One of the most difficult things about starting out on a new Call of Duty game is that there are often players that are 40 or more levels above you from the outset.
That’s an issue from the very first day, so if you’re starting late or haven’t been able to pour much time into Black Ops 4 since release, there’s a good chance that you’re a long way behind just about every player in any lobby that you join.
Going up against opponents that already have most of the good perks, weapons and items unlocked can be infuriating, but Call of Duty developers always make sure that there are a range of competitive weapons available from the earlier stages in order to offset that deficit.
But what weapons should you be pouring your time into and unlocking attachments for during the early levels? Well, Drift0r has compiled a list of the five best guns to invest your earliest hours into.
It’s hardly surprising to see the ICR at the top of the popular YouTuber’s list. The assault rifle’s relatively low damage per second (DPS) is made up for with incredible accuracy and low recoil.
Once you begin unlocking various attachments, the gun becomes something akin to a laser beam and you’ll soon be destroying people of all levels.
The Spitfire is a slightly more surprising choice and isn’t immediately available. The submachine gun is like a more difficult-to-use version of the Vesper from Black Ops 3, but it does still work in the same way – peppering opponents with countless rounds before they can blink.
Unfortunately, the weapon’s recoil, damage and magazine size makes it difficult to use at anything past point-blank range, so only pull it out in situations and maps that allow for close-quarters gunfights.
The Rampart may not be the most obvious choice in the assault rifle category when it’s competing with the ICR, but it’s worth leveling up, especially when you’ve reached max level with the ICR.
The rate of fire is pretty slow, but the Rampart deals out serious damage for each hit. Once you unlock High Caliber II, the Rampart is extremely powerful and worth the time it takes to learn the recoil.
The Hades is a fully automatic light machine gun that, as Drift0r explains, “sits very neatly between a traditional light machine gun and an assault rifle.”
The Hades has a massive magazine and maneuverability doesn’t take as much of a hit from it as some of the weapons in its class.
The final item on the list is the very first submachine gun that you unlock. It’s extremely easy to use but suffers from the same issues as the other SMG weapons in Black Ops 4 – they simply cannot compete with assault rifles in many situations.
As Drift0r points out, the MX9 isn’t even the strongest weapon in the SMG class, but it’s certainly a good option at the lower levels if you’re determined to use one.
A huge collection of Black Ops Cold War Zombies leaks has seemingly revealed a ton of key details for the upcoming mode, including new weapons, Perks, armor, and plenty of additional features.
Zombies in Call of Duty has been around since World at War released in 2008. The round-based mode has been a staple in Treyarch games ever since and the upcoming Black Ops Cold War is no different.
The iconic mode is returning in a big way. Not only will new features be on display on a new map, but players will be able to join up with friends across all platforms for the first time ever. There’s a ton to look forward to, but before the November 13 launch, a wide array of details have already leaked out online.
From brand-new features in the latest iteration, to the surprise inclusion of armor, and even a new spin on Pack-A-Punch, there’s plenty to digest. Here’s an overview of all the key information from the new leaks.
Armor coming to Zombies in Black Ops Cold War
Warzone’s armor system appears to be making its way to Zombies in Black Ops Cold War
In a first for the series, armor is reportedly making its way to the Zombies experience. Similar to how it functions in Warzone, players will be able to equip three armor plates at once. Additionally, this armor can then be upgraded at brand new ‘armor stations’ around the map.
This means that teams will be able to boost their health greater than ever before.
In previous iterations, Juggernog was the main source of health buffs. However, with full armor and Juggernog in Black Ops Cold War, players can allegedly survive “10 hits from a Zombie.”
Perks in Black Ops Cold War Zombies
Many of the fan-favorites are back, but a new Perk is also on the way in Black Ops Cold War.
While previous leaks outlined which perks to expect in the newly revamped Zombies mode, a few new details have slipped through the cracks. There is one new Perk-a-cola in the game and it’s referred to as ‘Elemental Pop.’
This unique perk will activate an Ammo Mod at random. You may be wondering what an Ammo Mod even is, that’s because these are entirely new with Black Ops Cold War as well. There are four Ammo Mods in total and chugging this new perk will randomly give out one at a time.
Below is a list of all four and how they function:
Cyrofreeze – Frost damage and slows enemies.
Dead Wire – Electric damage and stuns enemies.
Napalm Blast – Fire damage and burns Zombies.
Brain Rot – Turns a Zombie to an ally.
Elemental Pop is set to change your weapons in exciting new ways.
One of these effects will be applied to your equipped weapon, changing how the map will play out moving forward. Also of note, Pack-A-Punch has been changed to fit these new Ammo Mods as well.
Whenever you’re Pack-A-Punching a gun in Black Ops Cold War, you’ll reportedly be able to choose from this list. No longer will the upgrade be down to luck; players will have input in the effects their weapons will come with.
Field Upgrades in Black Ops Cold War Zombies
Eight powerful Field Upgrades are supposedly in the works for Black Ops Cold War.
Rather than working with Specialists in the upcoming Zombies mode, Field Upgrades are in focus. There are seemingly eight in total, though only five may be included at launch, according to the leaker.
Some of these help wipe out waves of enemies while others will set your team up to defend a location. They all have unique functions so you’ll have to pick wisely and spread them out among your team. Below is a list of each Field Upgrade seemingly confirmed for launch.
Aether Shroud – Masks your presence, making you near-invisible to Zombies. Lasts 5 seconds.
Ring of Fire – “Ring shows up that boosts damage inside for everyone.” Also burns enemies that step inside.
Healing Aura – Heal yourself and teammates to full health within a small radius.
Frost Blast – Wind blast of frost damage. Also slows Zombies.
Energy Mine – Proximity mine.
Additionally, three more Field Upgrades appear to be joining the list in future seasons. Lightning Links, Toxic Growth, and Frenzy Guard could all change your strategies as Black Ops Cold War evolves.
New Rune upgrade system in Black Ops Cold War Zombies
It looks like there will be more to grind for than any previous Zombies experience.
While plenty of other details may seem like obvious iterations, Runes are supposedly the “biggest innovation” in Black Ops Cold War. These serve the role of a fully-fledged upgrade system. Everything from Perks to weapons can all be upgraded through the use of Runes.
With every aspect of the game having three distinct tiers, that leads to a total of 72 permanent upgrades to unlock. These are all purchasable with a new in-game currency known as ‘Aetherium,’ according to the leaks.
Aetherium comes in both Raw and Flawless variants. There’s no telling just how long the grind will be to tally up your Aetherium, though playing the game is seemingly the only way to earn this new currency.
One example of the Rune system at work focused on the Stamin-Up perk. With the level one upgrade, movement impairing effects from stuns and Zombie strikes are reduced by 50%. At the next tier, all fall damage is removed. Finally, at level three, players are able to sprint while aiming.
Other new details for Zombies in Black Ops Cold War
You can spot a blueish grenade dropping off of this Zombie in the official trailer. This could be part of the new loot system.
Right off the bat, you’ll notice that Zombies have health bars and display damage numbers when being hit. Additionally, there will be a compass and minimap no different from Warzone.
Zombies will supposedly also have a chance to drop random loot at any time. Similar to power-up drops in the classic Zombies experience, foes can drop armor, grenades, and even killstreaks, according to the leaker.
Last but not least, there is a new Salvage system in the game.
As you progress through the rounds and fend off waves, you’ll collect Salvage which can then be used to build various tools. From explosives to support equipment and even Monkey Bombs, crafting will be a key feature in Zombies.
This is a look at Salvage in the Zombies trailer, according to the leaker.
As always with early leaks, do take this information with a grain of salt until Black Ops Cold War is released. Some of these details could come from an early build that has since been changed or outright scrapped.
Only time will tell how much of this holds true. If even half of this info is accurate, however, Zombies fans could be in for the most elaborate year thus far.