Overwatch devs reveal new Priority Pass details as feature hits PTR - Dexerto
Overwatch

Overwatch devs reveal new Priority Pass details as feature hits PTR

Published: 20/Nov/2020 1:03

by Andrew Amos

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Overwatch director Jeff Kaplan unveiled the new Priority Pass system designed to cut queue times on November 16. Now, new details about the feature have been revealed as Blizzard looks to ship it live, first taking a detour past the Public Test Realm (PTR).

Blizzard have heeded players’ calls to fix queue time problems in Overwatch, implementing a new Priority Pass system.

The feature lets players jump the queue for popular roles at that time so they can get into game quicker. There is a pay-off for this privilege ⁠— you have to queue Flex originally, earning passes for wins and losses while doing so.

Segment begins at 2:35

“The goal of the system is to speed up queue times for everybody, and the way this is done is by highly encouraging the behavior that people queue for as many roles as possible, that’s the way to make the queue move as fast as possible,” Jeff Kaplan told players.

However, with the Priority Pass feature hitting the PTR on November 19, Blizzard have revealed more details about the system, and when we can potentially expect a release.

The Priority Pass system will work better the more players there are in queue. If you have a Priority Pass and start queuing for a role when there’s thousands of players looking for a game, you should notice a cut in queue times ⁠— especially for DPS mains.

The Priority Pass is expected to be a more long-term fix to compared to “band-aid” solutions in the past.

“The populations of the three roles are very different. Mathematically, it’s difficult to get around that, so Priority Pass is really about trying to equalize the populations queuing for games,” designer Scott Mercer said.

If you queue up in a team, not everyone will have to use a Priority Pass to be put in the fast-tracked queue. Only the players queueing up for “impacted roles” (mostly DPS players) will have to spend passes.

The game will also display exactly how much time you’ll be cutting off your queues by using a Priority Pass, so you can choose whether to use it or keep it in your pocket for a better time.

Blizzard, however, has warned players testing the feature that they shouldn’t expect drastic cuts in queue times on the PTR.

Blizzard Entertainment
DPS mains will get the most use out of Overwatch’s Priority Pass system.

“The Priority Pass’ ability to reduce queue times is heavily dependent on the number of people actively in queue. This means that if you use a Priority Pass on PTR, your queue times may remain relatively unchanged compared to queueing without using a Priority Pass,” community manager Josh Nash said.

“Our goal on the PTR is to test the stability of the feature rather than its efficacy at reducing queue times. We will get a better idea of the efficacy of the reduction to queue times once the feature reaches a much wider audience in the live environment.”

The Overwatch Priority Pass feature is now live on the PTR. It will be added to live servers in the coming weeks.

Cyberpunk 2077

Cyberpunk 2077 PS5 gameplay revealed and it looks incredible

Published: 25/Nov/2020 12:02

by Kieran Bicknell

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Despite suffering numerous long delays, fans are still hyped for CD Projekt Red’s dystopian Cyberpunk 2077. As the release date edges closer, we’ve had our first look at the game on PS5, as well as a comparison between PS4 Pro and PS5 graphics.

Cyberpunk 2077 is shaping up to be one of the most hotly-anticipated games of 2020. With its dystopian open-world setting, insane customization, and intriguing storyline, it looks set to become a truly epic title.

It’s not without its issues though, having suffered a number of consecutive delays, along with controversy over the dreaded ‘crunch’ for devs.

However, it seems that we may be on the ‘home stretch’ for the release of Cyberpunk 2077. Devs have now released the final teaser of gameplay footage, along with a first glimpse at the game running on the next-gen PS5.

Cyberpunk 2077 PS5 footage
YouTube: Cyberpunk 2077
The rain effects and lighting in Cyberpunk 2077 take on a whole new depth on PS5.

Cyberpunk 2077 on PlayStation 5

There’s no doubt that Cyberpunk is a fantastic looking game. With cutting-edge graphics, the visuals have stunned even the most doubtful of critics. So far, we’ve only seen the game on current-gen consoles, but CD Projekt Red has now revealed the first preview of the game running on the next-gen PlayStation 5.

Technically, the game is running via backward compatibility in the footage. However, the game will be available on PS5 at launch.

Starting at the very beginning, the footage shows the initial stages of the ‘Nomad’ life path. On PS4 pro the game looks absolutely gorgeous, with plenty of fantastic light effects, incredible detail, and lots of immersive scenes.

However, around the 4:30 mark in the video below, the footage switches over to PS5, and the difference is immediately noticeable.

Next-gen footage starts at 4:32

The shadows become immediately deeper, without losing any of the detail. The rain also suddenly takes on a whole new dimension, creating streaks on the windows that look impressively realistic.

Lighting also changes, with more natural-looking flares when looking up at streetlights through car windows, and the traditional ‘haze’ from the neon lights of the city also taking on more of a prominent role.

Highlights become more controlled, and the falloff between light and dark extremes feel more natural, with a more gradual transition between the two.

Sadly, we were only shown just over two minutes’ worth of footage. However, if those two minutes are anything to go by, Cyberpunk 2077 is going to look absolutely fantastic on next-gen consoles.