Overwatch hackers could be a thing of the past with new anti-cheat system - Dexerto

Overwatch hackers could be a thing of the past with new anti-cheat system

Published: 29/Jun/2019 20:28 Updated: 29/Jun/2019 20:55

by Alan Bernal


Overwatch players are being met with a very welcomed surprise in the aftermath of the June 24 and 27 PTR updates which looks to have brought a helpful anti-cheat system to the live servers.

While Blizzard’s popular team-shooter has tons of heroes and strategies to mix up the formula with every attack, cheaters have been running rampant in the game for as long as the community can remember.

As summer 2019 has already been delivering a ton of exciting new developments in Overwatch, it seems like the best one yet will finally start to clean up the persistent hackers that plague the servers.

BlizzardThe only hacker Blizzard wants in their game is Sombra, so their new anti-cheat structure will hopefully keep out unwanted cheaters.

Blizzard is swinging the ban hammer

In a Reddit post, user ‘MentallyStableMan’ posted an in-game notification that shows a new pop-up for when a player in a game finds themselves on the wrong side of the ban hammer.

“Our Systems detected cheating and a player has been banned as a result,” the Overwatch message reads. “Your previous game has been cancelled and no win or loss will be recorded for either team.”

It looks like the anti-cheat system won’t be messing around by completely stopping a match midway through if it thinks someone is using unwelcomed software or programs to give them a competitive edge over others.

The game has had tons of hackers throughout its history, but hopefully that’ll change soon.

Overwatch players noted how none of the previous patch notes seemed to mention a banning system being implemented, and that it was probably for the best as to not give any cheaters a headstart in bypassing it.

For a long time, getting a handle on the waves of hackers in Overwatch has been something players have been wanting Blizzard to take more initiative on. If the new tactic pans out, it would signal a great new era for the three-year-old title.

BlizzardHopefully the anti-cheat system will be able to pick up problematic Overwatch players.

“Between this and the Workshop is this the first time Blizzard has actually made good on statements like ‘two surprises in the summer,’” Reddit user ‘billobob’ said. “… I hope they cut down on the new maps and keep efforts like this up.”

Hopefully Overwatch’s anti-cheat system will be the first big step into bringing some order as it concerns hackers, and will hopefully get better as time goes on.


Overwatch Oct 28 update makes Sombra more consistent than ever

Published: 29/Oct/2020 1:26 Updated: 29/Oct/2020 2:08

by Brad Norton


The October 28 Overwatch update has arrived and the latest patch comes with a ton of critical bug fixes, many of which will give Sombra mains a huge sigh of relief.

Blizzard has been on a hot streak with major quality of life improvements over the past few days. On Oct. 20, it was Wrecking Ball and Lucio that received some much-needed changes. A few days later, on Oct. 22, multiple heroes had their health adjusted.

Now, it’s time for Sombra players to rejoice as the latest update is almost entirely for them. While a ton of bug fixes were in focus this time around, it’s clear that Sombra was Blizzard’s top priority for this patch.

If you’ve been avoiding the hero, now is the time to jump back in with your favorite hacker. Here’s everything there is to know about the latest Overwatch update.

Overwatch Sombra Translocator
Sombra’s Translocator was at the top of the list in the latest Overwatch patch.

Sombra is the only hero that received changes in the October 28 patch notes. Everything else on the list purely focused on general bug fixes. Two main changes for the Damage dealer should make her life easier than ever.

First up, a rare Translocator bug was squashed. Seemingly at random, her teleporting ability could go on its full six-second cooldown if it was destroyed while being used. As with most abilities in Overwatch, if they’re taken out the split moment in which they’re triggered, the game often refunds them right away. Sombra’s translocator should now function just the same.

Moreover, if you’re invisible with the hero, you can now rely on her intel more than ever before. Sombra is supposed to be notified when an enemy spots her while cloaked. That hadn’t been the case from time to time due to a pesky bug. Though the brand new update has completely fixed this issue. 

No matter where you are or how many opposing players spot you, you will now be properly alerted when enemies are onto the case.

Sombra gameplay
Sombra-mains will have a far simpler time while invisible moving forward.

Among the other changes were plenty of fixes for the Workshop mode. Funnily enough, if Sombra is more than double her normal size for whatever reason, she’ll be detected properly in that form too.

The full list of changes in the October 28 patch can be found below.



  • Fixed a bug that would cause colorblind friendly names for duel and elimination game modes to not appear properly



  • Fixed a rare bug where Sombra’s translocator could be on cooldown after use if it was shot at the same time it was used
  • Fixed a bug that would cause Sombra to not receive a detect notification when being seen or receive a detect notification without being seen by an enemy


  • Fixed a bug where Workshop Setting Combo failed to paste when using the non-default option
  • Fixed a bug where presets/codes would fail to import when created using older versions of Workshop Setting Int/Real/Toggle
  • Fixed a bug where Player Stat and Player Hero Stat would not work in the Conditions of a Rule
  • Fixed a bug where having a high number of dormant Conditions and Actions would have a worse impact on server load than usual
  • Fixed a bug where an expensive Condition in a Wait Until action could continue to affect server load after the action finished
  • Fixed a bug where multiple Start Camera or Start Facing actions on the same player could interfere with each other, causing some not to work
  • Fixed a bug that caused Sombra to not be detected properly when scaled over twice as large