How long does it take to earn Specialist abilities in Black Ops 4? - Dexerto
Call of Duty

How long does it take to earn Specialist abilities in Black Ops 4?

Published: 23/Jan/2019 3:58 Updated: 23/Jan/2019 5:56

by Albert Petrosyan

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Specialists play a huge role in the Multiplayer modes of Call of Duty: Black Ops 4 as each one has one Equipment and Ability that can both be game-changing.

At the beginning of every Multiplayer match, players choose one of the 11 Specialist they want to use and then can unlock them during the game by accumulating score and time. 

However, the amount of score and/or time needed to unlock them not only varies for each Specialist, but they are not explicitly listed in-game for players to look up.

That considered, we have put together a graphic for you that shows how long it takes to earn each Specialist with and without the Equipment Charge gear equipped.

Equipment Charge reduces the time it takes to earn both a Specialist’s Equipment and Ability by 33%, however it does take up a spot that players normally save for Stim Shots or Acoustic Sensors. 

Before presenting the full breakdown, it’s important to note that score also has a major effect on how long it takes to unlock each Specialist. However, this only applies to the Ability and not Equipment, which is based only on time and can only be sped up via the Equipment Charge device. 

In terms of the score’s effect, each 100 points earned will usually net around 30 seconds of time off from the Ability cooldown, but this does not directly translate to a set EKIA number since different game modes grant different amounts of points per elimination. 

Keep in mind that the values below are based solely on time played in a match and not accumulated score.

Call of Duty

Warzone FOV setting on PC can reduce visual recoil on weapons

Published: 25/Oct/2020 16:01

by Daniel Cleary

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Call of Duty players have uncovered an unusual field-of-view setting in Warzone, claiming that weapons such as the CR-AMAX seem to have less visual recoil when it is toggled.

The weapon meta is continuing to shift in Warzone as more changes are released in Season 6, giving players plenty of unique weapons and playstyle to try in the battle royale.

Popular YouTuber Swagg was one of the latest to reveal a Season 6 loadout for Warzone but claimed there was also a “secret” setting that was helping him to rack up more kills in-game.

Modern Warfare settings screen
Infinity Ward
CoD players like Swagg have claimed that Warzone’s FOV settings can affect recoil in-game.

While the CR-56 AMAX, which was featured as the Galil in past CoD titles, has been a solid weapon since its release, there are, apparently, some field-of-view settings that Warzone players can change to make the gun easier to use.

In his October 24 upload, Swagg revealed that having the “Affected FOV” setting enabled makes it seem as if the AMAX has little to no recoil. This is opposed to the default Independent FOV setting.

“Affected FOV on PC makes guns feel like they don’t have recoil,” Swagg revealed, in his Warzone gameplay, “[it’s the] reason why I use Amax now.”

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The AMAX does not usually stand out above other Assault Rifles in its class, but it still has one of the highest base stats when it comes to damage per second (DPS), meaning that less recoil would make this quite a strong choice in the current meta.

While the weapon, with these affected FOV settings, appears to move less compared to CR-56 AMAX gameplay for console players, it is unclear whether or not it actually has a major effect on the gun.

However, it seemed to be working quite well for Swagg, as he highlighted just how strong it could be, managing to pick up plenty of kills in his Warzone match with fellow content creator booya.

Another CoD YouTuber Webzy has previously highlighted the difference in recoil between the Affected and Independent settings, echoing the sentiment of the FaZe member and claiming it was actually easier to hit shots with it enabled.

Infinity Ward is regularly coming out with fixes for any bugs found in-game but it appears as if this FOV setting was intended to be a feature, making it unclear whether or not this will be patched.