GTA 6 leak drops another major hint at return to Vice City - Dexerto

GTA 6 leak drops another major hint at return to Vice City

Published: 6/Aug/2020 4:16 Updated: 7/Aug/2020 10:40

by Brad Norton


The latest Grand Theft Auto leak claims that Rockstar’s long-awaited sixth mainline release is currently locking down new Synthwave music for a Vice City-esque “Radio Station.”

It’s been seven years since GTA V was first released on the PlayStation 3 and Xbox 360. Rockstar’s last entry in the franchise has since become the third best-selling video game of all time. It’s no surprise that avid fans of the series have been eagerly anticipating the next-gen follow up.


While information has been scarce, plenty of leaks and rumors over the years have kept the community on edge. On August 3, GTA Online players spotted six new teasers with ‘2021’ plastered across the map. With an official reveal potentially not far off, yet another leak has hinted at how far along development might be.

A release date isn’t set in stone just yet. In fact, rough release windows have even been shut down by Rockstar in the past. However, a since-deleted tweet on August 5 claims that GTA VI might actually be closer than we think.

GTA Vice City gameplay
Rockstar Games
The latest GTA VI leak claims fans will soon be heading back to Vice City.

‘Vector Hold’ is described as an “80’s Electro Synth project,” on Twitter. Led by musician Peter Bryan Rice, this account claims a wide array of Synthwave artists have been approached by Rockstar.

“Music rights clearing people have been hitting up Synthwave artists for a Radio Station,” a deleted August 5 tweet said. Rockstar has allegedly been looking to secure an array of 80’s music, potentially hinting at the setting of GTA VI.

Plenty of GTA games have featured dedicated electronic music stations. Others have included throwback channels for classic hits as well. So the reported selection would come of no surprise when flicking through stations in GTA VI. 


While plenty of speculation has focused on the location of the next game, nothing has been made official just yet. That didn’t stop the Vector Hold account from throwing in its two cents, however.  “GTA VI will most likely take place in Vice City,” they added.

Twitter leak Grand Theft Auto 6
Twitter: VectorHold
The deleted post from VectorHold claims that Rockstar is locking down tracks for GTA VI.

Since the post has been deleted, it’s wise to take this information with a grain of salt. Rockstar could be reaching out for a completely unrelated project after all.

The developers have been tight-lipped for many years now, though GTA V is set to carry its momentum through to the next generation of consoles. The community can only hope that the sequel is close behind.

Call of Duty

Black Ops Cold War adds FOV slider on console & multiplayer Ping system

Published: 7/Oct/2020 19:16 Updated: 7/Oct/2020 19:23

by Theo Salaun


In Call of Duty: Black Ops Cold War, PS4 and Xbox players will finally be able to try out Field of View sliders in CoD while all players should get to experiment with the game’s first Ping system in multiplayer.

In an effort to make Black Ops Cold War as historic a CoD title as ever, Treyarch and Raven Software are adding a Ping system, akin to Warzone’s, in multiplayer and testing console limitations by introducing an FOV slider across all platforms. 


This marks a departure from Modern Warfare 2019, in which FOV control was limited to PC and pings were limited to Warzone.

FOV slider across all platforms

FOV slider in Black Ops Cold War
For the first time ever, an FOV slider is coming to console in Black Ops Cold War!

Historically, controlling FOV has been limited to PC games as consoles have struggled with maintaining their frames-per-second (FPS) at larger in-game views. Call of Duty has typically run at 60 FPS, so consoles have been limited to the highest FOV possible to maintain that rate.


Now, starting with the Open Beta, Black Ops Cold War will allow console players to choose from the spectrum of FOV, joining the PC fanbase in finding their preferred visibility from 60 to 120. Treyarch have already warned that PS4 and Xbox users may experience framerate issues (likely unideal stuttering or tearing) at higher FOV, so players will need to be conscious of that when choosing their preferred level of visibility.

One has to assume that BOCW is optimized enough to handle larger perspectives than usual on console, but this is overall a nod to the game’s future as a globally competitive cross-play title. It will also be interesting to monitor how much larger aspect ratios can go on the PS5 and Xbox Series X without encountering framerate drops.

Multiplayer Ping system

Infinity WardWarzone’s location and enemy pinging system, which will now debut in Black Ops Cold War’s multiplayer matches.

Following Apex Legends’ lead, Warzone deployed an expansive pinging system that allowed players to point out everything from enemies to locations and even warnings that enemies had gone through locations. While that mechanic has been a blessing to communication and teamwork in the battle royale, players were left solely dependent on their microphones for callouts in multiplayer.


That’s changing in BOCW, as Treyarch have explained that MP competitors will now be able to “ping objectives, loot, locations, and enemies for your teammates during a match.” Like Warzone, players will be able to choose different button layouts to ping with their preferred mappings.

“By default, Ping is mapped to D-pad left on controllers and bound to Z on keyboards. You’ll also find alternate Ping-prioritized button layouts, like Bumper Ping and Bumper Ping Tactical, in the Gameplay Settings menu. Coordinate with your team by pinging objectives, pointing out loot for your Fireteam, or warning your squad of nearby danger by double-tapping Ping (or the dedicated Danger Ping key on keyboards). And for those tired of asking the age-old question, “Can anyone take out that Spy Plane?” … you can even ping enemy Scorestreaks.”

Overall, these changes should be welcome ones. While it’s unclear how FOV will perform for console players at the highest levels across different systems, adding that control and the ability to ping in multiplayer makes for a game that is thorough and consistent throughout every platform.