Overwatch Developer talks about changes coming for Doomfist with Surefour - Dexerto
Overwatch

Overwatch Developer talks about changes coming for Doomfist with Surefour

Published: 9/Nov/2018 0:54 Updated: 9/Nov/2018 0:58

by Bill Cooney

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Ashe might be getting all the attention from the Overwatch community right now, but Doomfist is getting most of the attention of the game’s developers, according to Overwatch designer Joshua Noh.

Noh joined the Los Angeles Gladiator’s Lane ‘Surefour’ Roberts during a stream at Blizzard HQ to talk about changes upcoming for Doomfist.

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Buffing Doomfist might be tough, but the hero is receiving some major changes soon, Noh told viewers and Surefour.

“Little sneak-peek, we’re actually going to nerf him on the PTR,” Noh said. “Right now, what we’re trying is we lowered the distance you can go on the aerial seismic slam, it used to be 20 meters, now we’re trying 15.”

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Enemies affected by Doomfist’s uppercut will also only lose control of their character for 0.6 seconds, basically while being hit up.

Noh didn’t give a timeframe on when players can expect the Doomfist changes to hit the PTR, but when someone from Blizzard says “soon”, we can assume they actually mean “Blizzard soon, which is an entirely different unit of measurement.

So, Doomfist mains, enjoy your time hopping across the battlefield to take out helpless supports, because it might become tougher to dominate with Doomfist in the future.

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Overwatch

Overwatch meets WarCraft with epic RTS custom game mode

Published: 7/Oct/2020 0:12

by Bill Cooney

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Overwatch and RTS games like WarCraft and StarCraft might seem like complete opposites, but the two styles have been combined into a very promising-looking Workshop mode that lets you control multiple heroes as if they were individual units.

If we look at Blizzard games like one big family tree, then the StarCraft and Warcraft franchises could probably be considered something like Overwatch’s grandparents.

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Back in the day StarCraft especially was one of the biggest esports on the planet, but the RTS genre has sadly fallen to wayside in recent years. Both still have dedicated communities though (even after the disaster that was Reforged) and it’s safe to say a good number also play Overwatch now as well.

Irish Overwatch manager Andygmb clearly hasn’t outgrown his love for real-time strategy, not that one ever does, decided to take the top down style from those games and apply it to all of our favorite heroes using Josbird’s cursor tool in the Workshop mode.

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Demo of a MOBA / RTS style control scheme in the Workshop! The possibilities with the workshop are endless! from Overwatch

You can scroll around the map, and drag the map to select multiple units and control them all at once. Like an RTS game, you can tell them where to go, and when to attack something.

Right off the top of our heads if they ever were to make an Overwatch game like this, we’d wager that Roadhog rush would be a great opening build to start with.

But it doesn’t take much to imagine a League of Legends-style game as well being made playable with this type of game either. Sure, Blizzard already has Heroes of the Storm, but that only features a few Overwatch heroes to choose from, where this could add the whole roster.

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Overwatch heroes 2020
Blizzard Entertainment
Overwatch has over 30 different heroes that could make all kinds of different units.

With Heroes of the Storm already existing (and producing cooler skins for D.Va than Overwatch itself) our chances of seeing an official RTS featuring the game’s heroes are unfortunately slim to none.

That has never stopped players before though, so we’d keep our eyes out for some kind of League clone to appear before too long on the Custom Game browser. Until then, you can always waste more time playing Among Us there as well.