How to get Trapinch in Pokemon Sword & Shield - Dexerto
Pokemon

How to get Trapinch in Pokemon Sword & Shield

Published: 25/Sep/2020 15:07

by James Busby

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Fans of Pokemon Ruby and Sapphire will be pleased to find Trapinch has made its way to the Galar region. However, finding this Ground-type can be a little tricky. If you’re struggling to find Trapinch in Sword and Shield, then be sure to check out our handy location guide.

While this bipedal beast may not look overly strong or imposing, it is known for its ability to endure the harshest of conditions. Trapinch is a desert-dwelling creature that favors hot weather and can survive in the most inhospitable environments. As a result, there are only a few areas you can catch Trapinch in Pokemon Sword and Shield. 

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While Trapinch may start as a humble ground-type Pokemon, its evolutionary path sees it take on that of a dual ground/dragon-type. In fact, its fully evolved form, Flygon offers incredible speed stats and highly-damaging moves. Whether you’re struggling to find Trapinch or just want to add its evolved form to your party, you’ll want to check out our guide below. 

Where to find Trapinch in Pokemon Sword & Shield

Trapinch Sword and Shield location
Game Freak / Pokemon Company
Trapinch is one of the more elusive creatures in Pokemon Sword and Shield.

Trapinch can be found roaming around Route 6 in both Pokemon Sword and Shield, while Hammerlocke Hills gives Shield players another option. Route 6 offers those with Sword an incredibly low 1% encounter rate during all weather conditions, so it can take a long time to find. 

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Fortunately, those with Shield have an added 5% encounter rate when searching for Trapinch in Route 6. Additionally, Hammerlocke Hills has a 2% chance of Trapinch spawning, but you’ll only be able to find it during sandstorms. 

For those with Pokemon Shield, we recommend heading over to Route 6 and running back and forth between the various grass patches. Due to its small build and orange coloring, Trapinch can easily blend into the golden grass, so you’ll need to keep a close eye for any subtle movements. 

If you’re not having any luck and want to refresh the overworld spawns, then simply adjust your Switch’s date and time settings. To do this, hit the HOME button and navigate over to the Switch system menu. From here, you’ll be able to access the date and time settings. Once you’ve selected this option, simply advance the date by one day and then head back over to the game. The weather should change and new Pokemon will begin to appear.

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Catching Trapinch

Battling Trapinch
Game Freak / Pokemon Company
While Trapinch may be on the rarer side, it does have a high capture rate.

Trapinch’s low spawn rates can make finding this Pokemon rather time-consuming, so you’ll want to take extra care when battling this particular ‘mon. Just like with our other Pokemon location guides, we recommend using a party member that has False Swipe. 

This particular move will always leave your opponent with one HP, making it the perfect attack for those wanting to avoid knocking out any wild Pokemon. After all, there’s nothing worse than finally encountering the ‘mon you’re looking for only to then KO it by accident. 

Of course, if you don’t happen to have a Pokemon with False Swipe, then simply use a weaker ‘mon to chip away at Trapinch’s health. If you’re going to do this, be sure to avoid any water, grass, and ice-type attacks. All three of these moves are 2x effective against Trapinch and will invariably result in an instant knockout. 

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While Trapinch may have an incredibly low spawn rate in both Sword and Shield, it does have a high capture rate of 255. This makes your chances of success very high, particularly when you’re using improved variants of the standard Poke Ball.  


If you’re looking for more Pokemon Isle of Armor guides, head over to @PokemonSwordNS for all the latest news and information.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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