Pokemon Go trainers are losing GO Battle League matches on purpose - Dexerto
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Pokemon Go trainers are losing GO Battle League matches on purpose

Published: 24/Mar/2020 17:47

by Paul Cot

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The idea of any Pokemon battle is to win, right? Well, apparently not. Trainers are losing their Pokemon Go GO Battle League (GBL) matches on purpose and they have a very good reason for doing so.

For some players the allure of the GBL rewards outweighs winning. Now, it would be make sense for rewards to be given to players who win and that’s exactly how it’s set up.

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So, why would players be intentionally losing? The reason is to get themselves into a position where it is easier to win.

GO Battle League Losing
@PokemonGoApp
Trainers are losing matches in GBL on purpose…

Rank Tanking remains

GBL Matchmaking matches you against players of a similar ability based on rank and rating. Up until you reach rank 7 you will be matched with trainers of the same rank.

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This changes once you reach rank 8, though, as at that point you will be given a rating. As you can’t drop your rank in a given season, from rank 8 to 10 you will always be matched with trainers of a similar rating.

It makes sense that less experienced trainers, and therefore easier opponents, are found between ranks 1 to 7 then. After all, getting to rank 8 isn’t difficult – all you need to do is win 27 matches in total.

So, once you get to the ‘matchmaking based on rating’ point, winning will become much harder. The only way to give yourself easier matches is to minimize your rating and in some cases, where trainers have built up a higher rating, lose several on purpose.

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With GO Battle League not requiring you to walk 3km in between sets, due to the current global health situation, losing a lot of battles and quickly isn’t too difficult. This is far from in-keeping with how much Pokemon games should be played but a lot of players are competing for the rewards – and apparently the rewards only.

Cobalion Darkrai Rewards GBL
@PokemonGoApp
Cobalion and Darkrai are two massive rewards in GBL…

Lose to get rewards?

Rewards are distributed based on how many battles you win in a given set (five battles). These range from Stardust, items and most appealingly of all encounters with rare Pokemon.

Under the ‘basic rewards’ selection, you can earn an encounter with a rare Pokemon by winning four of five battles. This is by no means easy but is certainly do-able.

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Winning those four battles is obviously a lot easier when against poorer quality opponents. So, it becomes more understandable why trainers are losing – or ‘Rank Tanking’.

These encounters have included Darkrai, Giratina and most recently Cobalion – so there is massive incentive to get those four wins. Landorus is also coming to as a reward for those above rank 4 soon. While the system remains as it is, losing on purpose in GBL may be a common theme.

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Hopefully, Niantic think of a better way to distribute the rewards so that trainers do their best to win at all times but also get fairly rewarded. It’s tricky but the current system is obviously not working.

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Pokemon GO community outraged over “tone-deaf” Strange Egg requirement

Published: 13/Oct/2020 1:50

by Brent Koepp

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In an update to Pokemon GO’s Autumn event, the mobile title is getting “Strange Eggs” added to the game. However, some players are furious over the new item’s lengthy requirements to hatch them.

Pokemon GO hit the app store in July 2016, and quickly became a cultural phenomena. The mobile title brought the beloved Nintendo franchise to real life, as players around the world left their house to catch their favorite monsters.

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The wildly popular release is celebrating 2020’s Autumn event. However, the game’s latest addition, Strange Eggs, has upset some Trainers who feel its requirements are ridiculous and unfair given the current climate.

pawniard in pokemon go
Niantic / The Pokemon Company
The Autumn-event brings “Strange Eggs” to Pokemon GO.

New Pokemon GO event sparks outrage

In Pokemon GO’s latest update, the mobile game rolled out Strange Eggs for the October 12 event. In the announcement, the items are described as having been collected by Team GO Rocket, and will hatch Poison-type and Dark-type monsters.

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According to the official notes, the special eggs will require 12 km to hatch: “Defeat a Team GO Rocket Leader to receive a Strange Egg, and walk 12 km to hatch it. You’ll need to have space in your Egg inventory before your battle.”

The new items have the possibility of containing Larvitar, Scraggy, Trubbish, Vullaby, Pawniard, Deino, and more inside of them. However, some players quickly took notice of the eggs’ lengthy walking distance needed to make them hatch.

Outraged, Trainers took to social media to hit out at developer Niantic for the 12 km distance, such as one user who said, “They’re TWELVE KM? That just seems tone deaf.” Another player agreed, and exclaimed, “12 is too much full stop. 10 is too much. The egg pools are absolute garbage.”

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pokemon fans mad at eggs
Twitter
Some Trainers were not too thrilled with the new egg requirements.

Site admin of popular Pokemon outlet Serebii, Joe Merrick, also shared his thoughts on certain Pokemon being locked behind these eggs. “12km eggs is a bit much for right now. Seriously. I do hope this changes and they become widely available without going outside in these times,” he said.

Twitter: @JoeMerrick
Serebii’s site admin questioned the eggs given lockdowns in the world.

It should be pointed out though, that according to Serebii, that distance is measured in ¼ during the event, so hatching Strange Eggs should be closer to 3 km. However, angry players pointed out that the eggs will stay around after the event ends on October 18 at the full 12 km distance.

Given the current state of the world with hundreds of major cities still issuing lockdowns, many Trainers questioned the developer for making the distance on these items even higher.

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At the time of writing, Niantic has not yet responded to the backlash. Nor is it clear if the 12 km distance will be changed, or if the ¼ distance will continue to be applied after the event.