Secret Modern Warfare & Warzone changes discovered in recent update - Dexerto
Call of Duty

Secret Modern Warfare & Warzone changes discovered in recent update

Published: 28/May/2020 0:54

by Albert Petrosyan

Share


Following the major Modern Warfare and Warzone patch that released on May 19, players found that Infinity Ward had made several other changes without disclosing them in the official patch notes.

One of the first things players do after an update is released for Modern Warfare is look for the patch notes, which detail all of the changes that the developers made.

However, more often than not, a lot of the patches actually make adjustments to the game that aren’t listed in the notes, which can be frustrating for players who come up against unexpected tweaks.

That was the case again for the most recent major update in MW, which apparently featured a long list of secret changes that players have had to discover for themselves.

In a video published by prominent YouTuber TheXclusiveAce, he dives into the details of these hidden patch notes, which we’ve also broken down for you below.

Infinity WardSecret changes have become a regular thing with every major Modern Warfare update.

Launcher rework & RPG buff

One of the biggest things in this update was the nerf to RPGs in Warzone so that the radius in which they delivered maximum damage. However, as it turns out, Infinity Ward actually went ahead and increased the max damage of the RPG from 150 to 200, which is obviously a huge change and one that they didn’t disclose.

This means that, while the damage radius may have been reduced, players now have the ability to deliver a one-shot kill with a direct impact on enemies – even if they have full health and armor.

In fact, it appears that this rework applies to all launchers, as the Strela, PILA and JOKR all now exhibit higher stats than they did prior to the patch.

Attachments

After the update went live, players noticed that there had been a new attachment added for the Renetti pistol, called FTAC G-X, which is meant to improve recoil control while slightly lowering the ADS speed.

When TheXclusiveAce tested it in-game, he realized that while the ADS speed impact was true, the attachment did nothing to help with recoil. So not only was this added secretly, it apparently doesn’t even work properly.

The other attachment-related tweak was the renaming of one of the LMG ammo belts to “150 Round HEI Belt,” although the function of wasn’t changed.

Infinity WardThere’s a new attachment for the Renetti pistol in Modern Warfare that was never announced.

Warzone Calling Card

Although Infinity Ward never announced it, a new Calling Card was added to Modern Warfare that gets awarded to players following a victory in Warzone. However, it’s not retroactive, which means you’ll need to get a win following the patch if you want the cosmetic item added to your inventory.

TheXclusiveAceThis calling card, which was never announced, can be earned by winning a game in Warzone.

Fall damage

Remember when we said secret changes were a trend in Modern Warfare? Well, an update that went live about a month ago changed up fall damage that was causing players in multiplayer to get eliminated when jumping off heights that were previously survivable.

Now, following this latest patch, that tweak has been reverted, and the height at which you die from fall damage has been raised up once more, and again, not a peep about it from the devs.

Other hidden changes

  • “Fake” Specialist buff – In the menus, it says Specialist now takes 7 kills to unlock instead of 8, which would technically be a buff. However, in-game, it still takes 8 consecutive eliminations to activate the new set of perks.
  • Visibility in White Phosphorus has been drastically improved and it’s a lot easier to see through the killstreak’s smoke effect.
  • Killstreak spawn protection appears to have been disabled, which means user-controller streaks can deal damage to players right off spawn. This does not affect AI-controlled streaks.

The next major update in Modern Warfare and Warzone will be on Wednesday, June 3which is when Season 4 will be launching with all new content. Expect the patch to be huge, which means that there will very likely be more secret changes pushed through.

Call of Duty

Bizarre Black Ops Cold War bug is making players fall through maps

Published: 24/Nov/2020 11:44

by Jacob Hale

Share


Black Ops Cold War players are facing an issue which is seeing them completely fall through the maps in the game, and nobody knows why.

As with any new release, Cold War is not without its bugs. Players claim that the game is giving them free Dark Matter camos and, perhaps worst of all, even bricking their Xbox Series X consoles.

One of the major complaints about BOCW has been the lack of maps, with just eight being available at launch — and matters are about to get even worse for Treyarch if this bug persists.

In multiple clips, we’ve seen players simply falling through the map and dying, and it doesn’t seem bound to one particular map either.

moscow black ops cold war map
Activision
Moscow is one of the more popular maps in Black Ops Cold War — but this bug is making it difficult.

The first clip embedded below shows Sturmbrecher64 on Reddit playing out of their spawn on Garrison.

After moving behind some barrels for protection from incoming gunfire, Sturmbrecher just drops right through the floor, even granting his enemy the kill!

Sturmbrecher isn’t the only victim, though, as professional player Dylan ‘Envoy’ Hannon of OpTic Chicago also found himself flying under the map randomly when trying to hold spawns on Moscow Hardpoint.

Needless to say, he didn’t hold the spawns, and actually isn’t the first major problem pros have found on Moscow: his OpTic teammate Matthew ‘FormaL’ Piper actually found himself stuck in a glass window, unable to move when attempting to rotate to a different bombsite, with the only option being to throw a nade at his own feet or — in this lucky instance — have Envoy ‘punch’ him out of the spot.

It’s not clear yet whether these points specifically on each map are causing problems for players, or if it’s random, but it’s evidently something that is an issue across the game in general, so Treyarch will likely be finding ways to fix it up as soon as possible.