Overwatch devs respond to bug that nerfs Reaper's shotguns - Dexerto

Overwatch devs respond to bug that nerfs Reaper’s shotguns

Published: 27/Sep/2020 17:51

by Michael Gwilliam


Overwatch fans may have noticed that Reaper’s shotguns have been a bit less consistent despite new Experimental Changes going through that were supposed to decrease the randomness of the spread. Now, the devs have responded to complaints from Reaper mains.

Reaper’s shotguns have some of the highest damage potential in the game when barrel-stuffed into an enemy hero’s face at point-blank range.

In total, the hero can do 140 damage with a single body shot if all 20 pellets connect. When taking headshots into account, that number skyrockets to 280 damage with a single shot – enough to delete any DPS or support hero in the game.

While these numbers are good on paper, the spread can have some inaccuracies and be random at times which hurts the weapons’ consistency.

Reaper shrugs his shoulders
Blizzard Entertainment
Reaper mains have noticed their shotgun spread is still a bit random.

This was supposed to be changed in a recent patch that buffed every shotgun in the game by making them less random. However, it seems like Reaper didn’t have his shotguns adjusted.

In a post on the official Overwatch forums, user Silver accused Blizzard of ‘doing Reaper dirty.’

“The shotgun spread change was nice.” the user wrote. “As a Reaper main, I felt like I could finally do consistent damage and secure kills without praying to RNGesus for good random spread. Then Blizzard covertly took away the set spread from Reaper ONLY and hoped nobody would notice. Nothing in the patch notes, no notification whatsoever.”

Overwatch forum post by Josh Noh
Blizzard Entertainment
Overwatch devs plan on fixing the bug.

This eventually led to Overwatch Developer Josh Noh to comment and confirm that Reaper’s shotguns are indeed bugged: “The spread changes not going through for Reaper is indeed a bug. We’ll get it fixed, thanks for the report!”

For everyone who dislikes playing against Reaper, it seems like he’s going to be even more of a threat in your backline whenever the next patch goes live and this bug is finally fixed. You’ve been warned.

League of Legends

TFT patch 10.25 to feature Talon buffs, Warwick & Moonlight nerfs, more

Published: 3/Dec/2020 7:29

by Andrew Amos


TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.

The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.

That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.

Enduring Sword Talon in TFT
Riot Games
Talon could be back in TFT patch 10.25 with some damage buffs.

TFT patch 10.24b nerfs Zed, Yone, more

Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.

This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.

Moonlight the big target on TFT patch 10.25

TFT patch 10.24 had one big winner, and it was Moonlight reroll compositions. Diana and Lissandra carry have been two of the strongest picks on this patch thanks to the rolling changes.

However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.

Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.

Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.

Diana in TFT Fates
Riot Games
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.

You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.

TFT patch 10.24 preview notes


Tier 1


  • Ability AD percent increased from 225/250/275% to 250/265/280%


  • Damage increased from 200/300/450 to 250/400/600


  • Ability damage lowered from 350/450/600/800 to350/450/550/700
  • Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375


  • Ability orbs lowered from 4/5/6/9 to 4/5/6/8

Tier 2


  • Damage increased from 250/400/600/1000 to 250/400/700/1111


  • Ability armor reduction lowered from 50/75/100% to 40/60/80%

Tier 3

Xin Zhao

  • Ability AD percent changed from 300/325/350% to 330/340/350%


  • Ability damage increased from 350/500/1400 to 350/600/1500
  • Ability damage multiplier lowered from 3 to 2.

Tier 4


  • Ability AD percent increased from 200/200/250% to 240/250/275%


  • Ability lifesteal lowered from 50/50/200% to 40/40/200%

Tier 5


  • Damage changed from 400/600/6666 to 375/575/6666