Crazy Valorant “rocket ride” trick sends you flying like Fortnite

Published: 16/May/2020 19:51 Updated: 18/May/2020 12:25

by Alan Bernal


A technique in Valorant propels players forward at an incredibly high pace, reminiscent of Fortnite’s “rocket rides” that let players fly across wide areas of the map.

Esports commentator Grant Haynes and many others were revelling in the Viper trick that they say will surely get patched by Riot, though players are finding a ton of enjoyment while the fun lasts.

Viper comes equipped with a Toxic Screen that can be invaluable for zoning off entire sections of a bombsite. The screen she has requires her to drop a line of gas emitters that will summon the wall and, with slight coordination with a teammate, can make for a bizarre boost.

Riot Games
The bug with Viper’s wall lets her give anyone a quick trip into a site.

In Haynes clip, it showed Viper preparing to lay down a straight line of emitters into the B site of Split from Garage. With a friend as a Jett, the players synced up to launch Viper’s wall as the other hit the apex of a jump.

After timing it right, laying down the groundwork of the wall will cause the mid-air ally to ride along the placement of the emitters.

The way the clip shows Jett moving can remind some CSGO veterans of a run-boost that would typically be employed for passing through sketchy angles where someone could be scoped in to.

But because of the nature of Viper’s Toxic Screen, instead of it being a short-distance leap, it took them all the way down the trajectory of the emitters up until the player met the first obstacle in their way.

This trick doesn’t seem to be an intended outcome of the wall, so not many people are expecting Riot to allow players to utilize the tech much longer.

Until then, like in Fortnite, using this as a viable way of executing on a site might not be ideal or possible in most instances due to the time it takes to set up and how vulnerable it leaves Viper and the wall riding teammate.

However, if a round is down to, for instance, a 2v2 this can actually be a good way to just barrel into a site since the defender on there will only be able to cover so many angles.

With Valorant still in beta, there’s bound to be more executables like this in the game, but don’t expect the devs to keep them in for long.


Valorant devs confirm new Sage buff on the way in patch 1.13

Published: 2/Dec/2020 5:12

by Brad Norton


While Sage was an insta-lock in the early phases of Valorant, the Sentinel Agent dipped drastically due to a series of hefty nerfs. However, Riot Games has confirmed she’ll be getting some love in the next major update.

When Valorant launched, Sage was the only Agent in the game capable of healing allies. Others were capable of healing themselves, but her kit provided something entirely unique. Combined with an extremely chunky Barrier Orb that could block off a certain path, and you had an “out of control” Agent that was picked in almost every match.

It took multiple balance updates and various ability reworks to bring her back down a notch. Since then, along with the introduction of new characters, Sage has seen her pick-rate drop tremendously. The Agent has only seen play in two professional matches over the past 60 days, according to VLR.

In attempt to find a middle ground and get Sage back on track, Riot has confirmed a new buff is on the way. Here’s what we can expect in Valorant’s 1.13 update coming soon.

While it was a critical Killjoy bug that stole the spotlight on November 30, Sage was also in focus due to an issue with her wall. Thanks to the Barrier Orb being placed pre-round, she could help a friendly Omen teleport across the map and quite literally break the game.

As a result, the Agent will no longer be able to place a wall down before a round gets going. This may have seemed like a temporary fix, though Riot soon clarified it “will be sticking around in the next patch.”

“Don’t worry,” they stressed. Sage isn’t being properly nerfed again. In fact, it’s quite the opposite. Despite this adjustment, a “small balance change” is in the works to “put a little power back into her barrier.”

There’s no telling exactly what that looks like just yet. Whether it’s more health, added size, or something new altogether, we’re yet to find out. Though it’s only a matter of time until Sage’s wall is stronger than it’s been for the past few weeks.

It’s clear Riot doesn’t want a repeat of Sage’s dominance. So they’re playing things safe for the time being. Instead of buffing the Agent in a number of ways, Riot confirmed a singular buff to her Barrier Orb and her Barrier Orb alone.

There’s no date announced for patch 1.13 just yet. Though we do already know something else on the way. The incoming update looks to address the smurfing issue once again, cracking down on those making secondary accounts.