How to glitch outside Nuketown ’84 for free kills in Black Ops Cold War

Brad Norton
Black Ops Nuketown 84 gameplay

While Nuketown has appeared in more Call of Duty titles than any other map, the new Black Ops Cold War variant has come with a frustrating issue that allows players to break out of the map.

Nuketown has long been a fan favorite in the CoD franchise. The close-quarters map is chaotic from start to finish as players jump right into the action without having to track enemies down. It’s now in its eighth version, though the new iteration has come with a painful exploit.

If you’ve played on an older version of the map before, you’ll likely know every little nook and cranny. Nuketown ‘84 still has one of these little secrets intact as RC-XD users can race around outside the map on a special path.

Typically, this is a good way to get your explosive buddy across to the other side of the map. It can travel safely and emerge without alerting nearby enemies. However, it turns out players can now access this space as well.

This area has only ever been accessible for the tiny vehicle, until now. Players have discovered a way to break through the traditional boundaries and camp outside of the map for some of the easiest kills you’ll ever see.

From this glitched location, you get a clear line of sight to the side of one of the houses. The most broken part of being here though is that your presence doesn’t have any impact on enemy spawns. They can still appear directly in front of you without realizing, leading to some effortless kills.

Dexerto staff personally encountered this issue while playing on PC. There appears to be a location right at the edge of the playable space that avoids the ‘out of bounds’ instakill effect.

Wedging yourself between some cacti and the fence will keep you alive outside of the map. Obviously, this can be shut down after a few kills once players realize your position. However, it could be too little too late.

Treyarch is yet to address this particular issue. However, something so critical is sure to be fixed in the very near future.

In the meantime, make sure you’re keeping an eye out for pesky enemies well outside the map. 

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About The Author

Brad Norton is the Australian Managing Editor at Dexerto. He graduated from Swinburne University with a Bachelor’s degree in journalism and has been working full-time in the field for the past six years at the likes of Gamurs Group and now Dexerto. He loves all things single-player gaming (with Uncharted a personal favorite) but has a history on the competitive side having previously run Oceanic esports org Mindfreak. You can contact Brad at brad.norton@dexerto.com