MW2 Season 1 Reloaded patch notes: Shipment map, Kastov-74u nerf, Vel-47 buff & more

Brianna Reeves
mw2 season 1 reloaded

Patch notes for Modern Warfare 2 Season 1 Reloaded have gone live online, bringing some big changes to the multiplayer side of the latest Call of Duty title.

Activision deployed Season 1 content for Modern Warfare 2 and Warzone 2 in mid-November, introducing players to new weapons, additional Operators, and a revamped Battle Pass system.

Season 2 for the titles should become available in early February, based on what players have gleaned from the Battle Pass timer.

But before the excitement of a new season takes hold, the midseason is bringing a lot of new content and gameplay changes for players to dig into.

MW2 Season 1 Reloaded start date & time

The wait for Modern Warfare Season 1’s first midseason update is already coming to a close. Players can dive into Season 1 reloaded on Wednesday, December 14 at 10:00 AM PT after downloading a patch.

Modern Warfare 2 gets its first Special Ops Raid

mw2 season 1 reloaded
Special Ops Raid in action

Atomgrad marks the game’s first Special Ops Raid, wherein users can join two squadmates to assist Price, Farah, and Gaz in finding secrets hidden inside “a highly fortified enemy facility.”

Set after the events of MW2’s campaign, the raid follows Price, Farah, and Gaz as they track their missing team. The trio will uncover an underground bunker and players who see the “grim” mission through to completion will be glad for it.

Completing the raid unlocks access to a new Operator for Multiplayer, Special Ops, and Warzone 2. The raid additionally rewards users with a “harder difficulty playlist.”

Make sure to check out our full Raid guide to help you complete it.

Shipment to arrive in Multiplayer

Developers have reimagined the iconic shipment map for MW2’s multiplayer experience. It’ll drop players onto a cargo ship that’s “taking on water in a storm-ridden part of the Atlantic Ocean.”

This particular map will feature in Playlists for the remainder of Season 1, as noted in a COD blog post.

mw2 season 1 reloaded
Holiday Shipment

Between December 21, 2022 and January 4, 2023, the cargo ship’s main deck will be decked in festive materials. This temporary festive look is sure to bring holiday cheer to battles on the Shipment map.

New Social Feature: Groups in MW2 Season 1 Reloaded

mw2 groups feature
Introducing Groups

Making friends and finding teammates for DMZ and Special Ops missions will soon become more streamlined courtesy of the new Groups feature.

Players can access Groups via the Social menu for MW2 and Warzone 2 to find or create Call of Duty communities with up to 5,000 users in one Group — all based on similar interests. These can range from the following labels:

  • Call of Duty–based: Preferences on Call of Duty modes, including Battle Royale, DMZ, and Multiplayer, or player experience, such as “Veterans Only” or “New Player Friendly.”
  • Vibe-based: Out-of-game interests, such as Entertainment, Gaming, or Sports.
  • Community-based: Defining the tone of the group — such as how they play the game (e.g., competitive play or solely for fun) or when they play (e.g., weekend warriors or active daily).
  • Other categories: Defining their Group outside of the game, including if the Group is affiliated with a streamer or is part of a Call of Duty League team.
  • Full MW2 Season 1 Reloaded patch notes

    Below are the full Season 1 Reloaded patch notes for the December 14 update, as specified in the Call of Duty blog post.


    Warzone Cup

    Following the Modern Warfare FC Support a Team Feature and the release of three limited-time Operator Bundles, Season 01 Reloaded will complete the hat trick of football festivities — or soccer special features — with Warzone Cup. Keep reading for more information on Mini Royale, a brand new event-exclusive mode, and more!

    2 XP Weekend

    Sony Player 2XP:

    • 12/14 – 12/15 (10am PT)

    All Platform Player 2XP:

    • 12/15 – 12/19 (10am PT)

    All Platform Weapon 2XP:

    • 12/15 – 12/19 (10am PT)


    • A new take on the fan-favorite 6v6 map Shipment arrives with the launch of Season 01 Reloaded.
    • From December 21-January 4, celebrate holiday cheer with The Naughty List playlist on a special holiday version of Shipment!

    Quality of Life changes


    • The XP tokens menu has been changed to display how much time is left on your XP tokens in the lobby screen.
    • XP Tokens can now be equipped in the pause menu while in-game.
    • XP Tokens can no longer be accidentally activated during Double XP events.
    • Players who join a game in progress will no longer get a loss if their team loses the match.
    • Attachments now have a tuning icon on them in preview,, indicating which ones can be tuned and which ones cannot.
    • Finishing Moves now count towards the 30 kills in third person Daily Challenge in Special Ops.
    • “Stickerbook Challenges” in the After Action Report screen now say “Calling Card Challenge” instead.
    • Operator bios are no longer cut off part of the way through.
    • Acquiring a new blueprint will now display a pulsing dot next to the associated weapon in Gunsmith.
    • Players will no longer seeing a black screen on some platforms when trying to purchase CP.
    • Various issues with weapon and attachment unlocks and progression have been addressed, including stats display.


    • Merged Hub & Friends tabs together.
    • Switched to smaller Player Card widgets for Friends.
    • Added support for batch/bulk sending of friend requests.
    • Fixed various bugs impacting the join and/or invite to party features.
    • Transition to Grid view when scrolling in Friends list.


    • Camera positions on Operators have been adjusted for better positioning with the UI
    • Adjustments to Filter/Sort
    • Fixed the Player Browser so it no longer scrolls when it isn’t full.
    • Fixed an issue with Calling Cards not showing up in a players Showcase after they have set them.
    • Fixed an issue where players weren’t properly sorting by progression in the Player Browser.
    • Hides the empty attachments nodes on Weapon Inspection when there are no attachments slotted.


    • Adjusted member list states (muted, talking, connected, etc.) to be more clear
    • Adjusted text message states in game channel to be more clear who they were sent to
    • Players in member list will now be divided by team in lobbies
    • Fixed an issue where lobby players were still able to be heard when connected to a custom channel
    • Added the ability to text chat with “Group” members 


    • Find or create communities with this new social feature.

    Weapon balance


    • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
    • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker 

    Assault Rifles


    • Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine


    • Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel


    • Small reduction to close damage; three hits to kill requires at least one chest hit 

    Kastov 545

    • Increase to muzzle velocity
    • Small decrease to hip spread
    • Increase close damage
    • Increase to chest damage multiplier 

    • Akimbo P890, X12, Basilisk, and .50 GS have received a damage reduction against armored opponents
    • Fixed an issue causing shotguns to inconsistently display the broken armor hitmarker 


    • Increased movement speed, ADS speed, and sprint to fire speed on the 32 round magazine


    • Blocking underbarrel launcher and shotgun on 7” Bruen B-M20 barrel


    • Small reduction to close damage; three hits to kill requires at least one chest hit 

    Kastov 545

    • Increase to muzzle velocity
    • Small decrease to hip spread
    • Increase close damage
    • Increase to chest damage multiplier 


    VEL 47 SMG

    • Reduced hip spread.
    • Increased movement speed.
    • Increased far damage.


    Basilisk Revolver

    • Blocking Basilisk compensators and flash hider on the FTAC ARROW barrel
    • Adding muzzle attachment usage on the FTAC ARROW barrel: LOCKSHOT KT85, SA LEVELER 55, CRONEN DARK KX30

    .50 GS Pistol

    • Reduced hip spread
    • Increased 1 hit headshot range
    • Increased damage range
    • Increased neck and upper shoulder location damage multipliers
    • Increased bullet velocity
    • Increased damage range on SA LONGSHOT – 50 and SA TYRANT FIFTY barrel


    • Shotguns can no longer kill fully armored players in one shot

    Expedite 12 Shotgun

    • Added guard category:
      • TV CF40 Guard
      • AZ-40 Shotguard
      • AZAROV T15


    Riot Shield

    • Reduced movement speed
    • Reduced melee damage to 3 hit kill
    • Shield movement animation improvement
    • Longer switch time pulling out throwing knife when riot shield is equipped



    • Missiles no longer land out of bounds when targeting a wall on the edge of a map
    • Improved the thermal readability when aiming in



    • Reduced collision damage taken by the Heavy Chopper, especially from landing.
    • Increase health and damage resistance of the UTV.
    • Increased falling damage to the ATV & UTV.
    • Added custom turret rotation speed for the APC, Light Tank & Heavy Tank.
    • Increased damage done by A.I to both LTV versions.
    • Reduced distance that boats can be piloted when completely out of water
    • Adjusted vehicle exits to limit chances of not being able to exit on steep slopes
    • Players will no longer get the “out of bounds” countdown when taking a vehicle from an enemy’s restricted area in Ground War, and driving out of the zone
    • Fixed an issue where the player would continue to see the countdown if they get into a vehicle just outside the zone

    Ally Visibility

    • Ally nameplates disappear when an enemy is in the direct path of an ally, to prevent mistaking enemies for allies.
    • In Tier 1 mode, this change only applies to allies behind geo. Allies with line of sight will always show nameplates to prevent friendly fire.


    • Players that have been killed in one-life modes with revive capabilities, such as Knock Out, will no longer be marked as an active player when using the Cruise Missile, Chopper Gunner, or Gunship

    Care Package

    • Fixed an issue that allowed players to spawn on a position where a care package is occupying, resulting in an immediate death


    • Fixed an issue that prevented players from calling out the MGB while swimming underwater


    • The Juggernaut should now correctly switch between their minigun and pistol when entering and exiting water
    • Explosive weapons that stick to the Juggernaut (such as the Semtex, Drill Charge, etc…) should now inflict more damage against it
    • Fixed an issue where Juggernauts sometimes died to a single throwing knife in Tier 1


    • Fixed an issue that prevented explosions from doing damage to neutral and enemy occupied vehicles

    Sentry Gun

    • Fixed an exploit that allowed Sentry Guns to be placed under the map in certain locations


    Portable Radar

    • Portable Radars can now stick to vehicles


    Radiation Blocker

    • Now prevents the use of this equipment when performing a number of different actions such as slotting in armor.
    • This should resolve a few issues where players no longer had their weapon, or could not interact with items.
    • Thermite Grenades
      • Thermites will no longer persist on a player that was stuck, then died, and respawned again.



    • Most beneficial Tuning value magnitudes have been increased.
    • Some harmful Tuning value magnitudes have been decreased.


    Thermal Optics

    • Increased range of all optics thermal target identification range
    • Enemies’ heat signature fades when they are killed


    • Improved quality of thermal image for improved target acquisition (including the Basileus Victus XMR blueprint from the Battlepass)

    XTEN ANGEL-40 

    • Fixed rangefinder to fit in lens on the GS .50 

    SZ HoloTerm

    • Increased contrast on optic thermal rendering for improved target acquisition
      • Added thermal toggle feature 


    • Increased contrast on optic thermal rendering for improved target acquisition



    • Default weapon attachments graph contribution no longer shows up as modification on stat graphs.
    • Prevents seeing red or green on a default weapon’s stat graph.
    • Fixes miscalculations shown in attachment tuning spider graph.
      • Issue was prominent in sniper weapon optic’s category, Chimera’s barrel category, Bryson 800 stock category, SP-R 208 stock category, SO-14 stock category, and LA-B 330 stock category.




    • Added accent colors to goggles and straps for enhanced visibility.


    • Adjusted accent colors for NYSL branding.


    • Fixed an issue causing the game client to freeze upon unlocking Sector A15 in the Battle Pass.
    • Fixed an issue causing reward previews to not appear as intended while navigating the Battle Pass.
    • Fixed audio cutting off when skidding.
    • Fixed attacking with fists causing players to lean out of vehicles.


    • Added 3D models for Operators and Blueprints when previewing Store Bundles.


    • Fixed Dolby Atmos data issue where some sounds were not panning to ceiling speakers.
    • Audio occlusion remains disabled in multiplayer as we investigate continuity issues impacting some players.


    • Fixed an issue related to the menus causing FPS drops in the Firing Range.
    • Fixed an issue that would make controllers vibrate even when the game wasn’t the main window (tab/minimized).
    • Fixed Night Vision Goggles prompt in the HUD.


    • Tier 1
      • Fixed an issue where the minimap was not always appearing, or staying up, when calling in a UAV or Advanced UAV
    • Invasion
      • Friendly AI will no longer set off Suppression Mines from the same team


    • Battle Maps
      • Fixed player collision issues in Santa Sena
      • Fixed for various tactical camera exploits
      • Fixed bullet collision exploits
    • Core 6v6
      • Fixed various tactical camera exploits
      • Fixed for bullet penetration issues across some of the core maps
      • Fixed a few exploits where players could get to unintended areas
      • Fixed issues relating to lethal and tactical collision on the environment
      • Shoot House can once again be played in Private Matches


    • High Ground – Game will end if player leaves before picking a role if timeout to select a role has occurred
    • High Ground – Fix to prevent player from leaving chopper gunner physics
    • Defender Mt. Zaya – Fix for players accessing hidden intel without a key
    • Defender Mt. Zaya – Fixed rare loss of functionality issue that could occur if a player joined on an already matchmaking player
    • Low Profile – Fix for “run over 10 enemies” daily challenge not tracking properly
    • Added a popup hint for players attempting to reuse an armor box they’ve already used
    • Fixed issue that caused ammo discrepancies when firing/reloading
    • Fixed last stand zoom camera to no longer clip through ceilings 
    • Fixed “drop ammo” not functioning for equipped weapon when viewing backpack


    • CDL Moshpit is now live as of December 1st. Play competitive, 4v4 matches using the same modes, maps, and settings used in the Call of Duty League 2023 ruleset.
      • Select Weapons, Attachments, Equipment, Perks, Field Upgrades, and Streaks are restricted based on official CDL Competitive rules. 
      • Game Modes and Maps:
        • CDL Search and Destroy
          • Al Bagra Fortress
          • Breenburgh Hotel
          • El Asilo
          • Embassy
          • Mercado Las Almas
        • CDL Hardpoint
          • Al Bagra Fortress
          • Breenburgh Hotel
          • Embassy
          • Mercado Las Almas
          • Zarqwa Hydroelectric
        • CDL Control
          • Al Bagra Fortress
          • Breenburgh Hotel
          • El Asilo