Overwatch streamer hilariously imitates xQc to improve their Reinhardt play - Dexerto

Overwatch streamer hilariously imitates xQc to improve their Reinhardt play

Published: 22/Nov/2018 16:02 Updated: 22/Nov/2018 16:07

by Joe O'Brien


Overwatch streamer Jeff ‘Emongg’ Anderson did a hilarious impersonation of Félix ‘xQc’ Lengyel during a recent stream.

After switching to Reinhardt for the second half of a match on Dorado, Emongg decided to channel the power of the game’s most infamous main tank player, donning a blond wig and assuming the persona of former Dallas Fuel main tank and popular streamer xQc.


Throughout the game, Emongg imitated a variety of xQc’s mannerisms, including his characteristic rapid speech, telling his team-mates to “get the juice”, periodically shouting “let’s go”, and hitting his desk when he died.

Though Emongg made a few big plays during his time as xQc, ultimately it wasn’t quite enough to secure the victory.


xQc is not currently streaming Overwatch after receiving a 24-day account suspension. The reason for his suspension is unclear, although xQc speculated that it is likely to have been for his in-game chat, which he has been suspended for in the past.

Though xQc will be able to return to Overwatch, it seems he may choose not to. After being suspended he stated he was “kind of done” with the game.

Following his suspension, he’s instead turned to “variety” streaming, broadcasting a number of different games and occasionally just interacting with viewers while commenting on YouTube videos.


In the short term, at least, the change seems to have done him no harm. On Saturday November 17, xQc at times was streaming his Minecraft play to more viewers than were watching the entire Overwatch directory.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.