Sony reveals surprising news about E3 2019 - Dexerto

Sony reveals surprising news about E3 2019

Published: 15/Nov/2018 22:10 Updated: 15/Nov/2018 22:26

by Wyatt Donigan


As publishers begin gearing up for the 2019 edition of the annual trade conference, Sony has announced major news regarding their status at the event.

The Electonic Entertainment Expo, or E3, is the biggest trade show of the year for the gaming industry and is a place where most companies announce the biggest titles every year.


Despite the status of the show within the industry, it looks like the 2019 edition will missing one of its “Big Three.”

Confirmed in a press release on November 15, Sony will indeed be skipping the event in 2019, meaning that only Nintendo and Microsoft will be the only two of the Big Three in attendance.


This marks the first time in the event’s 24-year history that Sony will not be attending the event.

Josh Miller/CNETSony has been a major staple of the annual trade show since its inception in 1995.

This looks to be another blow to the conference that has been waning in popularity over the last few years. While many companies still hold their major releases for the show, some are beginning to hold their own events separate from the show itself.

During E3 2018, both Electronic Arts and Microsoft both held events during the same week of E3, but didn’t hold them at the Los Angeles Convention Center where the rest of the event took place. Nintendo has been showing pre-recorded videos rather than live conferences for the last couple of years, as well.


Despite many seeing this as Sony not seeing the relative worth of holding a conference at the event, Kotaku’s Jason Schreier believes there is another reason completely for the move.

While he agrees that it would be a sad sight to see if this truly is the death bell for E3, he mainly believes that this is another sign that the PlayStation 5 will be released in 2020.

There have been rumors about the next generation of consoles for the last couple of years, and if this is true, it looks like things could be on their way sooner rather than later.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.