Ninja reveals the main issue with competitive Fortnite & how to fix it - Dexerto

Ninja reveals the main issue with competitive Fortnite & how to fix it

Published: 27/Sep/2020 1:34 Updated: 27/Sep/2020 11:52

by Bill Cooney


Star streamer Tyler ‘Ninja’ Blevins has shared what he thinks are the major issues facing the competitive Fortnite scene and what solutions would put teams and players in the best position to succeed.

The competitive Fortnite scene has grown by leaps and bounds since the 2019 World Cup, but there’s still no dedicated, separate league for the ultra-popular battle royale, with most competitions taking place in online public matches.


In a September 26 voice tweet, Ninja explained that putting the highest-tier of players and teams in the same lobbies as regular, run of the mill competitive players who don’t know the game as well is one of the biggest hurdles to making Fortnite a legitimate esport.

“Without a dedicated league of respected teams and respected players, who obviously know how to play at a high level, and don’t grief and land on each other, or push random, dumb kills that won’t do anything and actually just ruin the game for themselves and the team that they’re griefing,” Ninja explained. “I don’t think that there will ever be full success and legitimacy of Fortnite competitive.”


Other games like Overwatch, Call of Duty, League of Legends, and CS:GO have their own leagues for players at the very highest level. Overwatch, LoL, and CoD have franchised leagues that organizations have to buy their way into, while CS:GO’s scene ensures professionals never have to mix with amateurs.

But, outside of the Fortnite World Cup, which featured 10 weeks of online qualifiers, that hasn’t manifested yet for pros in arguably the most popular video game ever.

“In terms of FNCS, in terms of this ‘next level’ Fortnitecompetitive for these pro players who are already established,” Ninja added. “There needs to be leagues and lobbies where they can queue up with teams and against teams that are just as good, who have qualified if you will and are there consistently. That’s how it needs to be if it’s ever going to be super looked up to or respected.”


After posting the audio clip, Blevins followed up by saying he’s seen “way too many times high-level players being griefed by lower quality players who don’t know when to fight and just ruin both games.”

It’s certainly not the first time we’ve seen complaints about the format, or lack thereof, in top-level competitive Fortnite; Ninja is just the latest in a long series of top players who have expressed frustrations with Epic Games’ apparent lack of interest in formalizing the scene.

These comments come on the heels of a string of tweets put out by esports insider Rod ‘Slasher’ Breslau, who likewise contended that Epic need to prioritize establishing a “competitive player community with a long-term plan.”


Of course, all such comments to date have fallen on deaf ears, or at least that’s how it appears, so whether or not we’ll ever see Ninja’s, Slasher’s, or anyone else’s suggestions come to fruition is a matter that only time will tell.


HenryG explains Cloud9’s CSGO player salaries after $400k floppy deal

Published: 7/Oct/2020 19:11

by Calum Patterson


Cloud9 have now confirmed that Ricky ‘floppy’ Kemery is the fourth player of their self-proclaimed CS:GO “colossus” roster, in a deal worth over $400,000, bringing their total to around $4 million in player contracts, with another two players still to go.

Floppy joined Cloud9 from ATK in January, and is now transitioning to the new ‘colossus’ roster alongside ALEX, mezii, and woxic.


The colossus began with the signing of ALEX from Vitality, whose deal is worth $1.65 million. He was joined by fellow brit Mezii on a $426,000 deal. Then, woxic was added from mousesports, in another deal surpassing the $1m mark, at $1,365,000.

This latest deal for floppy takes the total value of this 4-man squad to $3.87 million, and with two players to go (GM Henry  ‘HenryG’ Greer has plans for a six-player roster), is set to surpass the $4 million mark.


Since HenryG’s move from casting into a management role at C9, he has aimed to shake-up the traditionally opaque nature of esports transfer dealings.

In each of the four signings, Greer has confirmed the length of the player’s contract, and it’s total value over that period. All four players announced so far have been signed to three-year deals.

After the floppy announcement, Greer clarified on Twitter that despite the lower total value of deals for floppy and Mezii (compared to ALEX and woxic), each player’s deal is negotiated on an individual basis.


“Ricky has received a pay increase from his previous contract and that will be reviewed each year of his stay,” he concludes.

Presumably, salaries could increase based on performance metrics or other value added to the brand by the player, or as thanks for loyalty to the team.

After he was confirmed as the GM of Cloud9, Greer told Dexerto: “My plans for this team are certainly ambitious. I wouldn’t be involved in any sort of General Manager role unless I had absolute full control of the roster and direction we plan to head.

HenryG casting CS:GO at DreamHack event
HenryG is now at the helm of Cloud9’s CS:GO venture.

“C9 have entrusted me with their entire CS:GO dynasty and, honestly, I think that’s one of the boldest moves any org has made in a long time.”

HenryG and Cloud9’s new approach to player deals could very well set off a new trend in CS:GO and esports generally, though for now, they remain on solitary ground.