How to reach higher ledges in Valorant using Omen’s Paranoia ability

Published: 24/Apr/2020 2:43

by Alan Bernal


A crafty technique with Omen’s Paranoia gives him the ability to boost over certain terrain, letting him get a faster reposition than the teleportation from Shrouded Step.

On offense, Paranoia is a useful tool to break out of a corner and rush defenders blinded by the projectile. On defense, it can be a crucial ability that can disorient an impending push by the attackers.

But if the round demands it, Omen’s Q can actually let him reach higher platforms that would typically only be accessible to the more agile Agents or by using the loud and lengthy cast of his C.

Riot Games
Omen’s toolkit already comes with a repositioning tool, but it also comes strapped with a sneaky boost/glide mechanic too.

After tinkering around with Omen, user ‘finneman123’ and ‘whyimhere4’ saw that the Agent is given a small lift and glide shortly while activating Paranoia. Taking theory into practice, they were able to make use of the tech to find sneaky boosts.

While perched on top of the metal container in the middle of Bind’s B site, the player was able to use the Q mid-air to hop across to the shack’s roof inside of the entrance from Garden.

This is usually a one-and-done spot; but if you aim the Paranoia toward B long while boosting and timing it with the enemies’ push, you can possibly funnel a swarm of blinded players into your crosshairs.

When omen uses his q ability you glide/get lifted up, so i found some jumps on the three maps from VALORANT

But that’s just scratching the surface of Omen’s potential with this technique. For example, if you’re repositioning from A Heaven to Mid Yard on Split then you can actually use Paranoia to blind mid while avoiding the cables to climb up.

Avoiding the climb up the ropes with your ability can make it so you aren’t in the compromising position of the loud cables to get out of the room.

Agents in Valorant are equipped with extensive toolkits that lets them create space, hinder sight, and the like.

Riot Games
Omen can get especially tricky with Paranoia to avoid crucial sound cues.

It’s these kinds of tricks that slowly start to get embedded in Valorant players’ approach to a round which opens up the possibilities for incredible outplays.

With people learning more about Riot’s new shooter every day, it’ll be interesting to see how people develop their skills with Omen.


Riot respond after pro Valorant players criticize terrible Ranked queue waiting times

Published: 17/Jan/2021 11:46

by Calum Patterson


A problem that has persistently frustrated the very best Valorant players continues to rear its head, as players in the upper ranks find it almost impossible to find a match within a reasonable time. Riot Games devs have responded, confirming they’re working on improvements.

Valorant’s ranked system is the primary mode for most players, and for the majority of the playerbase, it functions well, with a well-designed MMR system pitting players of similar skill levels against each other.

However, if you’re talented enough to find yourself in the very upper ranks of Immortal or Radiant, the experience can become completely different.

The higher you climb, the smaller the available pool of players to match with and against. For Radiant players, it’s not uncommon to have to wait for hours to get a match.

Valorant ranks
Riot Games
Valorant’s new ranked system has ditched the “arrows” for clear-cut points called Rank Rating.

Riot’s response to queue times

Recently retired pro player Tyson ‘TenZ’ Ngo is one such player who experiences ridiculous waiting times to get a match. During a 24 hour stream on January 14, he was unable to find a match after 4 hours of waiting, while on his main account.

As a workaround, top players will often use ‘smurf’ accounts to play more regular matches.

Responding to TenZ, Riot’s Senior Competitive Designer Jon ‘EvrMoar’ Walker acknowledged the problems with the system. “We are currently talking about how to fix this, and looking into your queue to figure out solutions.”

The dev continued, “I personally feel bad that one of our best players can’t engage with the new system.”

Cloud9 player Joseph ‘Keeoh’ Winkler has since shared his suggestions for how the ranked system could be improved across the board, but especially for the upper ranks.

He too highlights the issues faced by TenZ, stating: “High MMR people (like TenZ) are getting 2hr+ queue times, meaning they can’t climb the leaderboard.”

How Riot plans to address the issues remains to be seen. They have just rolled out a series of significant changes to competitive play for Episode 2, Act I and we can expect more iteration on this system in Act II.

The devs have also responded to some of the other criticisms about the new system, including fears over a ‘hidden MMR’. They reassured players that: “We will be monitoring the data around how long it takes the average player to return to their previously acquired rank and definitely listening to feedback from players.”