Dashy's return saves OpTic Gaming LA from CDL Playoff upset - Dexerto
Call of Duty

Dashy’s return saves OpTic Gaming LA from CDL Playoff upset

Published: 20/Aug/2020 1:11 Updated: 22/Aug/2020 20:40

by Theo Salaun

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During their first match of the Call of Duty League Playoffs, OpTic Gaming Los Angeles suffered two disconnects, but Brandon ‘Dashy’ Otell subbed in for the final map and helped defeat crosstown rivals LA Guerrillas and carry his team into the next round.

Neither OGLA nor their opponents, the Los Angeles Guerrillas, were held in particularly high regard coming into CDL Champs, with the former entering the postseason at 9-17, the latter at 5-17.

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But OpTic Gaming made some roster changes, including benching Dashy back in June 2020, and that appeared to revitalize the squad heading into the $4.6 million Playoffs.

However, despite the high hopes, the Green Wall found themselves facing adversity early after Kenny ‘Kuavo’ Williams lagged out of the map one Hardpoint on Gun Runner, which could not be replayed since his disconnect came too late.

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After OpTic came back to take a 2-1 lead, Kuavo disconnect once more, again on Hardpoint, which Guerrillas won, of course, and sent the series to a winner-takes-all fifth game.

In a last-minute move, the former Rookie of the Year decided to selflessly forego the possibility of another disconnect and have the team sub in Dashy — who hadn’t played a match, or even scrimmed, in seven weeks.

Lighting the Bat-Signal: Dashy’s return

Dashy was widely considered one of the best players during Call of Duty: Black Ops 4 before struggling during Modern Warfare and eventually being benched alongside Martin ‘Chino’ Chino for two Challengers amateurs from UYU: Zack ‘Drazah’ Jordan and Darien ‘Hollow’ Chverchko.

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But despite that fall from grace and absence of playing time, Dashy came back, saw the competition, and conquered the opportunity, dropping nine kills against seven deaths with his team’s postseason survival on the line.

Although he claims to have not sniped in two months, he picked up the AX-50, held angles for star teammate Thomas ‘TJHaLy’ Haly, and proceeded to fry himself. Looks like his confidence in telling General Manager Eric ‘Muddawg’ Sanders to sub him in paid off after all.

Two disconnects and a last-second substitution later, OGLA are moving onto the next round of the losers bracket, where they’ll face the loser of the New York Subliners vs Minnesota ROKKR match fin the first round of the winners bracket.

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One has to imagine that Kuavo will be back in the lineup by that next match, but booters beware: OGLA have the “Bruce” card up their sleeve and it’s clear that he can drop in and pop off at any moment.

You can watch all of the matches live and follow all the action via our CDL Playoffs and Championship Weekend hub, which includes streams, brackets, scores, and more.

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Call of Duty

Shroud explains how Treyarch can fix Fireteam in Black Ops Cold War

Published: 17/Oct/2020 4:32

by Andrew Amos

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Fireteam is the newest game mode to hit Call of Duty, with Treyarch adding the team-based mode in Black Ops Cold War. However, according to Michael ‘shroud’ Grzesiek, Fireteam is a long way off being enjoyable. He’s got some fixes though.

The new Fireteam game mode in Black Ops Cold War is a bit of everything. It’s part battle-royale, with players being divided up into 10 teams of four. It’s got some objective hunting, and obviously, kills go a long way to racking up points.

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However, the game mode has received a mixed reception upon release in the beta. While it’s definitely a different gameplay experience to normal, the mode loses its charm pretty quickly.

COD player planting bomb in Fireteam mode
Treyarch
Fireteam is a huge new game mode in Black Ops Cold War, but there’s some kinks that need fixing.

It can feel like a grind, with games taking forever, and long time-to-kill making the action less explosive. It can also get pretty confusing, with the objective not awfully clear. Shroud shares many of these same concerns with Fireteam as the rest of the community.

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He’s got some solutions though. His biggest quandary with Fireteam is the long time-to-kill. With players getting armor on top of their health, gunfights can take forever, and even if you win one, you’re at a stark disadvantage until you find time to heal up and top up your plates.

Shroud has a simple solution though: remove the armor, and increase everyone’s base HP.

“I wish there wasn’t armor in [Fireteam]. That would be nice. Simple solution: why can’t they just make it so your HP is higher in this game mode? No armor, nothing ⁠— your HP is just a little bit higher. You still get the same regen, it might just take a little bit longer to get to max, but isn’t that an easy solution,” he said while playing through the beta.

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Shroud’s problem isn’t with the armor mechanic itself. After all, he was an avid player of Warzone, and didn’t have any problems with it in the battle royale environment. It just doesn’t fit the bill for Fireteam though. It makes the gameplay clunky, in his opinion.

Segment begins at 11:12.

“The problem isn’t the armor itself, or the health that you have. The problem is that once you’ve ticked away and that armor can’t be regened like your health can, you’re now Joe Garbargio,” he said.

Then, there was also another issue: “that game mode took way too long.” That’s been a pretty hot talking point in the community since Fireteam’s release. The simple solution for that is reduce the time limit and points required to win.

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Those changes will come with time as Treyarch keeps tinkering with the new game mode. For now, the jury is still out for shroud on Black Ops Cold War. While he’s enjoying himself, he hasn’t played enough yet to form a proper opinion.