Overwatch's Jeff Kaplan says Genji nerfs & Moira experiments coming soon - Dexerto
Overwatch

Overwatch’s Jeff Kaplan says Genji nerfs & Moira experiments coming soon

Published: 15/Jul/2020 20:51

by Michael Gwilliam

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Overwatch Director Jeff Kaplan has confirmed that Genji nerfs and some Moira changes will be coming to the game in a future Experimental Card patch, as well as some unique “failed” experiments.

Since being buffed majorly in recent weeks, Genji has been on a tear through the ladder, receiving a massive increase in both pick and win rates, leading some to speculate if the cyborg ninja will be nerfed.

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Genji’s buffs were also felt in the Overwatch League, where the Paris Eternal took full advantage of them, with rookie sensation Yeong-han ‘SP9RK1E’ Kim leading the team to victory at the Summer Showdown.

In a post on Reddit, Kaplan explained how the next Experimental patch will featuring some “minor toning down of Genji.”

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Genji from Overwatch facing off against Hanzo's Dragons
Blizzard Entertainment
Genji has been dominating Overwatch since his buffs.

Although he didn’t delve into what those nerfs will be, it’s likely that his primary fire damage could be slightly decreased, while keeping the spread and deflect buffs intact.

Kaplan also said some Moira changes would be coming for testing, but noted they are experimental and the team is “unsure” of them.

Moira has proven to be a tough hero to balance. The last time changes were made to her on the Experimental Mode, they ultimately didn’t go through, as the team wasn’t happy with them.

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Moira uses Orbs
Blizzard Entertainment
Moira has been a tough hero to balance.

Finally, the Overwatch Director said another patch will introduce a “failed” experiment that the team “figured might be fun for some to try.”

“We’re not sure what order they will be going up just yet, but we’re hoping one goes live sometime next week,” he explained. “Sometimes things come up and those dates change, so please manage expectations accordingly.”

Only time will tell what the new patch entails, but Genji mains should be on the lookout for some changes to their hero coming soon. Until then, it’s a good time to grind ladder and earn some SR with the powerful DPS character.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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