Valorant devs tease Deathmatch and more modes in development - Dexerto

Valorant devs tease Deathmatch and more modes in development

Published: 4/Jun/2020 22:32

by Alan Bernal


Valorant’s Spike Rush has been a hit with fans but it’s just the first step in building an ecosystem of modes including a Deathmatch-type playlist in the future.

The devs have been getting community requests to implement less demanding ways to queue up where people can be active in the action for longer than the “plant-and-defend-the-Spike gameplay” the title currently touts.

Spike Rush, the game’s first supplemental game type, is a lite version of the default way of playing. Typically a normal match in Valorant would last anywhere from 25 to 50 minutes, whereas Spike Rush is meant to contain the action to a cozy eight to 12 minutes.

“We like to dream that Valorant has unlimited potential for additional gameplay modes and expansion in the future,” producer and product lead for game modes, Jared Berbach, said. “Our desire is to create modes for all types of players, needs, mindsets, and moods.”

In keeping with that goal, there’s going to be a constantly evolving “Modes ecosystem.” Some of them will be permanent fixtures in Valorant, others will be “time-limited modes that can get a little wacky.”

Riot Games
Riot are exploring new modes for Valorant.

While FPS players are familiar with the general rules of typical Deathmatch, it could look a little different by the time it comes to the tactical shooter.

“We’re already hearing our beta audience clamor pretty loudly for a Deathmatch style mode,” the developers said. “The desire for a game type that translates heavily to warming up, fragging out, gun skill, and shooting at “live targets” to improve your aim resonates with us both as competitors and as developers.”

Riot doesn’t have a set launch date for this mode at the moment. The studio is still building “some of the necessary technology” that would allow for it to be integrated into Valorant.

Riot Games
The Riot devs are going to develop more playlists for Valorant to foster its Modes ecosystem.

But the devs aren’t shying away from letting their fan base know Spike Rush is just the first of many future modes they are currently prototyping.

Riot’s decision-making for Valorant has been influenced by player feedback and they’ll be looking to their community once again as they develop and implement new modes for the game.


Valorant dev responds to players asking for map-specific queues

Published: 29/Nov/2020 1:30

by Alan Bernal


A Valorant developer gave weight to the idea of map-specific queues after Icebox’s mixed reception made it difficult for some to get any meaningful practice on the map.

Icebox has been a divisive addition to Valorant. There are some members of the community who swear it’s a great example of a tactical map that demands a thoughtful approach to Agent ability usage; and there are others who believe it’s the worst map to grace the game.

Unfortunately, people in either camp share the same matchmaking playlist. This presents a problem, at times, in which people who want to play Icebox can matchmake with someone else who will then dodge that particular map.

Luckily, there are discussions within Riot Games for a solution that could include special playlists that feature specific maps.

Riot Games
Some players have been dodging Icebox too many times, and Riot might try to find a solution for it.

“Could you please put a separate queue so that we can quickly get some experience,” a message to Riot said. “I found it hard to get used to Icebox because people keep dodging so I can’t rack up the hours to get used to the map.”

Riot Insight and Strategy dev on Valorant, Coleman ‘Altombre’ Palm, responded with an encouraging word, noting how the idea is “a great suggestion and it’s something we’ve talked about ourselves as well.”

One of the last times Riot addressed map selection playlists was back in July, when Senior Producer Ian Fielding said from a competitive standpoint, separating the matchmaking pool wasn’t ideal for players.

“Splitting up matchmaking into separate map pools would reduce the overall players in our matchmaking pool,” Fielding said in an Ask Valorant blog. “Which not only slows down matchmaking, but makes it more difficult for us to produce fair matches.

“Given that, we currently don’t have plans to enable map specific selection for Matchmaking.”

riot valorant map selection

As disappointed as some players might have been, Altombre’s update has given some hope that Valorant could one day include these smaller matchmaking queues.

Although who’s to say it would look anything like the kind found in CS:GO. In League of Legends, Riot has people lock in a primary and secondary role to choose which one they get in a match.

In some instances, a player won’t get either. Moreover, if the system determines there’s a lack of sufficient players queuing for a certain role, then the game offers a brief reward for anyone willing to fill it.

csgo map selector matchmaking
Valve via 7tlo Reddit
A map selector could be coming to Valorant, though it might not look what people are familiar in CS:GO.

A general idea like that could be applied to Valorant’s maps. Although tweaked to fit the concept, that could be a solution to let people choose which two locales they prefer, while maintaining the possibility of getting any map at the end of the day.

In either case, it sounds like Riot wants to tackle this issue in some capacity soon, and hopefully it results in a meaningful quality of life update for Valorant.