Kill Confirmed Added to Black Ops 4 Beta, Plus Lots of Weapon Buffs and Nerfs - Dexerto
Call of Duty

Kill Confirmed Added to Black Ops 4 Beta, Plus Lots of Weapon Buffs and Nerfs

Published: 5/Aug/2018 12:32

by Calum Patterson

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For the third day of the Black Ops 4 multiplayer beta on PlayStation 4, Treyarch have rolled out an update to add Kill Confirmed, as well as lots of weapon tuning changes.

After only 48 hours, Treyarch have been listening intently to the feedback from fans on social channels, and have responded with daily updates.

For Sunday August 5, Kill Confirmed will be added to the Chaos TDM playlist – that means it will be played 6v6 rather than 5v5.

  • Added Kill Confirmed to Chaos TDM
  • Update to lock the specialist select button to prevent players from dying when switching specialists in Search and Destroy
  • Numerous Stability Fixes

More:

For weapon changes, they have looked at and identified possible balance issues with a number of weapons available in the beta, patching some already.

Weapons Tuning

  • Auger DMR – The Auger is performing pretty well, but it could use a little help filling out its mid-long-range precision role, so we improved its ADS sway stability for tighter long-range engagements.
  • ABR 223 – The ABR provided too large of a power-spike across the board, so we’re toning it down a tad by making the following modifications:

    • Slightly reduced damage so that it requires 3 headshots to kill instead of 2.
    • Slightly reduced hipfire accuracy so that it is not overly effective in close quarters.
    • Reduced ammo count to encourage more tactical use and placement of shots.
    • Increased ammo gains from Extended Mags to compensate for overall reduced ammo count.
  • Titan – The Titan needs some love to reach its potential as a high-capacity suppressive weapon. We improved ADS recoil so that long-range gunfire is more effective staying on target. Additionally, we improved hipfire accuracy for a slightly better chance to defend in close quarters.
  • MOG 12 – Players are still unlocking attachments and adapting to the new playstyle of shotguns in Black Ops 4. That said, we’re seeing low performance and can give the MOG a boost to make it more competitive. Today, we improved damage for enhanced “clean up” ability to finish off players.
  • GKS – The GKS is intended to be a longer range, accurate submachine gun. We’ve improved the recoil to let it blossom more into that role. We’re keeping a close eye on this one and may adjust it again in the near future. Today, we improved ADS recoil for more precision on medium-range targets.
  • Cordite / Spitfire / SAUG 9mm – We identified trends that were showing SMGs overall being too effective at longer ranges. Today, we reduced damage dealt on targets at the weapon’s farthest distance range.
  • MX-9 – Out of the gate, we wanted to make sure players had a solid SMG to play with. It may have been a bit too solid, so we’ve adjusted accordingly. We reduced close-range damage so that it doesn’t have such dominant TTK over other weapons. We also reduced far-range damage to bring it in line with other SMGs.

Treyarch also tweaked some of the equipment: 

  • Barricade – We decreased the angle of the microwave area of effect for a tighter cone of damage to focus in its role of directional area denial.
  • Ballistic Shield – Increased the shield movement speed to provide players more defensive capability when using this equipment.
  • 9-Bang – Increased the stun radius to affect a larger overall area of detonation.
  • Combat Axe – Reduced the cooldown time so that players can earn this faster.

You should have less framerate issues too, with a fix for the issues which mainly occurred on the map Gridlock added.

Finally, Treyarch also addressed the lengthy lobby loading times, which they say are caused by pre-loading the maps.

Lobby Times & Map Loads

One last thing: the lobby timer (time between matches) is long. We know. This is something that we’re still working to dial in, but we’ve added map pre-loading to lobbies, which means that the time you normally spend watching a static load screen is now front-loaded to lobbies where players can do stuff like edit classes, change Scorestreaks, and check out stats in the After Action Report. It’s still a work in progress, but it’s something we’re working to improve for launch.

The beta is still live on PS4 until Monday August 6 at 10am PT. It will then return next weekend, August 10-13 for Xbox One and PS4 players

Call of Duty

How to watch HusKerrs Howl $300K Warzone event: streams & schedule

Published: 30/Oct/2020 3:39 Updated: 30/Oct/2020 3:45

by Brad Norton

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Another massive Warzone event is heating up as popular content creator and battle royale champion Jordan ‘HusKerrs’ Thomas is hosting his very own tournament with $300,000 on the line.

Following close behind Vikkstar’s original Warzone competition, HusKerrs is next in line for his own huge Call of Duty event. HusKerrs Howl aims to crown the best partners in the world as this unique event focuses on Duos action.

After making history as the first player to pass six figures in Warzone winnings, it’s only fitting that HusKerrs’ event comes with the biggest prize pool yet. A whopping $300,000 is up for grabs over the course of two weeks.

From the teams that will be dropping in to when each round of action is taking place, we’ve got you covered. Here’s everything you need to know about the HusKerrs Howl Warzone event.

What is the HusKerrs Howl Warzone event?

The HusKerrs Howl event is one of the biggest Warzone tournaments to date. Not just in terms of prizing, but in how long it’s set to last and how many teams will be getting involved.

Duos will be dropping into Verdansk across multiple weeks in order to qualify for the Finals. Additionally, there’s also a special one-off Zombie Trios section to get things going before the Duos competition really begins.

A brand new Twitch channel has been created just for this event with HusKerrs set to host. We’ve embedded this below for your convenience. Expect almost every competitor to be sharing their own perspective throughout the tournament as well.  

HusKerrs Howl Warzone event schedule

Warzone gameplay
Infinity Ward
HusKerrs Howl will be starting with a Zombie Royale showdown.

First up is the special Zombie Day event on Friday, October 30 at 1 PM PT / 4 PM ET. This is a unique Trios competition in the Zombie Royale playlists. Only one team can take out the prize for what is essentially a warm-up run before the real show starts up.

The following day on October 31, Duos will be dropping in for the first round of qualifying action. This will be followed up by the second and third rounds on November 5 and November 6 respectively.

Last but not least, the best Duos from the qualifiers will advance through to the Finals. This takes place on November 7 to determine the overall winner of the HusKerrs Howl event.

HusKerrs Howl Warzone event format

Warzone gameplay
Infinity Ward
This particular competition is for Duos only.

This particular Warzone competition is for Duos only and will feature a double-elimination bracket. 16 teams will be dropping in for the first day of action. They will go head to head until the very end with only the Top 3 qualifying for the Finals.

For the final two days of the qualifiers, only eight duos will be playing. From here, the Top 2 make it into the Finals. This makes seven Duos so HusKerrs will be taking the eighth and final spot.

As teams are going head to head, the Duo with the highest point total in each matchup will advance. No different from most Warzone events, teams will be awarded one point per elimination. There’s currently no telling how many points will be awarded for higher placements in each match.

Stay tuned over the coming days for full recaps and results as the action gets underway. Big names such as Symfuhny, Aydan, and TeePee are all expected for the event. So it’s sure to be an intense tournament.