2% per 100 ability power).
  • E [new] always spread to nearby enemies, spread range lowered from 375 ⇒ 300, blaze effect doubles spread range to 600.
  • R ultimate can now bounce to Brand.

Jinx

  • E traps deal full damage immediately instead of over 1.5 seconds.

Nasus

  • R bonus resists 15-55 ⇒ 40-70, no longer gains 1-3 resistance per second.

Yasuo

  • Way of the Wanderer passive critical strike chance above 100% now converts into bonus attack damage. Ratio is current 0.5 bonus attack damage for every 1% crit over 100% crit chance.

Yone

  • Way of the Hunter passive critical strike chance above 100% now converts into bonus attack damage. Ratio is current 0.5 bonus attack damage for every 1% crit over 100% crit chance.