Treyarch announced that major changes to weapon balancing and tuning are coming to Black Ops 4 - Dexerto
Call of Duty

Treyarch announced that major changes to weapon balancing and tuning are coming to Black Ops 4

Published: 17/Oct/2018 21:16 Updated: 17/Oct/2018 21:32

by Wyatt Donigan

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Treyarch has been pumping out updates to Black Ops 4 ever since it launched on October 12 and it looks like one of the biggest ones is on the way.

While Call of Duty fans seem to be very pleased with Black Ops 4 as a whole, many have been outspoken about potential balancing issues when it comes to certain weapon classes.

Those fans will no doubt be pleased to hear that Treyarch have heard their cries and are looking at weapon tuning for an upcoming update.

No specifics were given on what weapons will see their stats adjusted, but Treyarch made it clear they have plenty of data to evaluate for an update in the near future.

We’ve seen comments and requests around general weapon tuning since launch. We take weapon tuning very seriously and put any proposed tweaks through rigorous internal testing before we consider a change to the game. With that said, we’ve captured a massive amount of input and stats since October 12th, and we’re currently making a tuning pass for a major update coming soon. Stay tuned.

One of the most common gripes of many Black Ops 4 players throughout launch week have centered around the SMG class, with many fans on Reddit and Twitter calling for buffs to the class as a whole.

However Treyarch end up going about balancing any weapons in the game, they have stressed that they take tuning “very seriously” and will be sure to heavily test any proposed changes to weapons.

Could changes be coming to SMGs?

In addition to the upcoming weapon balance, Treyarch also revealed they’re taking a look at vehicle behavior in Blackout, death stashes on consoles, and progression losses. 

An update on the how Featured Playlist feature will operate moving forward was also given near the end of Treyarch’s post on Reddit. 

There’s no word yet on exactly when these fixes will go live, but given the speed at which Treyarch has been putting out updates since the game launched, there shouldn’t be too long of a wait.

You can take a look at the full list of upcoming changes below:

In addition to the topics listed in our previous updates over the past week, we’re currently tracking the following recent topics:

  • Weapon Tuning
    • We’ve seen comments and requests around general weapon tuning since launch. We take weapon tuning very seriously and put any proposed tweaks through rigorous internal testing before we consider a change to the game. With that said, we’ve captured a massive amount of input and stats since October 12th, and we’re currently making a tuning pass for a major update coming soon. Stay tuned.
  • Vehicle Behavior in Blackout
    • If you frequent this subreddit, you’ve probably seen clips of some unexpected vehicle behavior in Blackout. We’re investigating the issue.
  • Death Stashes on Consoles
    • Some players have reported freezing issues when looting a Death Stash in Blackout on consoles. We’re currently working on a fix for this in the near future.
  • Progression Losses
    • We’ve continued to track issues related to connection timeouts that lead to a loss in stats/recently unlocked camos. We’re planning a fix for this later this week.

Don’t see a specific topic listed above? Please check out our previous updates to see what else we’ve been tracking since launch to avoid a re-post in the comments:

October 12: Welcome to Launch!

October 13: Launch Weekend Begins

October 14: Zombies Balancing Pass, MP updates, and more

October 15: Community Update

October 16: 100-Player Duos, PC Crash Fixes, and more

We would also like to take this opportunity to talk about Featured Playlists in Black Ops 4 since we’re doing things a little differently with playlists in this game. You’ll notice we’ve created “Featured” playlist tiles for Multiplayer, Blackout, and Zombies on the home screen. These will change frequently, and will sometimes even include bonus modifiers, like 2XP, for limited times. Black Ops 4 is designed as a more event-driven game, and the Featured playlists will serve to rally the community around different ways to play each week.

We also have a “Featured” category in Multiplayer, which includes a showcase of rotating MP playlists. This is where we’ll occasionally feature mashups of modes (like our “Moshpit” playlists), traditional modes with alterations to the rules, fun time-limited modes, and new modes that have never been released before. While we’ll always continue to support the standard playlists in Core and Hardcore, the Featured playlists are there to keep things extra-interesting for all Black Ops 4 players while also maintaining a strong matchmaking pool that isn’t spread thin across too many playlists.

That’s it for today! Let’s see what you can find out there today, Easter Egg hunters.

Source – Reddit

Call of Duty

Modern Warfare & Warzone Oct 28 update nerfs JAK-12 shotgun: patch notes

Published: 28/Oct/2020 17:32

by Theo Salaun

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A new Call of Duty: Modern Warfare and Warzone patch, deployed on October 28, nerfs Season 6’s JAK-12 shotgun while addressing a few bugged issues across Verdansk and multiplayer playlists.

The R9-0 shotgun with Dragon’s Breath rounds may be the most popular shottie in Call of Duty right now, following nerfs to the Origin-12, but it’s not the one Infinity Ward is most concerned with fixing. Instead, the developers have tuned the JAK-12, explicitly addressing two of its attachments: the Drum Mags and FRAG-12 Ammo.

While players, and particularly Warzone fans, may feel that the R9-0 is the hefty close-quarters gun most worthy of adjustments, Infinity Ward have gotten ahead of the curve and looked to fix its recent peer. The two nerfs to the JAK-12 contrastingly impact its mobility when stocked with a drum and its firing rate when stocked with the somewhat-recently buffed shotgun slugs.

Elsewhere, the developers have made some changes to playlists due to bugs and fixed some exploits. Unfortunately, Shipment still remains off of the menu.

JAK-12 loadout
Activision / Infinity Ward
This JAK-12 loadout is an absolute monster in close-quarter firefights

In Season 6, Infinity Ward buffed shotgun slugs so that they would feel more accurate and register hits at further ranges. This, coupled with the surprising efficiency of the JAK-12’s drums, likely prompted the nerfs to both sorts of ammunition attachments. But, with 8-R Dragon’s Breath rounds still available, the gun hasn’t been rendered unusable.

As for the other adjustments made with this patch, they mostly surround smaller bugs and exploits. In Verdansk, a Warzone bunker has been reopened, a Zombie Royale exploit has been fixed, and Durable Gas Masks have been removed (but they were already very rare anyway). In multiplayer, the pumpkin heads are back in action while Snipers Only (TDM) has been removed from the playlist due to a bug, with Gunfight – Snipers Only (3v3) taking its place.

October 28 full patch notes

WEAPONS:

  • JAK-12:
    • Reduced movement and ADS speed on JAK-12 Drum Mags
    • Reduced rate of fire on JAK-12 FRAG-12 ammo
    • Updating the JAK-12 FRAG-12 ammo description to say ‘slugs’

GENERAL FIXES:

  • Fix for an issue where the code for Bunker 3 wasn’t functioning as intended
  • Fix for an issue with the Riot Shield that would only occur when players obtained the pumpkin head after getting 3+ kills (pumpkin heads are back on!)
  • Fix for an exploit in Zombie Royale
  • Temporarily removing the Durable Gas Masks from Warzone
  • Removing Snipers Only (TDM) while we fix a bug. We’ll be replacing this mode with Gunfight – Snipers Only (3v3)