Apex Legends ping system change would make team rotations simple - Dexerto
Apex Legends

Apex Legends ping system change would make team rotations simple

Published: 28/May/2019 7:44 Updated: 28/May/2019 7:58

by Matt Porter


An Apex Legends player has revealed a new tool that Respawn Entertainment could introduce to the game to improve their already-excellent ping system.

When Apex Legends launched back in February 2019, one of the most popular features in the game was its ping system, which could be used to communicate with your teammates and alert them to enemies or loot without the use of voice chat.

While many praised Respawn for the system, that doesn’t mean it can’t be improved, and a fan of the game has come up with an ingenious idea that would guide teammates to the items you were pinging.

Respawn EntertainmentApex Legends’ marker system lets you alert players to loot, enemies or locations.

Suggested by /u/Baby_Pigman on the Apex Legends subreddit, the system would include the ability to place pings on that map that would include a marked path for your teammates to follow.

/u/Baby-Pigman suggests that this would be perfect for informing teammates of where you intended to push next as a team, or to mark a location that your trio should retreat to if you’re under attack from enemy players.

The path wouldn’t appear for enemy players to follow, and would only guide players on your team to the location of the waypoint, so there are no concerns of opponents using your marker to follow your team.

/u/Baby_PigmanThe path system would direct teammates as to where you want them to go.

While this idea would act as a quality of life improvement for the ping system, the game’s current version is extremely popular – so much so that Epic Games implemented an almost identical system into their popular title, Fortnite Battle Royale.

Whether Respawn Entertainment would ever choose to implement this idea into their game is unknown, but the developers have yet to make any major changes to the system since the game released so it’s possible they could adopt an idea similar to this in an attempt to freshen it up.

Apex Legends

Apex Legends dev reveals brutal finisher they scrapped from the game

Published: 30/Oct/2020 10:03

by Connor Bennett


Apex Legends dev Moy Parra has revealed a finisher for Bloodhound that was scrapped before the launch of the battle royale – and it might be the most gruesome one we’ve seen.

With each new season in Apex Legends, Respawn Entertainment releases a new legend, tonnes of skins and cosmetics in the battle pass, and as we’ve seen more recently, quest lines to further the story of the Apex Games.

These new legends, skins, and items, as we’ve seen before, are typically in development way before they are released and end up finding their way onto the internet either through leaks or official reveals from Respawn themselves. 

However, there’s also a lot that gets left on the cutting room floor. Ideas for the legends that don’t quite fit, or skins that maybe don’t quite match some of the extravagant looks that already in-game. 

Bloodhound in Apex Legends
Respawn Entertainment
Bloodhound has become one of Apex’s most powerful legends over the last few seasons.

The same goes for animations surrounding things like finishing moves. Typically, this can be because they cause bugs and other issues, but sometimes it can be because a move is way too over the top. 

Apex Legends dev Moy Parra, who has revealed some scrapped content before, showed off one of the scrapped finishers for Bloodhound that went a bit over the top. 

The dev showed that one of the initial ideas for Bloodhound would have the legend finish enemies off by sticking a pole into their head. If you think that sounds bad, it gets worse. The technological tracker would also pull on the pole, seemingly beheading their downed opponent. 

As Parra notes, that type of execution might have stuck around if Apex received a similar mature rating as Titanfall, but instead, the battle royale is only a Teen rated title. 

There might be some scope to add more finishers for each legend in the future, but they certainly won’t be as explicit as some of the first ideas that Respawn had.