Overwatch streamer goes on insane Hero Gauntlet killing spree - Dexerto

Overwatch streamer goes on insane Hero Gauntlet killing spree

Published: 30/May/2019 0:51 Updated: 30/May/2019 0:56

by Bill Cooney


Overwatch’s new Hero Gauntlet mode has provided plenty of frustration for players just trying to get that free loot box, but also a lot of impressive (and lucky) clips from players asserting their dominance over others.

Hero Gauntlet is a mode created in Overwatch Workshop that has players begin as McCree and move through the roster of heroes, one at a time, with every kill they get.


Most of the time though, the game seems to come down to who can steal the most kills, but Overwatch streamer LIRIK managed to make dominating in the new mode look easy.

No, not that kind of hero gauntlet.

The other players just wanted a loot box

The clip starts with LIRIK as Tracer, before quickly switching to Ana and stealing a kill to get another quick switch.


From there, he goes through the next three heroes in the blink of an eye, and barely materializes as Doomfist before annihilating an unfortunate Zenyatta.

From there he goes on to wipe out a few more unfortunate Junkrats to move even further ahead of the unfortunate competition.

Based on the lead LIRIK had when his killstreak started and especially when it ended, it’s safe to assume he definitely earned his free loot box if he hadn’t gotten it already.


What’s after the Anniversary event?

The Summer Games event is the next Overwatch celebration up and according to Director Jeff Kaplan it will start sometime in August.

We don’t know exactly what heroes will be getting new skins, but it’s safe to assume Ashe, Hammond and Baptiste will all be good candidates for a new summer skin, since they don’t have any yet.

2019 has already been a big year for Overwatch, and according to Kaplan, there’s even more new content on the way.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.