Rise Nation's Slasher Can't Wait to Return to a Faster Role - Dexerto
Call of Duty

Rise Nation’s Slasher Can’t Wait to Return to a Faster Role

Published: 13/Aug/2018 18:01 Updated: 13/Aug/2018 19:33

by Chantal Stewart-Jones


With the final week of the Call of Duty: WWII season upon us, Rise Nation’s Austin ‘SlasheR’ Liddicoat has expressed his excitement at taking on a faster-paced role next year.

As the main assault rifle player for his current and previous squads, he is generally responsible for holding down the spawn points for his teammates and winning long-range engagements.

While the advanced movement games allowed AR players to move around and be more aggressive, the return to boots on the ground and a slower-paced game has meant players like SlasheR have also had to adapt their play-style to match.

Although this may have suited some, it looks like this isn’t SlasheR’s preferred way of playing. But with Call of Duty: Black Ops IIII on its way in October promising to have a faster pace, there’s just one more event standing between him and a more active role.


If SlasheR has been unhappy with his current responsibilities though, it hasn’t come across in-game, with the 2016 World Champion having won both CWL Seattle and CWL Anaheim under Rise, as well as placing second at the CWL Stage Two Playoffs.

He’s already shown this year why he’s among the best AR players in the world, frequently devastating his opponents. But with the return to a Black Ops title and a more comfortable “do it all AR” role, could 2019 be his most dominant performance yet?

While SlasheR is looking forward to next year and a bit of a role change, fans of Rise Nation don’t need to worry, as he’s fully prepared and dedicated to the WWII CWL Championship from August 15 to 19.

Call of Duty

Warzone players claim Nuketown Gulag gives unfair advantage to one side

Published: 24/Jan/2021 11:15

by Connor Bennett


A handful of Call of Duty Warzone players have hit out at the new Nuketown-themed Gulag, claiming it favors one side a bit too much. 

With the release of Call of Duty Black Ops Cold War, Warzone has now combined the weapons of both the new game as well as the previous Modern Warfare title.

Even though there’s plenty of new content, including weapons and the Rebirth Island map, but it hasn’t gone down well with every player. There are still complaints about weapons being too overpowered, attachments not working, as well as other general bugs that come from combining the two games. 

Additionally, there’s also a new Gulag – with the showers of the Verdansk prison being done away with, and being replaced by a smaller version of Nuketown. However, players have got complaints about that too. 

Nuketown Gulag in Warzone
Players believe that Gulag fights have never been this tricky to win.

With the Modern Warfare showers, players had the same angles on each side, but that’s now changed with Nuketown. It’s now asymmetrical, with more angles to look out for, and Warzone players believe it favors the side where you can shoot through what would be the Welcome to Nuketown sign. 

“40% of my gulag deaths are from my enemy camping behind the car ruins,” posted Redditor SamirDando, complaining about the head glitch the car gives players who spawn that side. “That’s not what the gulag was originally designed to do. This needs a change.”

Others agreed, adding: “Yeah can’t stand it. The damn car head glitch” and offering up possible changes. “Remove the car, change the plywood to concrete so it can’t be shot through and it’d be alright,” said another. 

The new Nuketown gulags asymmetrical layout gives 1 player a major advantage over the other from CODWarzone

Yet, one player pointed out that it’s not just the head glitch that’s the problem, but how much room you have to work with. 

“In my opinion, the problem with car spawn isn’t just the head glitch, but also the fact that you can see two lanes from spawn,” noted Reddit user ReADropOfGoldenSun, “I think this could all be fixed if they moved the cardboard just a bit over so you can’t see the middle right off spawn.”

Other players, however, didn’t agree at all, claiming that are easy ways to get around the campers – either by simply hopping up on the balconies on the houses or using grenades.

It seems unlikely that the devs would make major changes to the gulag, unless their data shows that it’s completely broken and ruining the game. That might happen at a later date, but we’ll just have to wait and see.