Broken Valorant ability leaves Reyna stuck inside other Agents - Dexerto

Broken Valorant ability leaves Reyna stuck inside other Agents

Published: 4/Jun/2020 6:19

by Brad Norton


Reyna is the newest addition to Valorant’s ever-expanding lineup but the 11th Agent has dropped in with a critical issue, leaving her stuck for entire rounds.

Valorant launched on June 2 with a slew of content new not previously seen in the Closed Beta. From the very first 50-tier Battle Pass to a brand new map and more. Chief among the additions, however, was Reyna, an all-new Duelist Agent.

The character is designed to top-frag every match with an array of abilities that fit aggressive playstyles. If you’ve been learning the ropes with Reyna, you may want to be extra-cautious though, as a new glitch has appeared in-game.

Riot Games
Reyna is the 11th Agent in Valorant.

17 rounds into a closely contested match on Bind, Reddit user ‘Vangelys’ found themselves two quick kills to kickstart an attacking play. After a brief stun, they triggered her Signature Ability to turn invulnerable and relocate. Unfortunately, where they relocated to, wasn’t quite ideal.

Once the stun effect wore off, they reappeared inside a friendly Agent. Stuck inside Sage with no way out, all they could do was wait for the round to end.

[BUG] Reyna’s "E" ability during Ult got me stuck onto another player from VALORANT


“This is bullsh*t,” they said as their teammates were downed nearby. While they were stuck together behind cover, safety soon ran out and the final remaining enemy pushed up for the win.

One quick blast from close range with the Judge shotgun and both characters dropped instantly. The impact registering on both Agents at once. 

Perhaps another nearby orb for Reyna to consume might have freed her from the glitch, but that would have required another kill.

Riot Games
Consuming orbs allows Reyna to relocate without taking damage for a brief period.

This isn’t the first time a character-merging issue has appeared in Valorant either. Throughout the closed beta Riot deployed a patch to fix a glitch with Phoenix’s Ultimate having a similar effect.

There’s no telling exactly when this problem might be resolved. So for the time being, try to steer clear of allies when relocating in Reyna’s invulnerable form.


Valorant dev explains why kills aren’t the most important for ranking up

Published: 5/Dec/2020 11:48

by Luke Edwards


A Valorant dev has explained how the game’s ranking up system means kills are far from being the only factor in determining player’s ranks.

As it’s an FPS, you’d expect kills to be the undisputed most important part of the game; after all, the more heads you click, the more games you win, right?

Well, not quite. While players ranked at Immortal 3 and above have their ranks based purely on whether they win or lose a game, at lower levels you can still improve your ELO rating whether you win or not. This is because your performance has an influence – and performance isn’t all about kills.

A Valorant dev has explained why your level of performance can mean so much more than how many kills you pick up.

Valorant Icebox B
Riot Games
In patch 1.11, which saw the introduction of Icebox, Riot adjusted the Combat Score system to factor in non-damaging assists.

Valorant dev explains why performance is not just kills

Valorant’s new Senior Competitive Designer EvrMoar explained how factors outside of kills impact players’ ranks.

“Performance isn’t just kills, it looks at things like assists, flashes, smokes, utility, entry fragging, etc. so players that play a supportive role also see performance % increases for playing utility,” they explained to players.

“Being the top killer doesn’t always mean you were the highest performer on your team.”

Riot Games
Duelists like Jett have more raw killing ability than utility-based agents like Cypher.

In Valorant specifically, this makes sense. While on games like CS:GO, where every player starts the game with access to the same tools, putting more weight on kills in determining a player’s rank works, this doesn’t quite copy over to Valorant.

For example, it’s harder to compare the performance of a Jett player to the performance of a Cypher player is performance is based purely on kills.

If both players are of equal ability, it’s likely the Jett will frag out more due to her kit allowing more way of outdueling enemies in raw damage. Meanwhile, the Cypher player is likely to get fewer kills as his kit is centered more on providing information and utility for his team.

This means at ranks below Immortal, where individual performance plays a bigger part in determining where players are ranked, a multi-factored performance calculator means agents with more utility than raw killing ability aren’t completely ignored.