Theater mode & standard mini-map returning in Black Ops Cold War - Dexerto
Call of Duty

Theater mode & standard mini-map returning in Black Ops Cold War

Published: 9/Sep/2020 18:18 Updated: 9/Sep/2020 22:53

by Theo Salaun


Call of Duty: Black Ops Cold War is set to reintroduce two popular features that were either changed or absent from Modern Warfare: theater mode and the standard mini-map.

Theater mode was introduced to Call of Duty back in 2010 and became a beloved feature across both Modern Warfare and Black Ops iterations for the ease in which players and content creators could go back through their gameplay.


The mini-map was introduced even earlier, in 2007, and has been a longstanding comfort feature for players to assess their surroundings mid-game.

In Infinity Ward’s 2019 iteration of Modern Warfare, fans grappled with the absence of the Theater mode that so many had enjoyed in Black Ops 4 and the replacement of the mini-map with a compass. Fortunately, both seem to be making their return for Treyarch and Raven Software’s Black Ops Cold War. 


Theater mode

In Black Ops 4, players could revisit their gameplay from multiplayer, Blackout, and Zombies matches in Theater mode, toying with the footage to create and share their own highlights and content. This was a beloved feature for players who wanted to show off big plays and content creators who wanted to demonstrate some creativity, but it was nixed for Modern Warfare.

As of yet, we’re not entirely sure what features Black Ops Cold War’s Theater mode will enjoy, but we do know that it will be in the game for multiplayer, at the very least. This is an encouraging sign for those who have grown tired of needing to export footage to video editing software after saving it through methods like PS4’s in-console gameplay recording studio.


call of duty black ops cold war multiplayer
Call of Duty: Black Ops Cold War will feature the standard mini-map fans have been missing.

Aside from map design and movement mechanics, the mini-map may have been Modern Warfare’s most controversial legacy. Originally, it was removed altogether (unless a player had a UAV or Personal Radar) and replaced with a compass, but that caused massive backlash from Day 1 of the Beta. 


Subsequently, Infinity Ward responded by introducing a mini-map alongside the compass, but missing an essential feature: enemies did not ping when shooting. Those pings showed up in Warzone, but never in multiplayer, despite player complaints.

Now, the Black Ops Cold War mini-map will be a hybrid of the two. It will feature BO4’s Fog of War, a circular shape, and red dots when enemies fire. Interestingly, the compass is also expected to return.

Overall, these changes should be exciting. Although some weren’t thrilled with Black Ops 4’s “Fog of War,” which limits enemy pings to your immediate vicinity with a smaller radius, the new mini-map should be warmly welcomed by the many who were displeased with Modern Warfare’s lack of information.


With the return of Theater mode and a standard mini-map, veteran CoD players should be thrilled to get into the franchise’s upcoming iteration.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun


Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.


The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.


Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.


That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes


  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system




  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed


  • Small reduction to ADS speed for variable zoom scopes