All Valorant map changes from Patch 1.02

Published: 24/Jun/2020 2:59

by Alan Bernal


The second official patch for Valorant is out and it brought a ton of new changes throughout its four maps of Split, Ascent, Bind, and Haven. Here’s a complete breakdown of what players have in store.

Riot has been working to balance the gunplay in their tactical shooter that is closely tied to the multiple ways people use their Agents’ Orb abilities to clear corners, choke ways, and the like.

But the studio wants to make tight angles in their arenas “a bit more straightforward” for people to reliably hold when defending or clear while attacking, and has implemented new elements to help ease the burden.


Changes to the map aren’t as extensive as the others, but Riot has patched up two spots that campers have been favoring.

New elements in front of Bathroom’s entrance near the Orb now has rugs in the corner to prevent people from camping, as well as the newly-curved wall outside of Hookah’s teleporter that should make it easier to see opponents.


Content creators, like YouTube channel ‘Click Heads,’ have been running through all of the changes to the maps highlighting some of the bigger updates seen throughout.

For example, on Haven, people will notice objects placed in C-Link, C-Long, and Garage doors. The objects are noticeable and seemingly random, but they prevent people from getting a cheeky kill from someone running around the corner.

Moreover, on the A side of the map, the double near short has been changed to smaller boxes that gives people the ability to see who’s on the other side – similar to the pipe added in Sewers just a few feet from there.


The same can be said about Ascent, the newest map in the game. There’s been stacked objects near the Defender spawn to give rotators a bit more of a challenge to move across.

In the Garden link there’s now a whole column of objects that prevent people from crouching and stay relatively hidden.

Near the Orb at the A side, there’s two boxes in front of the butcher shop that negates people from holding it from a close distance. These can also be used to get another angle on the Archway leading into the site.

Click Heads YouTube
The boxes on Ascent will give attackers more options to burst into the A site.


Near the Defender’s spawn there’s a huge metal beam that prevents people from camping during a save round or to protect from a rotation.

That’s the only change made to Split after a previous patch made a huge reconfiguration to how the middle part of the map looked like.

These changes aren’t massive but will make some places harder for Valorant players to camp and take advantage of cheeky angles.


Valorant update 2.01 patch notes: Major map changes, Jett balancing

Published: 20/Jan/2021 14:43 Updated: 20/Jan/2021 14:52

by Calum Patterson


A new update is going live in Valorant with changes to Jett, AFK restrictions, and some major changes to the split map. Check out the full patch notes below.

Valorant Patch Notes 2.01

The full patch notes can be seen below, but here are the headline changes:


  • Smoke duration decreased 7 > 4.5


  • Major map changes to improve balance

AFK restrictions

  • Adding AFK forgiveness for a certain number of rounds, but repeated/extended occurrences will be penalized with higher queue restrictions

Omen glitch





Smoke duration decreased 7 >>> 4.5

In a continuation of the Controller changes from Patch 2.0, we felt it was important to consider Jett’s smokes as well. In Patch 1.0, we increased Jett’s smoke duration to 7 seconds (from the then 4 seconds), and we are partially undoing that now. We’ve found that the result of that change was that Jett became a substitute for the Controller role, and reasonably aggressive teams could make use of her Cloudburst smokes to quickly take space without relying on a dedicated Controller. This is part of a pattern of Duelists superseding more utility-focused Agents that we will continue to look at in the future. It’s important that Jett can use her smokes to create temporary windows for the high action plays that define her style, but those windows need to be brief enough to ensure that Controllers are where teams look for team-focused vision blocking.




This Split update is focused around improving attacker options on the map, as well as reducing 50/50 checks, the depth of certain corners, and opening specific areas on the map by increasing chokepoint widths.


Increased the width of the B Main doorway

  • This should make the space easier to navigate for attackers, and make it more difficult for defenders to stall Attackers in the choke point. There is a crate for attackers to utilize on the other side of the doorways as cover, which allows for utility to be thrown into the site from a new angle.


On top of the changes to B Main, there is an additional trash pile placed in the corner to prevent defenders from hiding in too deep a nook

  • This creates a new angle into B Main when standing on the new object.


Increased Spike plant zone boundary

  • This allows a new Spike plant location for attackers to defend from within B Main.


New material stack for cover in B Site that allows you to isolate angles more effectively

  • This also breaks up a vertical 50/50 angle when peeking into the site from B Main.


Reduced depth of this corner to allow pushing into defender spawn with more safety


Removed this cubby near defender spawn to allow pushing through this area more safely


Increased the width of the Vent Room entrance


Added a sloped wall in the Vent Room, which removes a 50/50 check when entering Vents from Mid

  • The new sloped wall also protects you from wall penetration coming from Mid.


Simplified the Ramen/Scuttle Crab area

  • This should make the map feel more open and allow you to push through and clear this area without having to rely as heavily on utility.


Reduce depth of cubby in Sewer to allow pushing through this space more safely


Increased the width of the doorway to A Tower and reduced safety of defenders in A Tower

  • This change should increase the value of controlling A Ramps.


Adjusted angle of sloped wall

  • This allows the back corner to be cleared slightly earlier from attackers. This angle is still safe from the A Tower, however you can now successfully clear this spot by stepping out onto the Rafters without having to drop down towards site.


Adjusted wall depth near Screens, which allows you to move out of Screens more safely without the use of utility


  • Added ability to hide custom game results from Match History
    • Many of you, especially pros, have asked for the ability to not show custom game Match History results, so that they can practice without other players scouting their strategies. We wanted to ship this feature ahead of Challengers so you can practice without this concern.


  • The Add Friend button now exists for teammates only, and the option of adding enemy players has been removed
    • Any teammates with privacy/streamer mode enabled will not have the Add Friend button near their name.
  • Queue restrictions for AFK-ing in-game and during pre-game have changed
    • We want to make sure that folks having connectivity issues aren’t harshly penalized, but those who are purposefully AFK-ing receive harsher penalties.
    • With that, we will be adding AFK forgiveness for a certain number of rounds, but repeated/extended occurrences will be penalized with higher queue restrictions.


  • Fixed an issue with rank promotion and demotion indicators overlapping players rank on the Career page
  • Fixed a bug that would cause either a Radiant icon or an error message to show during the End of Game screen instead of the correct rank details
  • Fixed a bug where Reyna’s Leer would not display on the minimap correctly
  • Fixed a bug where credits wouldn’t be properly refunded after selling a gun that a teammate bought
  • Fixed a bug where offscreen flash VFX would display incorrectly
  • Fixed a bug where Phoenix’s starting location would briefly be displayed on the minimap after being killed in Run it Back
  • Fixed issue where Omen’s reforming VFX didn’t line up with where he actually appeared when using Shrouded Step
  • Fixed Jett being able to trigger the defuse sound while dashing
  • Fixed Omen being able to trigger the defuse sound while teleporting
  • Fixed issue that caused Yoru’s Fakeout decoy to persist in the world after his death
  • Fixed issue where Raze’s Boom Bot could be placed through some walls
  • Fixed issue where Omen could have his gun equipped while forming during From the Shadows
  • Resolved Regrowth’s number UI not updating as Skye used the ability
  • Fixed fire rate stacking issue when a player is in one Brimstone Stim Pack while another ends
  • Fixed Skye not properly showing the callout region she’s in