Cyberpunk 2077 new weapon details revealed in Aug 10 Night City stream - Dexerto

Cyberpunk 2077 new weapon details revealed in Aug 10 Night City stream

Published: 10/Aug/2020 20:21 Updated: 10/Aug/2020 22:47

by Tanner Pierce


In the game’s August 10 Night City livestream, CD Projekt Red revealed brand new details about Cyberpunk 2077’s weapons, including how they work, their pros and cons, and more.

At this point in time, it’s not out of left field to say that Cyberpunk 2077 is one of the most anticipated games of 2020. From its unique and vibrant setting, to Keanu Reeves himself, many fans are looking forward to picking it up when it releases in November 2020.


Despite this hype, however, there’s still a ton about the game that we don’t know about, which is where CD Projekt Red’s Night City livestreams come in. These streams are meant to be informative deep dives into basic features from the game itself so that players can familiarize themselves with them before release.

CD Projekt Red
One category of guns, smart weapons, allows you to curve bullets in order to reach enemies around corners.

On August 10, CD Projekt Red held its second Night City livestream and, once again, dove right in on a bunch of details about the game. During the stream, fans got some new details about the game’s weapons, including the advantages and disadvantages of each type, the main uses of each, and more.


In total, ranged weapons break down into three separate categories: smart, power, and tech. As one would expect, each category has its own different advantages and disadvantages, with each one filling a different role than the others, in order to diversify each gameplay experience.

Power weapons focus more on, you guessed it, power. The developers say these weapons are the most comparable to today’s modern weapons but that they have their own “Cyberpunk” twists to them. One of the main features of these weapons is the ability to ricochet bullets off walls and floors.

For tech weapons, players are able to fire a projectile at incredibly high speeds in order to completely decimate targets. According to the developers, these are the best to take out enemies behind cover, as it can punch right through it with ease.


The last set is smart weapons, which uses technology that allows players to track targets, bend bullets around corners, and more. Overall, these seem to do the lowest damage of the bunch, however, the ability to take out targets around corners is invaluable.

Beyond the actual weapons itself, fans will also have access to a ton of mods, which can change the way you play even more than before. While there wasn’t a deep dive into the mods, the developers did say that some of them include non-lethal rounds, chemical rounds, damage increases, and more.

All in all, it seems like gunplay is going to be an incredibly important aspect to Cyberpunk 2077, although, given the fact that it’s an FPS, this really shouldn’t be much of a surprise. Hopefully, the gameplay itself is as good as it looks.

Apex Legends

Apex Legends Evo shields are being nerfed again in Season 7

Published: 8/Oct/2020 1:12 Updated: 8/Oct/2020 1:28

by Alan Bernal


The Evo Shields in Apex Legends are set for another balance update that could come in Season 7, as Respawn are still fine-tuning how the armor upgrades to its max level.

Respawn brought the Evo Shields in the System Override patch in March, then made them a staple in the battle royale later on. Ever since then, the studio has been trying to find the right balance with the armor and its scaling defense as the game continues.


As for the studio, the hunt for that equilibrium to the item will continue as Respawn Game Designer Daniel Z. Klein indicated that players could have an increased damage threshold to hit before getting a fully evolved shield.

This change is still in the implementation phases, however, since Respawn need to tinker with the game’s networking to actually bring in the patch.

Respawn Entertainment
The Evo Armor values for max level will change, most likely in Season 7.

“We have a change planned for red Evo Shields for patch 7.0, but it required a little networking work (don’t ask; game dev is dumb) so we couldn’t ship it in 6.1,” Klein responded to a player who noticed there weren’t any changes to the shields in the Aftermarket update. “The plan is to increase the damage required to go to Red.”

At the time of writing, the Evo Shields need 500 damage inflicted to reach max level. That requirement is going to change, although the developer gave no indication for how much.

Complaints about the gear stem from how many people seem to have a fully upgraded Evo early in games.


Though this could be attributed to the typical gunfight fiestas that happen at any major POI after dropping into the Arena, the problem is going to get a closer look within the studio.

There’s no word if there will also be a change to the armor max Evo Shields provide, but it’s not likely since Respawn tuned that not too long ago when Season 6 started.

In any case, the company is hoping the next round of changes will leave Apex Legends in a healthier state as it concerns the popular Evo Shields in the game.