FormaL explains why "new CDL meta" will benefit Huntsmen - Dexerto
Call of Duty

FormaL explains why “new CDL meta” will benefit Huntsmen

Published: 11/Jul/2020 1:30 Updated: 11/Jul/2020 1:31

by Albert Petrosyan

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There’s been a major shift in the Call of Duty League meta for the New York Home Series and beyond, but Chicago Huntsmen veteran Matthew ‘FormaL’ Piper believes it could end up helping their squad, particularly teammate Alec ‘Arcitys’ Sanderson.

For the longest time, the M4A1 and MP5 have dominated the competitive CoD meta, with most CDL teams opting to have one player use the assault rifle and the other four run the powerful SMG.

The recent nerfs to the MP5 have dawned a new strategy, as squads are now opting to have two or as many as three players use the M4, which has overtaken its submachine counterpart as the more dominant weapon.

While some have expressed displeasure at this change, for Huntsmen, it might end up being a good thing. Chicago’s star man FormaL was asked about it, and he’s already seeing improvements as a result of the transition.

“The past week that we scrimmed it showed every day,” he said. “Alec was running an MP5 for the whole year; I know he wasn’t really too comfortable with it, he was just using it because he’s better with it than I was. Now that we’re both on ARs, the whole pacing of the map feels better, everything feels more fluid, he’s just a powerhouse with an AR.”

In the previous meta, Chicago’s lone AR slayer was FormaL, since he’s arguably the greatest to play that role in CoD esports history. However, Arcitys has proven to also be very strong in that position, but as Piper mentioned, was forced out of his comfort zone due to the need to have four SMG players surrounding the main assault rifle player.

Now, the two can are using the M4 simultaneously and will probably do so through to the end of the season, which gives the team a lot more balance and doesn’t push anyone to have to play a role they’re not totally comfortable with.

Katy Eyre (ESPAT Media)FormaL had some high praise for his Huntsmen teammate and now AR-partner Arcitys.

In their first match of CDL New York, Chicago took down London Royal Ravens 3-1, including three map wins in a row, and both fans and analysts alike were able to recognize how much more fluid the team looked.

“He’s a blessing, for real,” FormaL said of Arcitys. “He’s pretty much everything you could ask for in a teammate – he’s always composed, always going off. He’s always there to say “breathe” mid-game when we’re getting hectic. He’s disgusting, I love him.”

That’s high praise from one World Champion to another, and it’s easy to see why the Huntsmen might be excited to get both superstars on the same assault rifle role.


You can follow all of this weekend’s Call of Duty League action via our CDL New York Home Series hub, which includes streams, scores, brackets, schedule, and more.

Call of Duty

CoD Mobile devs explain why Overkill perk hasn’t been added yet

Published: 30/Oct/2020 13:26

by Connor Bennett

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The Call of Duty Mobile devs have shed a little bit more light on why the Overkill perk hasn’t been added just yet despite being teased for a few seasons now.

With each new Call of Duty Mobile season, fans of the game are treated to a whole batch of new content, typically including a new weapon, new map, new skins, and a new character. 

Back in CoD Mobile Season 8, the Overkill perk was supposed to be added alongside Quick Fix and Shrapnel. Though the other two made it in, Overkill was left locked until being removed not too long ago. 

The removal of the perk, which has been a staple in other CoD titles, has had fans questioning whether the devs are getting rid of it entirely, and now, they’ve shed a little more light on what’s happened. 

Overkill perk in the CoD mobile create a class screen
Screenshot via CoD Mobile
Overkill was listed a perk for CoD Mobile but was never available.

Following their October 29 Community Update, where they revealed some additional content for Halloween, as well as going over bug fixes for the current season, the devs were quizzed on plenty of different topics – including Overkill. 

Players asked if it was still in the works and if they had any further info to add, given that players have been waiting quite a while to see it. “No, not yet. Still the same situation as before where we aren’t quite comfortable enough with weapon balance after the introduction of Gunsmith,”  the devs replied. 

Adding on to that, they continued: “We need weapon balance to be damn near perfect before we drop Overkill into the mix since that can have a huge effect on weapon balance as well.”

Given that the power of balancing is in the hands of the devs, there’s no telling as to when the mobile game will be balanced enough for Overkill to be introduced. 

Fans who have been waiting for the perk will be hoping that this day comes sooner rather than later, but, we’ll just have to wait and see.