Sombra’s ability to temporarily take other heroes out of the fight with her hack and EMP abilities is one of the most powerful in Overwatch, but now it looks like a new technique could make her ultimate even tougher to stop.
Sombra’s ultimate, EMP, stops all enemy heroes within range of Sombra from using any of their special or passive abilities for a few seconds after being activated.
There is a small window, just before Sombra activates EMP, where she’s vulnerable to stuns or other CC abilities, but a new trick can reduce that time to almost nothing.
In a gif posted to /r/CompetitveOverwatch, user delettebrigitte demonstrates how, if Sombra activates EMP just before translocating, she’s able to cancel the ability’s animation and make it go off almost immediately after she teleports.
So, instead of having a half second of warning before EMP goes off, there’s basically no indication it’s coming when using this technique.
Of course, this method isn’t perfect, because Sombra’s Translocator is destructible, so it’s tough to get it in unnoticed onto an enemy point or through an enemy choke.
This technique would take some practice to get just right, but it could prove to be some very useful tech in the right situation.
It could be more viable to catch the enemy team off guard on escort maps, since the payload is moving, instead of on King of the Hill or Control Point, where the objective is stationary.
But, there is the chance that the player demonstrating this has a high ping, and what is being shown on the screen is not actually what’s happening in game, so before trying this out for real, it’s probably best to test it in a custom game with friends or the practice range.
Sombra has the ability to change the tide of a fight or engagement more than maybe any other Overwatch hero, and now this new technique could make her even deadlier.