100 Thieves recently announced that they will be making a video game, with early details and updates about this news posing an exciting future for the game itself but of course the company as a whole.
Founded in 2017, 100 Thieves has become the biggest lifestyle and gaming outlets in the world. As an organization, 100 Thieves has teams competing in many of the major esports such as League of Legends, Apex Legends, Call of Duty, and many more.
Whether it’s audio and visual content, esports and even clothing and apparel, the limit for what 100 Thieves can do is almost limitless. And with the recent announcement that they will be developing a completely new and fresh video game, it seems as though the sky really is the limit for this organization.
The initial announcement that 100 Thieves are making a game was made on May 16. Founder and CEO Matthew “Nadeshot” Haag sat down with President and COO John Robinson to share the news as well as give a brief insight into the initial details and plans for the game.
Since then, a month passed before another update was made, with more details again being revealed about the project. Here’s everything we know so far.
In the second video released on June 16, the team stayed pretty tight-lipped about what kind of game they have cooking up. However, they did rule out that the idea of a mobile game or something of that style. Instead, they explained that it will be a PC and console title, with a stronger emphasis on PC gaming being mentioned.
It’s also worth mentioning that Project X is simply a code name for the up-and-coming title. We are yet to find out the actual name of the game. An exciting aspect to this game is that with it, 100 Thieves plan on launching a fully established game studio.
If one was to guess, the game will most likely be a shooter of some sort that will have a strong base for competitive play and esports attention. In the June 16 update, John Robinson highlighted some fo the important factors the team has been focusing on when creating and developing the idea for Project X:
“Even before we got to genre we knew what’s really important is competition, really tight controls, customization, game depth, and longevity.”
Similarly, Nadeshot and John Robinson haven’t given too many details away about the development team. They discussed in the video updates that they’re in the process of hiring more engineers and the like to get working on the game but they have already hired and announced who will be overseeing the project.
On the June 26 update, Pete Hawley was revealed to be working on Project X and will be taking on the role of Chief Product Officer. Hawley has an extensive background in game development and has been in the business for 25 years.
Having someone with such experience leading Project X is a huge win for 100 Thieves and is a giant confidence booster for the success of the title.
For those who may not recognize the name, Hawley got his big start in his career working at GT Interactive, the publishing company behind the likes of Wolfenstien and Doom.
From there, he went on to work at places like Sony, EA, and many more. Of particular interest, Hawley worked on the much-beloved title Fable and even has Executive Produced games such as Burnout Paradise.
What’s more, the team at 100 Thieves have made it clear that they plan on developing this game in complete partnership with their pros and creators, taking their feedback and unique knowledge and expertise on the gaming space into consideration when crafting their title.
For content creators or game devs wanting to get involved in this project, you can send your resume/reel/etc to firstname.lastname@example.org.
Of course, one of the most important things when creating a game is figuring out what engine it will run on. 100 Thieves confirmed that they will be developing Project X in the new Unreal Engine 5. When discussing the decision, Pete Hawley had this to say about why it was the obvious decision:
“It’s just become best in class for just about everything. The more it’s been in development over the last 25 years, the more awesome it’s become.”
Of course, the accessibility of Unreal Engine 5 is making it a popular choice for smaller and indie developers who are then able to create high-fidelity games in a way that would have been unachievable previously.
Sadly, fans may have to wait a few years before they get their hands on this title. While no release date has been announced, the team at 100 Thieves have made it clear that they will be keeping their community up to date with progress and that things are beginning to really ramp up in terms of the development process.
Robinson explained that the process will involve more back and forth than the usual development cycle:
“What’s actually gonna happen is, we’re gonna hire some engineers, we’re gonna build a playable sandbox, we’re gonna trial lots of different things and we’re gonna scale from there.”
Hawley then went on to add that, “it’s not like we’re gonna disappear down a rabbit hole for two years and then pop up and hope it works.”
With more details and updates promised to be on the horizon, here’s hoping 100 Thieves are able to kick things into the next gear and reveal what exactly Project X is all about. We’ll be sure to keep you posted here as any further details emerge.