Halo Director denies rumor that Infinite won't launch with multiplayer - Dexerto

Halo Director denies rumor that Infinite won’t launch with multiplayer

Published: 24/Jul/2020 19:29

by Tanner Pierce


After a rumor swept social media stating that Halo Infinite wouldn’t launch with multiplayer, the community director for the game has confirmed that it was completely false.

Despite being the flagship title for Microsoft during the latest Xbox Games Showcase, some fans online were upset and disappointed over Halo Infinite gameplay demo, with some saying that it didn’t look up to standard for next-generation hardware.

Because of this, it’s hard to find anyone not talking about Halo at this point and when that happens, it’s very easy to spread misinformation rather than fact.

(Topic starts at 11:50.)

One such piece of misinformation was a rumor that came out on July 24 from industry insider Brad Sams, who mentioned that the first-person shooter might not be launching with multiplayer, per one of his sources.

This, however, turned out to not be the case, as a few hours later, the community director at 343 Industries Brian Jarrard, confirmed on Twitter in a short and to the point reply, that the rumor was complete and utter nonsense.

This really shouldn’t come as a surprise. First and foremost, even though 343 did focus yesterday’s demo on Halo Infinite’s single-player, the developer confirmed during the livestream that details about the game’s multiplayer would be coming in the near future.

On top of that, given the history behind Halo and how it changed the multiplayer scene, the multiplayer community is incredibly strong. It wouldn’t be wrong to say that a large portion of players only play the multiplayer. It would have been the most obvious problem in the world if Infinite didn’t launch with multiplayer, regardless of if it came at a later date.

Unfortunately, we don’t know anything about the multiplayer other than its officially happening and, thanks to this tweet, that it’ll be coming at launch. The number of modes, maps, weapons, etc. remains a complete mystery, however, we should only have to wait a few more months to learn more.

Call of Duty

Bizarre Black Ops Cold War exploit completely removes sprint-fire delay

Published: 29/Nov/2020 11:01

by Daniel Cleary


A strange exploit has been found with the Gung-Ho perk in Black Ops Cold War, which removes the sprint-fire delay from all weapons in-game.

As with other online multiplayer shooters, Call of Duty players, typically, have to have quick reaction speed in order to win gunfights and pick up kills against the enemy team.

While this reaction time can be difficult to improve, some players have found another way to gain an advantage over their opponents with a bug that allows you to fire the first few bullets even earlier.

Black ops characters shooting gun

This exploit was found with the Gung-Ho perk, which allows players to shoot their weapons while sprinting. The Cold War perk has been a go-to for those who love to run and gun, but this new bug completely cuts out the time it takes to start firing.

One Redditor u/b3nb0i shared this unusual glitch with the perk, revealing that, with the help of lethal equipment such as semtex, it’s possible to cancel the sprint-to-fire delay on a gun.

Usually, even with the Gung-Ho perk equipped, there is a small delay in the time it takes to straighten the weapon from the sprint position to be ready to fire.

NEW TECH: Run with a semtex and gungho to shoot without sprint-fire delay from blackopscoldwar

However, with semtex or another piece of equipment in-hand, the gun is already in a position to fire and cancels the delay, making it quite deadly in any gunfights. It is worth noting that it is not possible to ADS while using this exploit and that players would have to rely on their weapons attachments to make their shots more accurate.

While this strange exploit does require some getting used to, it could still be quite overpowered particularly on maps with short-range engagements such as Nuketown, especially as the grenade will drop if you’re taken down – like how the Martyrdom perk used to work.

As of now, it is unclear whether this was intended to be a feature in Cold War but, if it is found to be a glitch it will likely be patched by Treyarch in one of the future updates.