Will Call of Duty: Blackout ever get a night mode? - Dexerto
Call of Duty

Will Call of Duty: Blackout ever get a night mode?

Published: 14/May/2019 10:27 Updated: 14/May/2019 12:13

by Connor Bennett

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Since the launch of Call of Duty: Black Ops 4, players have been endlessly searching for ways to alter the PUBG and Fortnite Battle Royale have games at different times of the day, but a complete switch between daytime and night-time has yet to be seen – even though it’s been teased by Apex Legends.

It’s something that has also been teased for Blackout since it’s inception, yet, it’s never really been brought to life – leaving players wondering if they will ever get to see a true time shift in their surroundings.

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TreyarchA night map was teased with Operation Grand Heist – but only Alcatraz has gone dark.

Back in October of 2018, David Vonderhaar revealed to Eurogamer that having a day and night cycle in Blackout was completely possible. The game design director stated that Treyarch “have that capability” and it’s “when and how do we deploy that capability,” as long as it doesn’t affect the performance of matches.

However, considering that it is still yet to have been seen properly in Blackout – if you forget about the nightly backdrop of the Alcatraz side mode – players who are still desperate to see the complete shift have had to come up with their own ideas for how it might look.

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In a post to the Black Ops 4 dedicated subreddit, user throwawaybutnotrlly, showed off their concept idea for how the map might look in the dark – complete with the moon and stars for added background lighting, and fully working street lights to pave the way for intense battles in meekly lighted backgrounds. 

Reddit: throwawaybutnotrllyA night time map would give Blackout a completely new look.

Will a night map ever happen?

Considering Vonderhaar has teased the move, and the Blackout map has changed the time of day since it’s launch, the possibility of starting a game in the day and finishing in the moonlight might not be out of the question.

It remains to be seen if Treyarch ever hits that switch and becomes the first battle royale to utilize a true day and night cycle during its matches. 

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Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce

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The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.

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For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.

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Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

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Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.

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