Warzone players heated over calls to remove "unfair" Juggernaut - Dexerto
Call of Duty

Warzone players heated over calls to remove “unfair” Juggernaut

Published: 1/Nov/2020 14:17

by Connor Bennett

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Call of Duty Warzone players have called on the developers of the battle royale to remove Juggernaut from normal play, but not everyone agrees.

Since Warzone released back in March, millions of gamers have dropped into Verdansk for a game or two – experiencing the second offering of a battle royale from Call of Duty. 

Obviously, there are many similarities with other battle royale titles but, there are a few differences too – mainly coming in the form of killstreaks, loadout drops, and even the ability to use certain perks. 

Given that all of those things are available, plenty of Call of Duty staples are used, including Juggernauts. However, not everyone is a fan of the powerful character – and some even want it removed entirely from normal matches. 

Juggernaut killstreak
Activision / Infinity Ward
The juggernaut suit has, typically, always been a fan favorite.

The idea to get rid of the Juggernauts has grown through the community at times, and the newest call that has gained traction comes from Reddit user b1320s, who wants them out of Solo matches. 

The Redditor pointed out that, previously, the Subway Easter Egg in Warzone gave out perks and other bonuses, but now it guarantees a Juggernaut. “I’ve got back to back solo wins because of it. Super easy and super unfair. Please IW, take it out,” they commented, pleading their case to the devs. 

Other players, like jogdenpr, suggested that the powerful killstreak only be available in limited-time modes. “They should take it out of every mode that isn’t an LTM,” they added. 

Take Jug out of SOLOs… from CODWarzone

On the flip side, some players disagreed and noted that if you’re prepared to come across an enemy using the Jug, you can pick them off – especially if you can fight them at long range. “I’m excited seeing a jug. So slow and that gun is horribly in accurate past like 50 meters. Easy kill,” said Roenicksmemoirs

Ever since Warzone released, the devs have taken feedback on board with issues, and ironed them out. However, with Call of Duty players getting ready to cross over into Black Ops Cold War, the battle royale could be reimagined in a big way. So, we’ll just have to wait and see.

Call of Duty

Black Ops Cold War Nov 24 patch notes: Nuketown ’84 and camo fixes

Published: 24/Nov/2020 21:48 Updated: 24/Nov/2020 23:30

by Tanner Pierce

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Black Ops Cold War has, once again, gotten a small update. This time around, we have the addition of a brand new map in Nuketown ’84, as well as some fixes for camo progression and Zombies. Here’s everything you need to know.

It seems like Treyarch isn’t slowing down with the updates for Black Ops Cold War. Just a day after their last one, the developer has once again released a brand new update for the first-person shooter, marking the fourth overall update since Friday.

Like the update November 23 update, this isn’t a full blown patch, meaning you won’t have to download anything on your system in order to take advantage of the new changes. Rather, the game settings will be automatically updated when you open the game.

While this update doesn’t change anything drastic about the game, aside from one aspect, it’s still a noteworthy update for a number of reasons. Here’s everything you need to know about it.

Biggest changes in the Black Ops Cold War Nov 24 update

Activision
The biggest addition in the November 24 update is that of Nuketown ’84.

Easily the biggest addition to the game is that of Nuketown ’84. It is the first post-launch piece of content for the game so its inclusion is a big deal to say the least. The map itself seems almost identical to the original from 2010 in terms of layout. In fact, within the lore, it is a “Site B” to the original Nuketown, which explains why it looks identical.

It’s also worth noting that this map is also available in the PlayStation exclusive Onslaught mode, which pits two players against the undead in standard multiplayer maps.

In addition to Nuketown ’84, Double XP and Weapon XP is live within Black Ops Cold War. According to Treyarch, the bonus is set to remain live for around a week, until November 30. This should give fans a good chance to grind out their weapons and get all the attachments/camos they want.

Beyond that, a bunch of other glitches were also fixed. Mainly, two bugs associated with camos in the game have been resolved, including one that had to do with Knife camo progression not working if it was selected as a primary weapon.

As with every other update so far, Zombies also got a number of fixes as well. Almost all of them are minor and none of them seem to address the crashes associated with the mode but, nonetheless, they’re still noteworthy.

All in all, it’s good to see that Black Ops Cold War is getting frequent updates. Even if they’re small game updates, hopefully they continue in the future.

Treyarch’s official patch notes follow:

GLOBAL

2XP + 2WXP

  • Double XP and Double Weapon XP enabled in Multiplayer and Zombies through 10AM PT Monday, November 30th.

MULTIPLAYER

Maps

  • Nuketown ‘84
    • Added Nuketown ’84 to 6v6 map rotation in Quick Play Core and Hardcore playlists.
    • Added Nuketown 24/7 featured playlist.
    • Added Nuketown ’84 to Custom Games map list.
  • Crossroads Strike
    • Addressed an issue in Crossroads Strike that allowed players to contest a Hardpoint and Control zone outside of the intended objective boundary.

Camos

  • Addressed an issue where incorrect images would show for Diamond & Gold weapon camo rewards in the After-Action Report.
  • Addressed an issue where Knife camos would not progress if in the primary weapon slot.

Stability

  • Fixed a rare crash that could occur in Domination.

ZOMBIES

Gameplay

  • Addressed an issue that could prevent zombies from attacking the player after teleporting from the Dark Aether.
  • Addressed an issue that allowed players to leave the gameplay space when teleporting back from the Dark Aether.
  • Addressed an issue that could cause a main quest item from timing out, causing a progression break.

Gunsmith

  • Addressed an issue that could cause the player to sometimes lose functionality at the pause menu if the Gunsmith remained open after the intro cutscene.

Trials

  • Addressed an issue that sometimes caused an incorrect Pack-a-Punch camo to appear on weapons obtained from Trials.

UI

  • Addressed an issue that sometimes caused incorrect Revive UI to appear at the end of a match.

Stability

  • Added various stability fixes.

Onslaught (PS4/PS5)

  • Added Nuketown ‘84 to the Onslaught map list.
  • Added a new Onslaught Challenge with a unique Weapon Blueprint reward.