Overwatch May 12 update buffs Mercy, nerfs Moira & more: patch notes

Published: 12/May/2020 19:16 Updated: 12/May/2020 19:17

by Michael Gwilliam


A new Overwatch patch has hit the live servers and with it comes a slew of massive changes to supports and buffs to Bastion.

The big changes on the card come in the form of buffs to Mercy and Zenyatta. Mercy received a straight healing buff – something players have been requesting for quite some time.

Additionally, Zenyatta has had his Discord ability buffed. Now when an enemy is Discorded, they will receive 30% more damage, up from 25%. This completely undos the nerf Zenyatta received back during the GOATs meta where teams would run him alongside two other supports.

Blizzard Entertainment
Mercy has finally been buffed.

While those buffs will undoubtedly help Zenyatta and Mercy mains, nerfs to Ana’s healing may also assist in upping their meta status.

With Ana’s healing decreased, this could open up the door for more Mercy play, especially with her pairing so well with Echo. It’s important to note that Ana was one of the best heroes at shutting Echo down, either with sniped shots or by sleeping her when she uses Duplicate.

Blizzard Entertainment
Ana’s nerf may help enable Zenyatta and Mercy.

Finally, there were some major changes to Bastion and Moira. Bastion sees his spread in Sentry mode reduced and can now heal himself up more, but with greater resource drain. Moira sees her Biotic Orb get nerfed with it lasting seven seconds, down from 10.

The balance updates were first teased by Overwatch’s Game Director Jeff Kaplan in a developer update on May 11 where he announced that Open Queue would become a permanent addition to the game.

While Open Queue already runs alongside Role Queue in the arcade, come Summer 2020, it will be a full-fledged Competitive mode.

Full patch notes below:


The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.



Biotic Rifle

  • Healing reduced from 75 to 70


Configuration: Sentry

  • Spread decreased 10%
  • Shots until max spread reduction lowered from 60 to 40


  • Resource drain rate increased 20%
  • Healing per second increased from 75 to 90


Frag Launcher

  • Projectiles maintains slightly more velocity on ricochet

Concussion Mine

  • Projectile speed increased from 20 to 25
  • Ricochet distance off of enemy players greatly reduced

Total Mayhem

  • Bomb detonation time reduced from 1 sec to 0.7
  • Bombs spread increased 50%


Caduceus Staff

  • Healing per second increased from 50 to 55


Biotic Orb

  • Damage radius reduced from 5 to 4 meters
  • Projectile speed increased from 16 to 20
  • Projectile duration reduced from 10 to 7 seconds


Orb of Discord

  • Damage amplification increased from 25% to 30%

Blizzard changes Overwatch Priority Pass again to stop system abuse

Published: 16/Jan/2021 2:04

by Andrew Amos


Blizzard has implemented more changes to their Overwatch Priority Pass program to stop players from abusing the system to get their preferred role more often.

The Priority Pass system in Overwatch has been a successful addition so far. Giving players the option to jump the queue for high-traffic roles by sacrificing a few games has helped tackle the game’s long queue times.

However, it hasn’t been without its flaws. Game quality has been pulled into question, with people playing off-role for these passes. Also, people have been abusing the current system to just stack passes quickly by intentionally losing.

The Priority Pass system in Overwatch
Blizzard Entertainment
Priority Passes have been a hit with Overwatch players, but it’s not perfect.

Blizzard are looking to crack down on the latter issue with their latest changes to Priority Pass on January 15.

“Our data indicates that the Priority Pass is functioning as intended, generally providing shorter queue times for those who use them. The goal of the Priority Pass is to improve player experience and get players into matches quicker,” community manager Josh Nash told players.

“In the same vein, we don’t want this feature to have a negative impact on the quality of matches for yourself or others. We want to do our part to discourage players from intentionally losing and ruining matches for the sake of earning priority passes.”

If you lose a match while playing for passes, you’ll only gain one pass instead of two. This will stop players from just inting their games for the ticket.

Blizzard are also refunding passes to players if they queued up for a role using Priority Pass, but then had to wait longer than the estimated time for it.

Oni Genji Overwatch skin
These changes mean you won’t burn through your passes as quickly.

These changes are active immediately, so you can make use of them straight away. Blizzard are continuing to tweak the system as time goes on, and are “ looking into how we can better communicate when you are rewarded passes after playing a match.”