BioWare GM reveals how they will speed up Anthem for launch day - Dexerto
Gaming

BioWare GM reveals how they will speed up Anthem for launch day

Published: 29/Jan/2019 19:16 Updated: 13/May/2019 12:13

by Chris Marsh

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Anthem might have got off on the wrong foot with its slow and not-so VIP demo weekend, but BioWare’s General Manager has confirmed that they intend to speed things up in the game before launch day. 

Those who played the demo were left shocked many problems with the game, such as infinite loading and entitlement issues, but the most striking was to see how slow things were in Anthem’s social hub, or Tarsis. 

However, BioWare GM Casey Hudson revealed to GamesRadar that there definitely be a change to the movement of characters in the game before the full version is released. 

Electronic ArtsBioWare will be hoping that the launch of the full game will be much smoother than Anthem’s VIP demo.

The closed demo limited players to slowly walking around the Tarsis, making what should be a simple route towards their Javelin’s a drag. 

Anthem’s Executive Producer Mark Farrah claimed that this wasn’t a bug, but rather an intentional move in testing. He said they wanted to make characters feel a “bit underpowered, so you really felt that strong difference between out of the suit and in the suit.”

“If you look at most video games, you’re sprinting everywhere and we gave you a jet pack machine for when you’re out in the world, and we really want it to feel like you’re just a person walking around and now you are that person in Iron Man armor.”

Despite efforts to create that contrast effect, with a consensus already established to be in favor of a sprint option among potential players, its inclusion in the full game has been confirmed. 

“There was a run speed that was in [the game]. Then, for some reason, it was out of the game for when that particular build was made. It is back in the main game, anyway” Farrah explained. 

There’s no guarantee that freelancers will be able to run around Tarsis in the final demo, however, which will be available to all players between February 1-3 – with the full game set for a February 22 release. 

In the meantime, BioWare will be focusing on fixing server problems which Anthem players experienced in the VIP demo, as well as some other hotfixes to ensures its actual launch is not plagued with the same issues as the demo. 

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton

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An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”