Team Canada coach fires shots at Team USA after poor Overwatch World Cup performance - Dexerto

Team Canada coach fires shots at Team USA after poor Overwatch World Cup performance

Published: 7/Nov/2018 11:58 Updated: 7/Nov/2018 11:59

by Joe O'Brien


Team Canada’s coach for the Overwatch World Cup, Justin ‘Jayne’ Conroy, took shots at Team USA after their disappointing result at the BlizzCon playoffs.

In the first round of the playoffs, the USA suffered one of the biggest upset defeats in World Cup history. Despite being hailed as potential favorites for the entire tournament, USA were eliminated by the UK, who many viewed as the weakest team coming into the playoffs.

The embarrassment of USA’s defeat was compounded by their attitude coming into the event, carrying themselves with a level of arrogance that coach Aaron ‘Aero’ Atkins later stated was a deliberate decision to add to the theatricality of the tournament.

For Team Canada, however, it seems the USA’s demise was something of a blessing, as it meant less pressure for them to perform.

Canada coach Jayne revealed that going into their match against France, he actually used USA’s poor performance as a means of helping his players relax.

“Good luck guys, remember no matter how badly you fuck up, at least we’re not the USA,” he apparently told them before their game.

Canada and the USA have a natural rivalry in the World Cup, only heightened by the fact that many of the players on the two national teams found themselves competing opposite their Overwatch League team-mates. Meanwhile, both Canada coach Jayne and USA coach Aero are coaches for Dallas Fuel.

In 2017, Canada outplaced the USA by reaching the finals. This year, the two teams met in the Los Angeles Qualifier and it was USA who came out on top in the head-to-head, but once again Canada had the last laugh by finishing third to USA’s 5th-8th.


Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.