Apex Legends hop-up rework could shake up the meta - Dexerto
Apex Legends

Apex Legends hop-up rework could shake up the meta

Published: 30/Jul/2020 13:24 Updated: 30/Jul/2020 13:25

by Jacob Hale

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Hop-ups can be the difference between a kill or a death in Apex Legends, allowing you to improve your weapon with one Epic or Legendary attachment.

These attachments come only in the rarest varieties, and change each season, meaning that every few months there’s a fresh way for you to shake up how you play or use specific guns.

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For example, Season 5 brought back Skullpiercer Rifling, which was first seen in Season 2. You can stick it on your Longbow DMR or Wingman and increase their headshot multiplier from 2.0 to 2.5 and 2.25, respectively.

Apex Legends Double Tap Trigger Hop Up
Respawn Entertainment
Hop Ups, such as the Double Tap Trigger, can be attached to certain weapons to make them considerably stronger.

Naturally, this means that each season players look forward to the new hop-ups that will be available, either as a completely new introduction or the return of old favorites.

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One player, though, has taken matters into their own hands, by creating a host of potential new hop-ups that they believe Respawn could introduce into their battle royale title, and they sound particularly interesting.

Sharing their ideas on Reddit, Angry_Worgen showed off what could be some interesting additions to Apex Legends.

  • Barrel Synchronizer (Legendary) — Compatible with: Alternator
    • Allows the weapon to fire two bullets at a time, but halves the fire rate.
  • A.P. Rounds (Legendary) — Compatible with: Longbow DMR, Mastiff
    • Deals damage split equally between health and shields.
  • Rapid Fire (Legendary) — Compatible with: G7 Scout, Wingman
    • Increased fire rate at the cost of reduced damage and increased recoil.
  • Ricochet Rounds (Epic) — Compatible with: Spitfire, EVA-8
    • Bullets will bounce off of surfaces and deal reduced damage (40% after first bounce, 15% after second bounce).
  • Heatsink (Epic) — Compatible with: L-Star
    • This weapon can fire longer before overheating. Also reduces the time of manual cooldown.
Apex Legends new hop up ideas
Angry_Worgen
These Apex Legends hop ups could shake up the meta.

These ideas could definitely help shake up the guns that are predominantly used in the game, as well as help make some more viable.

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The A.P. Rounds could greatly help if you get into a gunfight on the edge of the zone, taking health from enemies in the storm could help you fight off those pesky enemies holding you back. After all, they take both shield and regular HP.

Obviously, these ideas make for some interesting consideration, but whether they would actually be viable in the game is a whole other question. As Worgen says, they are not an expert on game balance or anything similar, although the Apex devs may yet take inspiration from these ideas.

Apex Legends

Why Wattson’s pylon ability is “eating” grenades in Apex Legends

Published: 19/Oct/2020 18:01

by Tanner Pierce

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After players seem to be confused about the Apex Legends character Wattson “eating” grenades, a fan has taken to Reddit to explain just exactly what is going on – and the answer is a bit more complicated than it might seem at first glance.

Confusing special abilities are always bound to happen, especially in games like Apex Legends, where every characters ability is different. Wattson, who has been a part of the game since Season 2, is a perfect example of a character who has some crazy abilities, but can be a bit confusing for some players.

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For those that don’t know, she can place down an “Interception Pylon” which blocks incoming grenades, equipment, etc. in order to protect you, similar to a Trophy System from the Call of Duty franchise. Some people have been confused by this ability, claiming it’s destroying or “eating” their own grenades, which is definitely a bit peculiar. Now, thanks to a player, there’s finally a decent explanation for what’s going on.

Wattson Season 2 cinematic
Respawn Entertainment/EA
Wattson, who was added to the game over a year ago, has the ability to stop grenades.

Interception Pylon eating grenades?

According to Reddit user u/Jameso4e, who is a self-proclaimed Wattson main with 3,500 kills, there two different circles which appear when a player places the Pylon, one that destroys only “incoming” grenades/equipment and one that destroys all of them.

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The outer rings is the one that destroys all equipment, meaning players should be looking to avoid standing near that one when throwing their grenades inside of the two circles. In layman’s terms, you’ll have to watch where you’re positioned if you don’t want the Pylon to “eat” your grenades.

In a video made by Jameso4e demonstrating the problem, players can very clearly see two circles. When he stands closer to the inner circle, he has no problem throwing grenades out but when he stands near the outer circle, the equipment gets “eaten”. While that may sound a bit confusing at first, once you practice, it seems to be pretty easy to master.

As to why the ability causing this, nobody really knows, but the user theorizes that it’s due to bugs. It’s been over a year since Wattson was added to the game, so here’s hoping that now that the ability has been explained, more people understand it.

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